Author Topic: Dynamic base defenses  (Read 1189 times)

Offline BowHTR

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Re: Dynamic base defenses
« Reply #15 on: March 30, 2012, 11:24:09 AM »
See rule #4
« Last Edit: March 30, 2012, 11:47:47 AM by hitech »
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Offline olds442

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Re: Dynamic base defenses
« Reply #16 on: March 30, 2012, 11:44:57 AM »
Deleted do to quote of a rule #4 violation.
« Last Edit: March 30, 2012, 11:48:23 AM by hitech »
only a moron would use Dolby positioning in a game.
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Offline BowHTR

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Re: Dynamic base defenses
« Reply #17 on: March 30, 2012, 11:55:52 AM »
was seeing a 4 sector dar bar enough? hell yes! but i mean when its knights: 80 players bishop: 150 players WTF are we  going to do. grow up. learn ACM, not the HO. dont scream your missions on country chat like its the end of the world

If we have that many more players we have ENY, and then we up planes that with a higher ENY. im not going to argue with a 14 yo. Learing ACM will also teach you to learn how to avoid a Head On pass. It takes two people to make a head on pass. Do you expect not to get shot at when you failed to get out of someones gun sights? We dont scream them. Maybe try watching, I simply type "Mission Posted! Join Up!", "Join Mission, Free Key Chains". If you want just AC then go to the dueling arena. Im sure there will more than enough people to fight with. However there are still going to be people that make head on passes.

Head On passes are a form of ACM. If you dont want them, learn to avoid them. Learn to accept that you failed to avoid the shot. I accept things every day about things that i did wrong and about things the squad did wrong as a whole. We just accept it and learn how to keep that from happening again. If you come across one of my squaddies and you make a head on pass, you are going to get shot at. we are not going to risk you having a "fair" fight and getting to see where the goon is. Learn to avoid the head on pass.
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Online The Fugitive

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Re: Dynamic base defenses
« Reply #18 on: March 30, 2012, 11:57:33 AM »
I would like to see you run this mission and see how well it works. You also have to look at more than just the field. you have to look at the surrounding fields. You have to be able to watch the other spawns into that base. There is a lot more that we factor in than just go in and take the field. we plan 2-3 fields ahead of what we are doing. Why spend 30 mins trying to get your own field back when you can spend 10 with only the VH down.

Why should we allow you off the runway? was the dar bar not enough warning to tell you to get off the ground? was the guy screaming "ALERT A34!!!" not warning? We dont even use bombers. We come in with ponys, that at times only have 500lb bombs on them. We come in take down ack, if you try to get off the runway, best of luck to you. if your already up, it shouldn't be a problem killing all of since we cant fight anyways. Well then your going to say all we do is HO. well, sorry to be the one to tell you, it take two to make a Head On pass. If all you end up in is HO shots then maybe you should be the one to learn how to avoid the HO. Im not afraid to say that i will go for a HO shot, however, if i do im sure im going to be in a 110.

We all enjoy the game for many different reasons. We don't like a lot of the ways some of the others plan missions or how they even play. But we don't go and tell them that their way is wrong. They may enjoy the way that they go about whatever it is they are doing. We don't try to change how someone plays cause we think their playing style is "stupid" or "wrong". We don't try to tell others that their playing styles kills Aces High, cause they cant make that call, cause they don't know. The only one that can make that call is HiTech and Staff. This is HiTech game and if he wanted us to change how we played, im sure he would implement a way into the game that would change up our playing style.

Try growing up and learning that everyone has a different way to do something. Everyone is entitled to their own opinion. If The Fugitive can accept and understand why we do the things we do then i think everyone can. However, we cant control the amount of people that tag along with us. 90% of the missions we do are not posted to the public, however there are still tag alongs. There are a few that do  .goto vPLAYER and they just hop in on what we are doing. We cannot control that.

Yes you can, and that is where I see the problem from large squads. You can control everything very easily. You load up a mission and as the number climbs over 15 start a second plan with in the main one. On your squad channel have a couple squad guys assigned to different bases, 2 for this V base, 2 for ord over at another base, 2 or 3 to deack the "next" base you plan on attacking and so on. This way the main force is still in the 15-20 guy range, but you are also helping with your attack by having other bases hit or readied.

