Author Topic: Anti-hording, pro-strategy idea  (Read 2613 times)

Offline mthrockmor

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Anti-hording, pro-strategy idea
« on: April 23, 2012, 09:17:22 AM »
Flame away but...

The hord is getting old, for the sake of hording. I'm not complaining but there must be a higher purpose. In conjunction with this there are many great ideas about adjustments to make this game more strategic, not just furball or horde. Ideas such as returning zone strats, cargo fleets, etc.

With hording/base taking, what if in order to take a base you had to post a mission. No mission posted, the base becomes indestructable, no capture. Post a mission then you can actually take the base. As part of posting a mission you would have identified a dedicated mission commander. Once the base is taken all of those who signed up for the mission would receive X amount of perk points.

My thought is doing something like this creates organization, and an incentive to participate in a meaningful way. If you think to follow the horde without signing up for the mission, no perks in the end so reduces incentive. And for the final touch to this idea, depending on the base you take you are limited on the number of participants in a mission. Say for a small port, you can have no more then 8 in the mission. All the way to a large airfield you can have up to 20, or something like that.

It would control the size of the horde, give focus and require some strategic thought. It would also bring meaning to being part of a squadron and could even build teamwork among squadrons.

On the flip side, if a mission has been posted to take base X and you and your squadies defend base X then you get perk points. Again, maybe a defensive mission is posted and all of those that sign up to defend, if successful get perk points. You can still defend the base if not part of the defense mission but no perk points unless part of the defensive team.

I like the idea but flame away....

Boo
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Offline Lusche

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Re: Anti-hording, pro-strategy idea
« Reply #1 on: April 23, 2012, 09:22:49 AM »
Horde Commander would just create that 8-man mission, with all other 30 simply joining the attack without being part of the "mission".  :devil



And what about the defenders? Are they getting to be unlimited, i.e. a "honest" 8-man mission will have to cope with 30 defenders on the ground? What about reinforcements? ....


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Offline icepac

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Re: Anti-hording, pro-strategy idea
« Reply #2 on: April 23, 2012, 09:37:12 AM »
The proper antidote of hording is reading the dar bars.

Sadly, nobody does this and ends up feeding the horde fighter score.

Offline JUGgler

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Re: Anti-hording, pro-strategy idea
« Reply #3 on: April 23, 2012, 09:40:01 AM »
 :rofl :rofl :rofl



Good luck BOO, you have a better chance of getting the ME410 before any meaningful gameplay changes are adopted!



I think it was 2 weeks  :aok



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Offline lulu

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Re: Anti-hording, pro-strategy idea
« Reply #4 on: April 23, 2012, 09:40:38 AM »
Anti-horde is a non-sense. Combat filght simulation are horde oriented by definition.
There are not no horde situation.
On the contrary, I agree with the idea that the game has low 'emotional' profile in Ma.
As i said in past time, it needs small targets that can attrack just few players.


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« Last Edit: April 23, 2012, 09:46:58 AM by lulu »
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Offline Tordon22

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Re: Anti-hording, pro-strategy idea
« Reply #5 on: April 23, 2012, 09:41:10 AM »
The proper antidote of hording is reading the dar bars.

Sadly, nobody does this and ends up feeding the horde fighter score.

As in not upping if there's a horde dar bar?

Offline Lusche

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Re: Anti-hording, pro-strategy idea
« Reply #6 on: April 23, 2012, 09:42:34 AM »
Good luck BOO, you have a better chance of getting the ME410 before any meaningful gameplay changes are adopted!


The vast majority of "meaningful gameplay changes" proposed by players... aren't ;)

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Offline JUGgler

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Re: Anti-hording, pro-strategy idea
« Reply #7 on: April 23, 2012, 09:49:24 AM »

The vast majority of "meaningful gameplay changes" proposed by players... aren't ;)



Ah! yes, but some are!  BTW I'm not a player :aok ;)   :salute



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Offline MarineUS

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Re: Anti-hording, pro-strategy idea
« Reply #8 on: April 23, 2012, 10:04:04 AM »
As in not upping if there's a horde dar bar?
No - get your team to up before that darbar pops over into your sector where your base is at.

