Author Topic: limit the tiger and tiger 2  (Read 2952 times)

Offline phatzo

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Re: limit the tiger and tiger 2
« Reply #90 on: April 08, 2012, 11:54:31 PM »

You guys really are desperate for kills arent you?  :devil
no not at all, I just don't like lame gameplay.
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Offline Chalenge

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Re: limit the tiger and tiger 2
« Reply #91 on: April 09, 2012, 01:54:19 AM »
Now thats funny! You want to disable disabled gameplay. Like I said - desperate. You favor one form of weakness and not another. Plan better next time. Simple.
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Offline Raphael

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Re: limit the tiger and tiger 2
« Reply #92 on: April 09, 2012, 07:36:35 AM »
Bad idea precisely because in a lot of cases you are racing home to avoid the vulture that is racing after you for one run through the ack.

You guys really are desperate for kills arent you?  :devil
Like in real life, ask desperately for help and once you reach the base land only when clear.

I know vulch is annoying, I hate it too but it's part of the game.

I would make it so if you just started the sortie you can end it just like we can now, there is a minimun time of say... a minute? just so you can avoid vulch on takeoff. after that doesn't matter what you are flying (driving) you have to wait some seconds before reaching the tower.
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Offline VonMessa

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Re: limit the tiger and tiger 2
« Reply #93 on: April 09, 2012, 08:12:57 AM »
Wow, this thread is more about lame game play as bruv noted earlier. If the game allows it it can be done, I'm not a fan of concrete sitting and my only suggestion would be to place highly defensible positions just off the base to encourage the Perk tanks to move up on the line a bit. If you are sitting on the concrete waiting to type .ef at the first sign of trouble you are indulging in lame game play. 

You wait?

Mate, you gotta create a macro for that  :D
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Offline Spikes

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Re: limit the tiger and tiger 2
« Reply #94 on: April 09, 2012, 10:19:59 AM »
Bad idea precisely because in a lot of cases you are racing home to avoid the vulture that is racing after you for one run through the ack.
Well...
Plan better next time. Simple.
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Offline tunnelrat

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Re: limit the tiger and tiger 2
« Reply #95 on: April 09, 2012, 11:21:29 AM »
Make GVs have to log out IN a Hangar....

Problem solved.
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Offline dirtdart

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Re: limit the tiger and tiger 2
« Reply #96 on: April 09, 2012, 03:12:02 PM »
Like I said you are trying to take a Tiger from defense into offense. A Tiger is better at defense than offense for the reasons I outlined. It cannot maneuver or run. Its too easy to get a Tiger encircled. Then its just a delaying action until the first mudhen comes along. Changing the perk values isnt going to change that.

Sure it will.  I spawned a Tiger I into an adjacent spawn while a field was being attacked.  I was able to get a few of them before they eventually got me.  I was out 30ish perkies.  Five guys were reliably spawing into a spawn defended by two.  Neither one of us were anywhere near concrete.  The point is it took four of them in mass to kill my tank, wheras if there had been one tiger attacking it may have only taken one. 

The tank was designed for and has been used for since its invention as the tip of the spear in a ground attack.  If we want to see the apex of those tanks used in that role in Aces High we have to find a way to incentiveize their use.  Otherwise they are score potato toys. 

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Offline Tank-Ace

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Re: limit the tiger and tiger 2
« Reply #97 on: April 09, 2012, 06:29:26 PM »
I don't think incentivizing the offensive use of GV's is going to help a great deal with the perk GV issue, which is what started this whole thread. Honestly, if a perk GV spawns in to attack a base, its a guaranteed death for him unless things go perfectly (rare). The only advantage to using a perk GV offensivly, is that once you spawn up, theres no quick way to get out, so people are going to USE them.

Personally I feel we should both incentivize the offensive use of GV's, and reduce the penalty for using it as intended (that is, when things are tough and you need some mussle up there at the front).

Really, counting the threat from aircraft, the Panther isn't worth the 20 perks when you're attacking. The Firefly isn't worth its 15 or so, the Tiger I isn't worth the 30 perks when on the offensive. And the Tiger II certinally isn't worth 200. When you look at things overall, the perk price best reflects their value when on the defensive. In other words, when you have time to find a good possition that offers both cover and a wide field of fire, and are almost guaranteed some flank protection.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Chalenge

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Re: limit the tiger and tiger 2
« Reply #98 on: April 09, 2012, 09:41:20 PM »
Dirtdart for every tale of events I have one to match. So much so nothing impresses anymore.

You guys talk about lame and yet these days you see stall-tuning Lancs at 500 feet... F4Us shooting the ocean so they turn better... 110s doing the same on takeoff AND during flight...

This conversation is over. Nothing new. Im sure Hitech has seen it one-hundred times already.
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Offline dirtdart

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Re: limit the tiger and tiger 2
« Reply #99 on: April 10, 2012, 07:12:45 AM »
Dirtdart for every tale of events I have one to match. So much so nothing impresses anymore.

You guys talk about lame and yet these days you see stall-tuning Lancs at 500 feet... F4Us shooting the ocean so they turn better... 110s doing the same on takeoff AND during flight...

This conversation is over. Nothing new. Im sure Hitech has seen it one-hundred times already.

