Author Topic: Trinity Map Sucks  (Read 4297 times)

Offline Shuffler

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Re: Trinity Map Sucks
« Reply #90 on: April 18, 2012, 12:05:25 PM »
I'd be curious to see how Trinity would work if you took an overlay of the map with cutouts for all the fields for each country, and just rotated it about 15 degrees, so each front had several bases on the landmass of their front at the start.  Maybe it could be worked out that getting enough bases to win would be pretty much 'kicking them off your island' on one side, and making a significant push on the other.

The problem I see over the course of a day with Trinity, is one side will make significant advances hording undefended bases.  When that side runs out of momentum and/or a bunch of the horde members log, the other side hordes them back.  Repeat.  That's why it stagnates most of the time, from what I've seen.

Wiley.

Would you call that Hordulation?   :D

 Hordulation = Horde Undulation
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Offline Wiley

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Re: Trinity Map Sucks
« Reply #91 on: April 18, 2012, 12:36:24 PM »
Hordeonomics?  Hordination?...  Not quite sure... :)

The intent behind Trinity looks to me like it's designed to be tough to get a foothold started on enemy territory.  Once you do, it looks to me like it's designed to require a solid defense to push a front.  It's a neat idea, but the problem is the majority don't go looking for tough things to do, and it's rare to get a side's people who enjoy defense on at the same time as the people who enjoy offense.

*shrug*

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Rob52240

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Re: Trinity Map Sucks
« Reply #92 on: April 18, 2012, 01:01:25 PM »
The fact that the initial push is next to impossible without hugely lopsided numbers means that most of the time the map stays as though it just began.

If you win back territory you hit a brick wall as soon as you try to maintain momentum and start hitting native enemy fields.

It's the same situation as the 300 spartans faced when invaded by Persia.  A force of 7000 Greeks were able to defeat between 100,000 and 300,000 persians simply by using terrain as a funnel.

If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Shuffler

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Re: Trinity Map Sucks
« Reply #93 on: April 18, 2012, 02:19:43 PM »
Hordeonomics?  Hordination?...  Not quite sure... :)

The intent behind Trinity looks to me like it's designed to be tough to get a foothold started on enemy territory.  Once you do, it looks to me like it's designed to require a solid defense to push a front.  It's a neat idea, but the problem is the majority don't go looking for tough things to do, and it's rare to get a side's people who enjoy defense on at the same time as the people who enjoy offense.

*shrug*

Wiley.

Most folks play for enjoyment and do things they enjoy. Your idea of something hard to do is someone elses easy peasy.
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline SmokinLoon

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Re: Trinity Map Sucks
« Reply #94 on: April 18, 2012, 02:36:37 PM »
I'm still not doing another sortie until that map is gone.  I'm that fed up with it.

If it resets back to trinity I see myself cancelling my subscription.


 :rofl

Don't forget your ball. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline The Fugitive

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Re: Trinity Map Sucks
« Reply #95 on: April 18, 2012, 03:53:29 PM »
The problem with Trinity is it takes skill to take and hold bases, not numbers. Very difficult to NOE over the mountains. Once the NOEs along the shore are done the attack falters because they haven't the skill to push forward. The bases are soon captured back resetting the front and allowing more NOEs, and then the cycle continues back and forth.

Should a horde make it over the mountain with enough players still in the mission to take a base they don't have the skill to hold it while also trying to push forward to create a bigger beachhead/front.

Missions are spotted easily and so stopped easily. We need more skilled player than we need maps  :devil

Offline Babalonian

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Re: Trinity Map Sucks
« Reply #96 on: April 18, 2012, 06:38:59 PM »
Random idea to fix Trinity #1: Enable stukas at the storch hangars.  :devil
-Babalon
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Wow, you guys need help.

Offline 999000

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Re: Trinity Map Sucks
« Reply #97 on: April 18, 2012, 07:18:23 PM »
I've never met a bad map..I have met a bad Shawk!
999000 <S>

Offline DREDIOCK

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Re: Trinity Map Sucks
« Reply #98 on: April 18, 2012, 07:48:26 PM »
  Lets just bring back 2 LW arenas. Then you'll have a choice for your suckage.  :devil

Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Getback

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Re: Trinity Map Sucks
« Reply #99 on: April 18, 2012, 09:32:14 PM »
Tinity map is okay you just have to take a few more risks. Gv'ers love the map.

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Offline uptown

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Lighten up Francis

Offline Reaper90

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Re: Trinity Map Sucks
« Reply #101 on: April 19, 2012, 08:27:17 PM »
I'm boycotting Aces high until Trinity is out of the main arena.



 :aok
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline Rob52240

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Re: Trinity Map Sucks
« Reply #102 on: April 19, 2012, 08:37:14 PM »
Nice Pun Reaper
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Reaper90

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Re: Trinity Map Sucks
« Reply #103 on: April 19, 2012, 08:47:02 PM »
 :D


But seriously, just put down your wine cooler and grab a plane.  ;)
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline Chilli

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Re: Trinity Map Sucks
« Reply #104 on: April 20, 2012, 08:36:43 AM »
Ding Dong... the witch is DEAD

Which ole witch?

The wicked witch

Ding Dong the wicked witch is DEAD   :cheers:   :banana:   :rock   :x

Logged in early AM and the terain changes in 4 mins popped up out of no where!!!

Now to see if Trinity was merely reset....   Oh the irony if that were the case..... lemme go see  :bolt: