Flame away but...
The hord is getting old, for the sake of hording. I'm not complaining but there must be a higher purpose. In conjunction with this there are many great ideas about adjustments to make this game more strategic, not just furball or horde. Ideas such as returning zone strats, cargo fleets, etc.
With hording/base taking, what if in order to take a base you had to post a mission. No mission posted, the base becomes indestructable, no capture. Post a mission then you can actually take the base. As part of posting a mission you would have identified a dedicated mission commander. Once the base is taken all of those who signed up for the mission would receive X amount of perk points.
My thought is doing something like this creates organization, and an incentive to participate in a meaningful way. If you think to follow the horde without signing up for the mission, no perks in the end so reduces incentive. And for the final touch to this idea, depending on the base you take you are limited on the number of participants in a mission. Say for a small port, you can have no more then 8 in the mission. All the way to a large airfield you can have up to 20, or something like that.
It would control the size of the horde, give focus and require some strategic thought. It would also bring meaning to being part of a squadron and could even build teamwork among squadrons.
On the flip side, if a mission has been posted to take base X and you and your squadies defend base X then you get perk points. Again, maybe a defensive mission is posted and all of those that sign up to defend, if successful get perk points. You can still defend the base if not part of the defense mission but no perk points unless part of the defensive team.
I like the idea but flame away....
Boo