Author Topic: Trinity Map Sucks  (Read 5264 times)

Offline Chilli

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Re: Trinity Map Sucks
« Reply #75 on: April 18, 2012, 04:06:27 AM »
Rob, boycott is not the proper word.  :confused:  I believe, and could be wrong, that you meant abstaining from playing that particular map.

Here, I go back to my original thought, if it did not occupy so much of the server's time it would be more welcome.  Take an economical view of this point.  A 2 week free trial membership should offer the potential new subscriber a good cross section of available game play.  Imagine the impression of someone who is new and half of the time during his trial he is faced with the same map (probability of that occuring is high, as we have discussed in this thread).  A new player may not have had the time to discover the nuances that have been discribed as the maps benefits, particular Ground war bases, High altitude furballs, Tank Town if it hasn't been captured by one country  :rolleyes: ).   

Now future AH subscribers aside, raise your hand if you signed up for a subscription because of the challenge of a 7 day long war between 3 countries.   :uhoh  Okay, how many of those enjoy large maps with fewer fights, over smaller maps with multiple fights?   :noid  Now, how many of those have actually captured a single base?  :huh  Finally, how many of those actually enjoy paying their taxes?  ;)

Simple economics  :aok


Offline Rob52240

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Re: Trinity Map Sucks
« Reply #76 on: April 18, 2012, 04:20:31 AM »
I'm still not doing another sortie until that map is gone.  I'm that fed up with it.

If it resets back to trinity I see myself cancelling my subscription.

If it resets to that stupid asymmetrical map I'll make my squad available to whatever country is close to resetting the map.  We will happily hit the mutual enemy wherever and however we are asked to.  Need a base closed?  PM me.
« Last Edit: April 18, 2012, 04:23:53 AM by Rob52240 »
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Offline Volron

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Re: Trinity Map Sucks
« Reply #77 on: April 18, 2012, 04:33:46 AM »
Without the old strat system and zone bases, it just isn't the same. :uhoh

This. :aok
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Offline guncrasher

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Re: Trinity Map Sucks
« Reply #78 on: April 18, 2012, 05:22:33 AM »
In my opinion it is the least fun, yet it seems to spend more time as the current map than any other by far.  Does a map win reset trinity more often than it times out?  I think it stagnates.

well if you guys would stop hording like crazy the other maps would probably last a little longer.


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Offline DREDIOCK

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Re: Trinity Map Sucks
« Reply #79 on: April 18, 2012, 05:55:10 AM »


On another note, I would like to say to the designer of the map, this is indeed a very good map.  The problem is with the amount of time that it is in play.  So, even though I might have at some time expressed that the map sucks, what I should have properly stated was the facts, that its dominance on the servers sucks (for the lack of better wording).

This.

Its up too often and for too long. I call it the half month map. because it seems to be up for nearly a week at a time and at twice a month...

The other part of the equation is there are other maps I enjoy far more that go by entirely too fast. Such as that one beautifully rendered map with the tropical waters which name escapes me now.
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Offline DREDIOCK

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Re: Trinity Map Sucks
« Reply #80 on: April 18, 2012, 05:57:35 AM »
that is the basic flaw with the design of this map, its the wrong way round.

the initial fronts should be long with lots of opportunities for fights and bases which are relatively easy to take. further back towards a country's HQ the front should shorten and the fights intensify, so those bases are harder to take.

Before they got rid of the old zone and strat system I had an idea for a map that played out along similar lines
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Offline DREDIOCK

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Re: Trinity Map Sucks
« Reply #81 on: April 18, 2012, 06:01:26 AM »
Without the old strat system and zone bases, it just isn't the same. :uhoh


Agreed completely.
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Offline Noir

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Re: Trinity Map Sucks
« Reply #82 on: April 18, 2012, 06:18:07 AM »

The other part of the equation is there are other maps I enjoy far more that go by entirely too fast. Such as that one beautifully rendered map with the tropical waters which name escapes me now.

grinder, awesome map. Too easy to reset, only lasts a couple hours usually  :noid I wish it was several times in the rotation.
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Offline Citabria

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Re: Trinity Map Sucks
« Reply #83 on: April 18, 2012, 08:30:28 AM »
Grinder needs a 30% capture each side to reset imo.

Trinity needs a 10% each side to reset too.

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Offline Slate

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Re: Trinity Map Sucks
« Reply #84 on: April 18, 2012, 08:40:27 AM »
  Lets just bring back 2 LW arenas. Then you'll have a choice for your suckage.  :devil
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Offline Lusche

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Re: Trinity Map Sucks
« Reply #85 on: April 18, 2012, 08:42:17 AM »
  Lets just bring back 2 LW arenas.

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Offline Slate

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Re: Trinity Map Sucks
« Reply #86 on: April 18, 2012, 08:44:18 AM »
(Image removed from quote.)

        Oh forgot to mention Arena CAPS!   :devil
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Offline Lusche

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Re: Trinity Map Sucks
« Reply #87 on: April 18, 2012, 08:47:06 AM »
        Oh forgot to mention Arena CAPS!   :devil

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Offline Shuffler

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Re: Trinity Map Sucks
« Reply #88 on: April 18, 2012, 08:48:05 AM »
In my opinion it is the least fun, yet it seems to spend more time as the current map than any other by far.  Does a map win reset trinity more often than it times out?  I think it stagnates.

If you like to fight it is fine. If you like to just change terrains ........
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Offline Wiley

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Re: Trinity Map Sucks
« Reply #89 on: April 18, 2012, 10:20:31 AM »
I'd be curious to see how Trinity would work if you took an overlay of the map with cutouts for all the fields for each country, and just rotated it about 15 degrees, so each front had several bases on the landmass of their front at the start.  Maybe it could be worked out that getting enough bases to win would be pretty much 'kicking them off your island' on one side, and making a significant push on the other.

The problem I see over the course of a day with Trinity, is one side will make significant advances hording undefended bases.  When that side runs out of momentum and/or a bunch of the horde members log, the other side hordes them back.  Repeat.  That's why it stagnates most of the time, from what I've seen.

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