In the video, vDALLAS is asked why they are taking out the V base and killing the GV battle and his reply is "Because we can". Others are "to win the war" and so on. You mean to tell me that was the last base available to take? It was the one that would win the war for the bish? Or was it the one that would tick off the most people?  It's stuff like that that gives your squad the reputation that it has. By joining "chewie" missions or allowing "add ons" to your own missions to create these hordes, as well as going out of your way to spoil other peoples idea of fun is all in your power to control. If you don't control it, don't complain if people call you on it.

Offline BowHTR

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Re: Dynamic base defenses
« Reply #19 on: March 30, 2012, 12:12:14 PM »
Yes you can, and that is where I see the problem from large squads. You can control everything very easily. You load up a mission and as the number climbs over 15 start a second plan with in the main one. On your squad channel have a couple squad guys assigned to different bases, 2 for this V base, 2 for ord over at another base, 2 or 3 to deack the "next" base you plan on attacking and so on. This way the main force is still in the 15-20 guy range, but you are also helping with your attack by having other bases hit or readied.

In the video, vDALLAS is asked why they are taking out the V base and killing the GV battle and his reply is "Because we can". Others are "to win the war" and so on. You mean to tell me that was the last base available to take? It was the one that would win the war for the bish? Or was it the one that would tick off the most people?  It's stuff like that that gives your squad the reputation that it has. By joining "chewie" missions or allowing "add ons" to your own missions to create these hordes, as well as going out of your way to spoil other peoples idea of fun is all in your power to control. If you don't control it, don't complain if people call you on it.

We were trying to get back all of the Bish bases. When we go to take back our own base, we are not going to provided a fair fight. It was our base to start with and we failed to keep it. Therefore we will go in and destroy the whole base if we have to, to ensure that we get it back. Yes we ruined the GV fight. But that base provided us with spawns into other bases that would be a start into the other countries territory. Which would start the domino effect.Start one mission and just start rolling bases from there.

We can affect the outcome when the mission is planned. We usually have a mission going and then have some that are "prepping" the next field. However if we have 10 or so guys in a mission that is not posted and then we have the occasional 5-6 people that just follow us then we cant keep them from following us. We try not to horde, unless we need a base back. We try to use the least amount of players that are needed. However there are times when we like to do fighter sweeps and we will come in with 20-30 fighters into a furball and try to have fun.
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Offline Tilt

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Re: Dynamic base defenses
« Reply #20 on: March 30, 2012, 12:39:30 PM »

HTC has ALWAYS come down on the side of "not restricting players from doing what they want". They PAY to play so HTC doesn't want to restrict that play. While running out of planes for a zone and helping to cut down on the hordes it is too restrictive. Can you imagine the whines on the boards about not being able to fly with

This is all of course known rhetoric ....... There are many facets of game play now that restrict access to rides...........  Folk do whine when they want anything they can't have no matter how reasonable or unreasonable this may be......... And of course (most) folk pay.


However I have only ever seen one mechanism ( the zone limit) successfully control hordes and balance (to the enjoyment of many)local game play and all other ideas tried, have failed.........

 Mass AI could be a balancing option but I wonder at the resources involved and the subsequent game play feedback agin drones........
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Offline Raphael

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Re: Dynamic base defenses
« Reply #21 on: March 31, 2012, 09:31:06 AM »
oh yay! is this the thread where I tell people how they must play? GIMME COOKIES! >: D
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Offline Torquila

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Re: Dynamic base defenses
« Reply #22 on: April 01, 2012, 05:41:02 AM »
How bout just randomizing the positioning of the Ack guns on each field? It gets too easy to take bases/etc when everyone has memorized their positions already.

Online The Fugitive

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Re: Dynamic base defenses
« Reply #23 on: April 01, 2012, 10:04:27 AM »
How bout just randomizing the positioning of the Ack guns on each field? It gets too easy to take bases/etc when everyone has memorized their positions already.

If you have a decent video card picking out ack guns isn't that tough. Moving them around on a field would make things a bit more interesting, but no harder.

To give you an idea of how bad a horde is. We use to de-ack a field with 3 guys in one pass each. What you do is time your runs together which spreads the ack fire out and reduces the chance to get hit by it. Now, if the horde had any skill or leadership they could have each guy hit one ack gun all at the same time and not lose a single plane to ack and have the field or town de-acked in one pass, or in seconds. Thankfully they don't seem to have the skill or leadership to do this.

Nobody likes to defend. If something was added to the game that made it profitable to defend more players would do it. As it is now, it's a boring, time consuming thing, or it is full of frustration as you die over and over again with very little success to show for it.

