Author Topic: Anti-hording, pro-strategy idea  (Read 2616 times)

Offline Mongoose

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Re: Anti-hording, pro-strategy idea
« Reply #60 on: April 26, 2012, 03:29:46 PM »
Ok, my two cent's worth, from a guy who only flies a few hours on weekends:
       :old:

   Hitech has produced an online game that lets us come into an imaginary world and have some fun.  Because the game play is generally unstructured, the game is what we make of it.  The best way to make it better, IMO, is for the players as a community to make the changes themselves.  The best way to do this, IMO, is through the squads.  Let the squad leaders lead the charge in making things more organized.

  I have flown with Devil Dogs a couple of times.  Last weekend was a prime example.  What many would see as a horde, was actually a well planned, well executed, series of raids.  At one point, there was another group that was also rolling bases, and the two groups actually coordinated their efforts!

     :O
  To oppose something like this, a squad, or two, could spot the advance, and try to intercept the next raid.  Then we would really have a fight.
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Offline Mongoose

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Re: Anti-hording, pro-strategy idea
« Reply #61 on: April 26, 2012, 03:34:35 PM »
  Ok, now another two cent's worth.

   When it come right down to it, a lot of these issues come up because there is no central command on each team.  We are given the tools, and left to our own devices to make it fun.  Some find fun in taking bases.  Some find fun in furballing.  Some find fun in one v. one duels.  I find fun in all of the above.  Unless you want someone telling you where to go, and what to do, like in a real war, make your own fun in our make-believe war.

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Offline ink

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Re: Anti-hording, pro-strategy idea
« Reply #62 on: April 26, 2012, 03:41:28 PM »
I love the hords....game would be quite boring without them. :aok

Offline DrBone1

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Re: Anti-hording, pro-strategy idea
« Reply #63 on: April 26, 2012, 03:51:17 PM »


 :rofl :rofl :rofl 



I believe Fugi prefers 1v1, 1v2 maybe even 1v3. I can see how you get excited and "blood pumping" by having a 2v1, 3v1 advantage but I'm quite sure Fugi doesn't roll that way  :aok

Scalping at the edge of an enemy base with alt and #s isn't how Fugi rolls!!


You have your style, Fugi has his!!!!  :rock :bolt:




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Offline The Fugitive

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Re: Anti-hording, pro-strategy idea
« Reply #64 on: April 26, 2012, 05:12:56 PM »
Spoken like a true veteran baby seal, This is not the DA if you go into the MA looking for 1v1 fights then you have proven my point of you being one of the most gullible lemmings in the AH sky.

You say its the fight you are looking for well in my opinion nothing gets my blood pumping more than a 2v1 or 3v1 maybe you are not up to that level yet.  :D

On a more serious note I have watched you fight/fly and I must say I am not surprised how you responded to my post because it was directed at folk like you.

EDIT: I am always up for some 1v1s in the DA if you are feeling lucky :)

I'm sorry, I may have stepped out of bounds with my comment. While I'm far from being a "baby seal" I know I'm not a "super stud" like you. I do know my place in the game and I am in secure enough in my "manhood" that I don't have to post how many kills I could get in four hours of picking like you can. While I'm sure you could be me more often than I could beat you in this "game" (I am honored that you follow me around and watch me fly btw :rock )it wouldn't bother me to lose to you as much as it would bother you to lose to me. So to save you any possible aggravation or embarrassment YOU WIN! You are the best cartoon fighter pilot.  :aok Maybe someone will buy you a coffee <S>

Be that as it may, the OP was about hordes and possible suggestions for getting them under control. 

What I have commented on quite a bit has been that the changes implemented in game play have been 98 percent defensive.  No need to call those who have found a way to defeat such defenses names. 

Again I beg of anyone to follow this logic:  When base capture (easier) meets, close to even odds for defense, the hording of resourses to capture 1 or 2 bases will take away from the defense of a number of bases, that vulnerability would be exploited.  The result would be more fights with smaller numbers spread throughout the map (period). 

I really don't think that after having a crap day at work, coming home and having a crap day at play is what I signed up for.  At one time it was nice to look at a map and see several different fights to choose from.  It was even nicer to have a small group of several players easily capture a field.

As for the stats, you will find that I have far less troop carrier trips as time goes on.  I salute those that are still willing.    :salute

Making base capture easier is just going to get the maps reset faster. It will be a race to see which horde can capture the right number of bases needed to win the war first.

Ok, my two cent's worth, from a guy who only flies a few hours on weekends:
       :old:

   Hitech has produced an online game that lets us come into an imaginary world and have some fun.  Because the game play is generally unstructured, the game is what we make of it.  The best way to make it better, IMO, is for the players as a community to make the changes themselves.  The best way to do this, IMO, is through the squads.  Let the squad leaders lead the charge in making things more organized.

  I have flown with Devil Dogs a couple of times.  Last weekend was a prime example.  What many would see as a horde, was actually a well planned, well executed, series of raids.  At one point, there was another group that was also rolling bases, and the two groups actually coordinated their efforts!

     :O
  To oppose something like this, a squad, or two, could spot the advance, and try to intercept the next raid.  Then we would really have a fight.


The problem is the Squadleaders of some of these mega squad are the one fostering this type of game play. They know they need as many people as they can get so encourage everyone to call out and join the mission.

Offline DrBone1

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Re: Anti-hording, pro-strategy idea
« Reply #65 on: April 26, 2012, 08:22:21 PM »
Just calling you out for what you really are Fugitive.  :aok

EDIT: So much for all that fight in you eh?
« Last Edit: April 26, 2012, 08:25:09 PM by DrBone1 »
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I see DrBone has found a new Sith apprentice. Good, good, let the hate flow through you.  :devil
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Offline RedBull1

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Re: Anti-hording, pro-strategy idea
« Reply #66 on: April 26, 2012, 08:27:27 PM »
I love the hords....game would be quite boring without them. :aok
Dammit Ink dont encourage them!  :rofl
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Offline The Fugitive

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Re: Anti-hording, pro-strategy idea
« Reply #67 on: April 26, 2012, 09:03:30 PM »
Just calling you out for what you really are Fugitive.  :aok

EDIT: So much for all that fight in you eh?

Yup, your the man!  Congrats !  :rolleyes:

Offline JUGgler

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Re: Anti-hording, pro-strategy idea
« Reply #68 on: April 26, 2012, 09:16:14 PM »
Speaking of lemmings.  :rolleyes:


Hmm, I see your fragile ego still precedes you.

Here at AOM we don't call that ego, we call it "cameltoe"  :aok


BTW yours is poking out  :O



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Offline ink

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Re: Anti-hording, pro-strategy idea
« Reply #69 on: April 26, 2012, 09:51:39 PM »
Dammit Ink dont encourage them!  :rofl


 :uhoh

Offline Chilli

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Re: Anti-hording, pro-strategy idea
« Reply #70 on: April 27, 2012, 03:27:01 AM »


Be that as it may, the OP was about hordes and possible suggestions for getting them under control

Making base capture easier is just going to get the maps reset faster. It will be a race to see which horde can capture the right number of bases needed to win the war first.

The problem is the Squadleaders of some of these mega squad are the one fostering this type of game play. They know they need as many people as they can get so encourage everyone to call out and join the mission.

You just made the majority of my points for me.  Your conclusion is just different ( I want to say wrong  ;) ).  In a race who do you think will win?  The guys successfully capturing multiple bases or the guys huddled in one area of the map?  Maybe we need to ask that nursery rhyme turtle.  In this race I would place my bets on experience and skill.  :rock

Offline The Fugitive

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Re: Anti-hording, pro-strategy idea
« Reply #71 on: April 27, 2012, 03:01:44 PM »
You just made the majority of my points for me.  Your conclusion is just different ( I want to say wrong  ;) ).  In a race who do you think will win?  The guys successfully capturing multiple bases or the guys huddled in one area of the map?  Maybe we need to ask that nursery rhyme turtle.  In this race I would place my bets on experience and skill.  :rock

No I mean it as in the text buffer will have more base capture system messages than chatting. The hordes won't even land, they will continue on until they run out of people or bases. With the ease of capture, they won't even have to drop hangers as they roll through so those that do get shot down/crash will just up from the newly captured base and continue with the horde.

Offline Chilli

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Re: Anti-hording, pro-strategy idea
« Reply #72 on: April 27, 2012, 04:53:50 PM »
The shortest distance between two points is a straight line.  It would not be as efficient to go through other bases, especially if it only took a few of you to get the job done.  Who wins the race??  Multiple ongoing base captures or one or two mobs taking turns from one base to the other.....

Offline The Fugitive

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Re: Anti-hording, pro-strategy idea
« Reply #73 on: April 27, 2012, 05:03:33 PM »
The shortest distance between two points is a straight line.  It would not be as efficient to go through other bases, especially if it only took a few of you to get the job done.  Who wins the race??  Multiple ongoing base captures or one or two mobs taking turns from one base to the other.....


That's the point tho, the horde won't change! They bring 30-40 guys to kill a base where they only need 20. If they don't split their numbers now why would they if you made base captures easier? They will just roll along in a line of bases kinda like you see when there are low numbers and you see a line of GV bases get captured.

The only thing that is going to break up the horde is a game mechanic that forces them apart (zone eny, zone population numbers tied to base capture percentages, and such), or something that makes it worth while to players to team up and defend. 

Offline Chilli

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Re: Anti-hording, pro-strategy idea
« Reply #74 on: April 28, 2012, 10:33:25 AM »
Fugi,

I take an oath that this will be my last post to explain how I believe easier base capture may help to reduce hordes.   :pray 

Please take a moment to ponder the possibility that hordes:
  • 1) may become a less effective (efficient) method for land grab,
  • 2) may become offset by equal or even lesser number of players taking equal or greater volume of bases over a period of time,
  • 3) may still exist, but may become smaller in size as players again discover the joys of regularly and successfully gaining territory with reasonable numbers instead, and
  • 4) exist today in order to facilitate the advantage it has with the present game play objectives to win the war


A look at what happened when HTC first rolled the town percentage to 50%.  The largest complaint they had was that town could be ready with only a couple of players working the town and one bringing troops.......  DUH!!!!!!!!  The change came in version 2.22 (<50%) Dec. 13, 2010 - and was out in version 2.23 (>75%) Feb. 22, 2011.

Off the top of my head (Disclaimer I am no Snailman) I selected squads to compare the number of field captures during  tours (Tour 131- 133) prior to, and after the changes were instituted.



Note to Lusche:  I   :headscratch: haven't a clue where to find actual data on # of map resets or even # of bases captured total (past looking at all stats of each individual squad and manually adding them).  Has HTC released such information that we can query?