So why didn't you and all of your friends keep saddeling up and going back until the job was finished? Why was this activity between yourself and your freinds an exception to normal game play rather than a rule? In WW2 the rule was to keep going back untill the job was done.
How many players would keep going back if on landing successfully they were given a choice of 1-B29, 1-Ar234, 1-Mossi16, 2-262, or 3-Tempest becasue they whacked a big portion of a factory or completely dropped the HQ? How many new bomber pilots would try at least a single sortie a night if the minimum payoff for destroying even a single building and landing successfully was 1-Tempest or 1-CHog?
Numbers in a game other than if you are in the hoard with 60 guys feeling safe are meaningless to many players. Just like this age we are in is a visual communication age. Images in the game have a stronger meaning than statistical numbers to the majority. Lusche you ever wondered why your stat numbers in raw form always cause your audience to request your excellent colored graphs? Bombing the strat and HQ is time consuming, boring, and not garunteed to pay you much for that personal expenditure of time you can never get back versus the level of fun involved. The fighter jock in the 50 perk croch rocket is getting more fun for his time invested at a better conversion rate when he whacks all of your bombers for 5 minutes effort.
So offer bomber pilots something tangable that they already value to make the effort to be a bomber force in the game. We are not in an Airforce that we have to follow orders to the death. We are in a pseudo free market exchange system. You want players to play strategic bomber airforce? Pay them what its worth for the amount of time it takes from using all of that time elsewhere in the game having fun.
These are examples and rewards based on "One" mission only.
1.) If you fly bombers all the way to an untouched HQ by yourself and completely flatten it, and survive to land at a freindly base, you will earn 3-B29.
2.) If you flatten an untouched small airfeild, FH, BH, VH, Radar, ammo, fuel, troops and land at a freindly feild you get 1-262.
3.) If you sink an untouched CV and land at a freindly feild you get 1-CHog.
4.) If you completey flatten an untouched GV base and land at a freindly feild you get 1-Tiger Tank.
5.) If you are part of a multi bomber mission that hits the strat, touched or untouched, every pilot who's bombs cause object destroyed messages in their text buffer and lands at a freindly base earns 1-262. If the mission 100% flattens an untouched strat all pilots whos bombs caused object destroyed messages in their text buffer and lands at a freindly base earns 3-B29.
6.) If you are part of a multi bomber mission that hits an untouched HQ but does not 100% destroy it, every pilot whos bombs cause object destroyed messages in their text buffer and lands at a freindly feild earns 1-Ar234 or 1-262. If the untouched HQ is 100% flattened all pilots whos bombs caused object destroyed messages in the text buffer and lands at a freindly feild earn 3-Ar234 or 3-Mossi16 or 3-262. Followup bomber raids on a partialy damaged HQ, for object damaged messages generation via your bombs and lands at a freindly base earn 1-Tempest.
Pay the defenders in perk rides.
1.) For every 2-boxes of bombers destroyed while defending the HQ or strat in the sector of the HQ or strat you earn 1-Tempest.
2.) For every 3-boxes of bombers destroyed while defending the HQ or strat in the sector of the HQ or strat you earn 1-262.
3.) Or pay fighter jocks the above any time anywhere if they land that many bomber scalps in one sortie if this reward system for bombers is implimented and bombers become a more potent factor in the game. This may also stop guys from upping bomber boxes on capped airfields.
What has more meaning?
A. You look at your fighter perks and it shows 2000?
B. You look at your Perked Ride bank account and shows you earned:
2-Tempest
23-Spit14
5-Me262
3-Ar234
3-B29
20-F4U-C
25-Tiger
C. Maybe you can earn both and convert the Perked Ride account back to Perks on a conversion rate if you need a quick 262 and your Perk Ride account is empty of 262 while your perks are below a single 262 price. Say 3-Tempest in the Perked Ride account for the instant perk price of 1-Me262. Or 5- CHog or 6-spit14.