Clearly you are the man chalenge. The judge the jury etc.... 

This discussion is indeed about tanks and perks tankace. I just think that you spawn anywhere but the main hanger the cost of the vehicle is say half. That's all  now the soothsayer that chalenge is would say the perk tanks would stay in the hanger less. I simply disagree.
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Offline Bronk

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Re: limit the tiger and tiger 2
« Reply #100 on: April 10, 2012, 03:27:48 PM »
Anything that might hurt score padding... you know who is against it.
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Offline Ack-Ack

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Re: limit the tiger and tiger 2
« Reply #101 on: April 10, 2012, 03:43:39 PM »
Anything that might hurt score padding... you know who is against it.

What's the chalenge in score padding?

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Offline TDeacon

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Re: limit the tiger and tiger 2
« Reply #102 on: April 10, 2012, 03:46:53 PM »
To return to the OPs proposal..

To restrict the availability of any vehicle/aircraft by how many are already in use by other players is a VERY bad idea, and opens the doors for abuse by all sorts of creative means.  



Agree.  Also, as stated by others, keeping people from using their perk points is in general a good way to destroy interest in the game.  

MH
« Last Edit: April 10, 2012, 03:53:16 PM by TDeacon »

Offline Hoffman

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Re: limit the tiger and tiger 2
« Reply #103 on: April 10, 2012, 04:05:30 PM »
Limiting the tiger and tiger 2 in the method the OP has suggested is a very bad idea.

My normal MA ride is the Panzer IV F.  When I want more range I switch to a Panther, when our base is getting the crap kicked out of it I switch to a Tiger or Tiger 2.
Limiting those vehicles, or requiring me to spend perks regardless of if I land the tank or not, is going to very quickly see me never ever using those tanks.

Why in the hell would I waste perks on a Tiger 2, which would require me to kill something like 50 other tanks in one sortie just to pay for upping it.  When I'll just take the Panther, get the same sights, a slightly less powerful gun, same flank vulnerability, not quite as good frontal armor but enough to deal with most threats, and all for 1/4 of the price.  Which means I can bring 4 of them to the fight instead of a single Tiger 2.



If you're annoyed with or have trouble with concrete sitters towering out.  The solution is very simple.

Step 1. Blow up the hangars.
Step 2. Bomb the concrete sitters.

If they tower out, they can't re-up.  Problem solved.
If you kill them, they're dead and can't re-up.  Problem solved.

I recommend the A-20 with 8 500 lbs. bombs.  Two bombs on target is a certain tank kill.  Nice stable airframe, and very forgiving of learning dive bombers.  Can even drop all ord and dogfight if necessary.

The only reason to complain about them is they are denying your capture of the base, so the hangars should be down anyways.  If you're there for the fight and not the base capture, quit complaining and flank them.

Offline Babalonian

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Re: limit the tiger and tiger 2
« Reply #104 on: April 10, 2012, 06:03:14 PM »
Limiting the tiger and tiger 2 in the method the OP has suggested is a very bad idea.

My normal MA ride is the Panzer IV F.  When I want more range I switch to a Panther, when our base is getting the crap kicked out of it I switch to a Tiger or Tiger 2.
Limiting those vehicles, or requiring me to spend perks regardless of if I land the tank or not, is going to very quickly see me never ever using those tanks.

Why in the hell would I waste perks on a Tiger 2, which would require me to kill something like 50 other tanks in one sortie just to pay for upping it.  When I'll just take the Panther, get the same sights, a slightly less powerful gun, same flank vulnerability, not quite as good frontal armor but enough to deal with most threats, and all for 1/4 of the price.  Which means I can bring 4 of them to the fight instead of a single Tiger 2.



If you're annoyed with or have trouble with concrete sitters towering out.  The solution is very simple.

Step 1. Blow up the hangars.
Step 2. Bomb the concrete sitters.

If they tower out, they can't re-up.  Problem solved.
If you kill them, they're dead and can't re-up.  Problem solved.

I recommend the A-20 with 8 500 lbs. bombs.  Two bombs on target is a certain tank kill.  Nice stable airframe, and very forgiving of learning dive bombers.  Can even drop all ord and dogfight if necessary.

The only reason to complain about them is they are denying your capture of the base, so the hangars should be down anyways.  If you're there for the fight and not the base capture, quit complaining and flank them.

1.  What if hangers need to be maintained in order to ensure the captured base can be imediatley defended?...

I'm already thinking ahead of you, because your angle is as blatantly made clear in your post, as your knowledge of the superb  "dive" bombing characteristics of a fully laden A20, and admiting that it's gaming the game to frustrate those trying to capture a field in it....

...because Vbases are routinely spaced with enough distance to allow a group of players to make multiple respullying M3 trips before enemy tigers and panthers roll in to secure the recently captured but undefended field?
 
2. Planes can cause notable damage to tanks via strafing, in real-life and in this game... but, why are you (and most everyone else in this game) only familiar with their threat if they come in raining heavy ordnance?...


The solution is very simple, you just plan ahead or coordinate/communicate for GV supplies.
« Last Edit: April 10, 2012, 06:05:07 PM by Babalonian »
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Wow, you guys need help.