I'm pretty sure -I- never said that
However it IS the consequence of the way you want it to work. If you want both planes to go down, if the other guy runs into your aircraft, you will get a collision with no visible collision occurring on your FE. Your plane will be damaged effectively by an 'invisible plane' because your FE is displaying one thing, and being damaged by another.
... Several people keep suggesting that I'm crazy BECAUSE this would make me happy ... That's THEIR PERCEPTION and it's due to their inability to ACCEPT an opinion that differs from their own without rationalizing (demonizing) it into something with senseless implications. Kind of like skuzzy insisting that -I- want to take damage when -I- escape a collision. This is NOT a PERSONAL ISSUE ...
You keep saying people will see it as fair. The logical extension is, YOU would see it as fair if your plane collided with an invisible plane even though you were nowhere near another aircraft.
A collision in which BOTH PLANES go down is never going to make anyone HAPPY ... But it WILL be accepted as FAIR (in most cases)
Why, when there was no collision on one person's end?
... I would expect the complaints to be very similar to the "shot down when he wasn't even pointing at me" complaints and they can be explained with exactly the same explanation ... Not only will it be perceived as FAIR, it's consistant.

It's not the same thing though. When you're getting shot at, at some point you flew in front of the guy. Unless it was a particularly bad lag event, you can see that you flew in front of your aircraft and gave him an opportunity to put bullets into you, regardless of when the damage sorts itself through the network and you receive it.
In a collision, you have the opportunity to see the other plane come in, and miss you by a wide margin, and you still take damage. The collision happens relatively slowly compared to gunnery. You have way more opportunity to see the plane coming, and avoid it than you do a bullet. That is why it should be as it is, because if you see a plane coming and pull to avoid it, and see you avoided it, and then take damage anyways, that is going to be much more frustrating than the occasional snapshot that arrives late.
In the 2 years and change I've been here, I can count on one hand the number of times I saw funny gunnery due to lag. I've lost count of the number of collisions I've avoided. The one happens much more often than the other. 'Consistency' is not the right choice in this case.
See what I mean ...

It is not an illustration, EVZ. It is a recording of ingame footage from two players on separate computers flying in the game. One flying a P47, one flying a P51. They recorded a collision between them. That gif is the two videos superimposed over one another, time synchronized. Please explain what about that is not 'fact'?
Wiley.