Offline BowHTR

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Re: Dynamic base defenses
« Reply #24 on: April 01, 2012, 10:21:02 AM »
If you have a decent video card picking out ack guns isn't that tough. Moving them around on a field would make things a bit more interesting, but no harder.

To give you an idea of how bad a horde is. We use to de-ack a field with 3 guys in one pass each. What you do is time your runs together which spreads the ack fire out and reduces the chance to get hit by it. Now, if the horde had any skill or leadership they could have each guy hit one ack gun all at the same time and not lose a single plane to ack and have the field or town de-acked in one pass, or in seconds. Thankfully they don't seem to have the skill or leadership to do this.

Nobody likes to defend. If something was added to the game that made it profitable to defend more players would do it. As it is now, it's a boring, time consuming thing, or it is full of frustration as you die over and over again with very little success to show for it.

Would that be considered a personal attack?
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Online The Fugitive

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Re: Dynamic base defenses
« Reply #25 on: April 01, 2012, 10:23:36 AM »
Would that be considered a personal attack?

If the horde was a person, yes. On the other hand if YOU think it could be one, then one might consider you a bit paranoid.

Offline BowHTR

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Re: Dynamic base defenses
« Reply #26 on: April 01, 2012, 11:41:21 AM »
If the horde was a person, yes. On the other hand if YOU think it could be one, then one might consider you a bit paranoid.

Bashing a squad is a personal attack.

bashing a playing style is not.

I.E. Squad X Your style sucks.

VS Squad x you suck because of how you play.

HiTech

Why would i be paranoid? Here you are calling us unskilled and having a lack of leadership. Who are you to judge a squad/person?
« Last Edit: April 01, 2012, 11:43:49 AM by BowHTR »
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Offline kvuo75

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Re: Dynamic base defenses
« Reply #27 on: April 03, 2012, 03:29:01 PM »
your squad is THE horde?

he bashed "the horde" not a specific squad.
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Kill the manned ack.

Online The Fugitive

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Re: Dynamic base defenses
« Reply #28 on: April 03, 2012, 05:51:00 PM »
Why would i be paranoid? Here you are calling us unskilled and having a lack of leadership. Who are you to judge a squad/person?

I am not "bashing" your squad, I'm bashing hordes. If you feel that I am bashing your squad then I suggest you might be paranoid making that leap connecting your squad and hordes.

I have an opinion based on my experiences of 10 years in this game. I consider your squad unskilled because it seems you guys NEED 20-30 guys to do what we use to do with 10 skilled guys all the time. I do not know that your squad is that unskilled, nor that it really does take that many of you to do what 10 of us use to do, but you seem to always bring that many.

As for the leadership, Robs video covers an instance that, in my opinion shows poor leadership. A squad CO that goes out of his way to ruin the fun a bunch of his fellow "countrymen" are have "because he can" isn't much of a leader.

Offline BowHTR

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Re: Dynamic base defenses
« Reply #29 on: April 03, 2012, 08:35:14 PM »
I am not "bashing" your squad, I'm bashing hordes. If you feel that I am bashing your squad then I suggest you might be paranoid making that leap connecting your squad and hordes.

I have an opinion based on my experiences of 10 years in this game. I consider your squad unskilled because it seems you guys NEED 20-30 guys to do what we use to do with 10 skilled guys all the time. I do not know that your squad is that unskilled, nor that it really does take that many of you to do what 10 of us use to do, but you seem to always bring that many.

As for the leadership, Robs video covers an instance that, in my opinion shows poor leadership. A squad CO that goes out of his way to ruin the fun a bunch of his fellow "countrymen" are have "because he can" isn't much of a leader.

Our squad is often considered the "horde". Therefore with what you were stating i would take that you were stating it about our Squad. Now, i too have an opinion based off of 10 years in this game. I considered our squad a group of players that come together for the enjoyment of WWII aviation and ground warfare. We too have taken bases with 10 members. We have taken bases with 2 members. There is a video of it. But it gets looked as taking an undefended base cause only one wirb upped to defend it.

The reason our squad gets so much hate, is cause everyone judges our squad off of one member. Or off of one event where there was 2 or maybe 3 members in another squads mission, but we take the hate for it. Everything we do is exaggerated beyond what is even believable. If you want to see how we really operate, come fly with us one night and see how we really do things. You may pass this up like other by saying that your to good to fly with us, but its your choice. Take it or leave it. Grizz took the opportunity and he had a good time.
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