Author Topic: Upping perk cost of 163?  (Read 1701 times)

Offline mthrockmor

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Re: Upping perk cost of 163?
« Reply #15 on: April 23, 2012, 09:07:18 AM »
Strikes me there are two issues here.

One, adjustments to add greater tactical and strategic coordination. Ideas such as zone bases, zone strats, cargo fleets, etc have been added. I would throw in maybe dumping the three nation war and going to just two nations????

Second, the perk nature of the 163. I've upped a 163 to see half a dozen or more going after bombers. If it were perked near a 262, sounds about right.

Between the two fixes we may see more strategic buff raids. Maybe.

Boo
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Offline waystin2

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Re: Upping perk cost of 163?
« Reply #16 on: April 23, 2012, 09:21:12 AM »
I am all for perk increases on both the 163 and the 262.  Simple reason...I came here for the props, not the hair-dryers.
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Offline Lusche

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Re: Upping perk cost of 163?
« Reply #17 on: April 23, 2012, 09:26:06 AM »
I am all for perk increases on both the 163 and the 262.  Simple reason...I came here for the props, not the hair-dryers.

Well, I came here for the hair dryers, so eliminate the perks!  :noid

"I don't want to fight against XY" is not a very strong argument in terms of game balance ;)  :bolt:

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Offline icepac

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Re: Upping perk cost of 163?
« Reply #18 on: April 23, 2012, 09:33:18 AM »
Maybe the complainers haven't done what is required to quell the 163s.

I spent a few days in a row flying fighter missions over HQ to bait 163s.......which ran away after a couple of passes and bailed just outside of proximity kill range.

I have a few films of this but it would surely anger the pansy bailers if I posted them.

After a few of these, I downed HQ and enjoyed a ride home with zero 163s spotted and now take down HQs at least 4 times per tour landing all but 1 in the last 3 tours.


Offline Delirium

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Re: Upping perk cost of 163?
« Reply #19 on: April 23, 2012, 09:55:36 AM »
To be blunt, if the bombers weren't flying at 30k in Aces High, I don't think the Me163 would be as popular around HQ. Except for a couple weirdos like Lusche, no one flies that high and you might as well be offline, particularly if you are no where near HQ.
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Offline Mitsu.

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Re: Upping perk cost of 163?
« Reply #20 on: April 23, 2012, 10:04:22 AM »
Is Me163 so stable and turnable aircraft in WW2?

it can out-turn the most of prop fighters and also it can fly without half-wing in AH.

Offline Butcher

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Re: Upping perk cost of 163?
« Reply #21 on: April 23, 2012, 10:15:37 AM »
I am all for perk increases on both the 163 and the 262.  Simple reason...I came here for the props, not the hair-dryers.

World war two included jets... eliminating them means you are ignoring the history of the War.

Same argument goes towards Prop driven being eliminated in the Korean War.
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Offline Butcher

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Re: Upping perk cost of 163?
« Reply #22 on: April 23, 2012, 10:21:28 AM »
Is Me163 so stable and turnable aircraft in WW2?

it can out-turn the most of prop fighters and also it can fly without half-wing in AH.

The Me163 was an extremely agile dog fighter, I would say its pretty accurate in game as in real life - except for the whole "you can dethrottle and extend your range" I don't recall if this was possible - you started the rocket and burned off your fuel then made high speed passes on bombers.
However its Agility was unmatched, especially at high / low speed.

Problem with Aces High, is the aircraft are added in game "as if they were perfected" same with tanks - for example the Tiger 2 in real life was nothing compared to on paper, sabotage was a major problem in real life - where welding was done horribly, parts were cheaply done (given the state of the war in late 1944) I have a few russian documents that practically dismiss the Tiger 2 based on the issues they found when one was captured - whether this is propaganda I don't know (Pretty sure it is). On paper the Tiger 2 is the most feared, armored vehicle during the war.

In Aces high we have a perfect Tiger 2 and Me-163, one of the reasons is Aces High has to add a certain Arcade factor to the game, If Me-163s blew up on the runway in game as real life, then people would not bother to fly it - also a newbie who just earned 50 perks and tries to fly one only to have it blow up would probably be highly disgruntled.

Secondly if we are going to start modifying planes to have this random "chance" then EVERY aircraft would need to be effected for play balancing. How many would quit if all sudden their engine had a huge loss of power while trying to cruise to a target?

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Offline waystin2

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Re: Upping perk cost of 163?
« Reply #23 on: April 23, 2012, 10:21:33 AM »
Well, I came here for the hair dryers, so eliminate the perks!  :noid

"I don't want to fight against XY" is not a very strong argument in terms of game balance ;)  :bolt:


World war two included jets... eliminating them means you are ignoring the history of the War.

Same argument goes towards Prop driven being eliminated in the Korean War.

Hey no arguments or justifications for statements here gents, just stating opinion as we all do here on the boards. :aok
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Offline Lusche

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Re: Upping perk cost of 163?
« Reply #24 on: April 23, 2012, 10:33:52 AM »
Throwing some more data into the thread:

% of fighter kills:
Me 163 0.13%
Me 262 0.87%

% of bomber kills:
Me 163 0.82%
Me 262 2.69%

Despite a four times higher perk cost, the Me 262 still had four times more kills in 2011 as the "cheap" Me 163

The Tempest, having the same perk price as the Me 163, had a 40% higher K/D and 3 times more kills than the Komet...  :noid
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Offline Butcher

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Re: Upping perk cost of 163?
« Reply #25 on: April 23, 2012, 10:36:30 AM »
Throwing some more data into the thread:
Despite a four times higher perk cost, the Me 262 still had four times more kills in 2011 as the "cheap" Me 163

The Tempest, having the same perk price as the Me 163, had a 40% higher K/D and 3 times more kills than the Komet...  :noid

So in that line of sense the Tempest should be worth twice the amount of perks then a Me-163 :)
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Offline Delirium

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Re: Upping perk cost of 163?
« Reply #26 on: April 23, 2012, 10:38:18 AM »
Or worse yet, the P38J should be perked.
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Offline Lusche

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Re: Upping perk cost of 163?
« Reply #27 on: April 23, 2012, 10:40:29 AM »
So in that line of sense the Tempest should be worth twice the amount of perks then a Me-163 :)


Hehe, well, we know it's not that simple... But I just wanted to put a few things into perspective.
Tempests are probaly "ruining" way more fights and especially capture attempts.

(Hmm... may look up the main goon killers when I've finished cleaning the kitchen  ;))
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Offline Lusche

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Re: Upping perk cost of 163?
« Reply #28 on: April 23, 2012, 10:41:48 AM »
Or worse yet, the P38J should be perked.

Or HTC could just model it correctly, so that players are not longer gaming the game by using that bomber like a fighter. Historically totally incorrect!  :mad: :P :bolt:
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Offline Rich52

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Re: Upping perk cost of 163?
« Reply #29 on: April 23, 2012, 10:46:02 AM »
Komet is kind of a non-issue nowadays. The days of the great bomber squads and huge HQ runs are about over. My bombing now is all tactical cause the strat game is dead.
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