OR

Get everyone to up from a nearby base, head in that direction at ~14K, dive in and profit.
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline Butcher

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Re: Anti-hording, pro-strategy idea
« Reply #9 on: April 23, 2012, 10:23:34 AM »
The proper antidote of hording is reading the dar bars.

Sadly, nobody does this and ends up feeding the horde fighter score.

Depends who you fly with, Top Gun tends to hop countries daily because of this "Hording and dar bar". We feed our fighter scores off the hordes, Generally speaking we are usually only Knights or Rooks.
JG 52

Offline Delirium

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Re: Anti-hording, pro-strategy idea
« Reply #10 on: April 23, 2012, 10:34:33 AM »
You can't force good game-play on a group that isn't willing to think of the 'other guy'. If they want to take 30 guys to an undefended base, they will do it.

I think zone ENY would slow the hordes down a little, but even that wouldn't eliminate them entirely. This is evidenced by seeing a country hording one base and the other country doing the same, 25 miles away. It is amazing how they never seem to meet, like magnets with both north poles facing one another.
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Offline Lusche

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Re: Anti-hording, pro-strategy idea
« Reply #11 on: April 23, 2012, 10:38:36 AM »
This is evidenced by seeing a country hording one base and the other country doing the same, 25 miles away. It is amazing how they never seem to meet, like magnets with both north poles facing one another.


"I'm tired of defending, lets HIT EM!"

But you never read "I'm tired of attacking, let's defend some bases!"

Horde or non horde, "attacking" seems just to be psychologically way more atrractive to most players than defending. Ya know, having the initiative, getting a more eye-catching and definite result "AXX has been captured by", and such stuff.
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Offline Delirium

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Re: Anti-hording, pro-strategy idea
« Reply #12 on: April 23, 2012, 10:47:32 AM »
Horde or non horde, "attacking" seems just to be psychologically way more atrractive to most players than defending. Ya know, having the initiative, getting a more eye-catching and definite result "AXX has been captured by", and such stuff.

That is the biggest reason I'm in favor of making them defend the base after they take it. Ack (at the very least) should stay down after capture until resupplied. As it is right now, Aces High is more like playing 'whack a mole' as the horde moves from one base to another after they take bases.

Last night was a great example; 3 or 4 of us were defending the base against 25+. As soon as the base was taken, all but a couple landed and went to another base 75 miles away.
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Offline Lusche

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Re: Anti-hording, pro-strategy idea
« Reply #13 on: April 23, 2012, 10:59:21 AM »
That is the biggest reason I'm in favor of making them defend the base after they take it. Ack (at the very least) should stay down after capture until resupplied. As it is right now, Aces High is more like playing 'whack a mole' as the horde moves from one base to another after they take bases.


And in my opinion one of the main reasons of that is the lack of a kind of "strategic" target.
Winning the war is just about having # of bases. The individual base as almost no "worth" or functional role beyond x % closer to reset. That's why hordes hit here and there all over the map, because it's (simplified spoken) just a matter of capturing fields quicker than the enemy.

"And if we manage to do a breakthrough here, we may get into position to launch and offensive to Berlin next spring!"
"Screw that, the Germans will expect us there. Let's just grab 2 bases in Norway, 2 more in Sicily, one in France and we will get the reset."
Later:
System: Négligeable-sur-mer has been captured by the Allies. The Allies have won the war! Europe will change in 4 minutes.
German Country Chat: That's what we get for furballing over Berlin!


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Offline Delirium

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Re: Anti-hording, pro-strategy idea
« Reply #14 on: April 23, 2012, 11:00:13 AM »
This is Aces High today...

« Last Edit: April 23, 2012, 11:06:08 AM by Delirium »
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