Author Topic: CARRIER COMMAND WINDOW  (Read 1573 times)

Offline Dover

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CARRIER COMMAND WINDOW
« on: April 26, 2012, 05:58:20 PM »
how bout when you take command of a carrier you get a few more options like a real commander would have

Like shut down the flight deck so people can't take off or the guns so people can't fire and give away the cvs position (this would have to be able to be overridden for missions or by vote or somthing so it can't be used wrong)
control the speed of the boat how about even being able to stop it so if the bombers are going over you can try to stop it shoot add a speed control in so you can have max speed to stopped ( not a huge fan of this idea even thought im posting it could make it harder to bomb a carrier)

i'm sure there are more controls people would like and that could be nice to have

Offline MK-84

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Re: CARRIER COMMAND WINDOW
« Reply #1 on: April 26, 2012, 05:59:59 PM »
The idea of giving someone control of someone elses choice in gameplay is a bad one.

Online The Fugitive

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Re: CARRIER COMMAND WINDOW
« Reply #2 on: April 26, 2012, 06:16:02 PM »
Having one person decide who takes off or who can shoot guns is a big no-no. HTC has it setup in game now so that it is very difficult for any one player being able to dictate how any one else gets to play.

Also, have you ever been on a CV? I have, while mine is a nuclear carrier (CVN69) and was a big bigger than the WWII cvs they are still huge! Mine having newer technology still took over a mile and a half to stop when we had a man over board. Turning radius was around 2 mils as well. They are NOT like driving a sports car.

On top of that the controls they do have in game are mostly ignored anyway. A good cv driver won't be flying, but sitting on the bridge. Turning the cv at every instance of an incoming con. Most players can't even be found on the same side of the map as the CV now, why give them more controls that they won't use.

Offline W7LPNRICK

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Re: CARRIER COMMAND WINDOW
« Reply #3 on: April 26, 2012, 07:43:39 PM »
-100 NO!! this would immediately be abused and people would log because of it!  :huh
WildWzl
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Offline Reschke

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Re: CARRIER COMMAND WINDOW
« Reply #4 on: April 27, 2012, 12:40:09 AM »
How about you have to at least be spawning a PT, GV (LVT) or flying any aircraft from the CV to have control of it. That way you eliminate all the beavis and butt heads that don't care what those of us who like to fly carrier aircraft want to do. At least you get someone with a vested interest in keeping the carrier group intact and in the fight instead of being chopped up by bombers or shore batteries by being driven in so close to shore without knowing what is happening while you are AFK.
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Offline MachFly

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Re: CARRIER COMMAND WINDOW
« Reply #5 on: April 27, 2012, 03:53:32 AM »
-1
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Offline clerick

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Re: CARRIER COMMAND WINDOW
« Reply #6 on: April 27, 2012, 05:53:51 AM »
I wouldn't mind the CV "commander" having the option to take more direct control over speed and heading. I'd also stil like to see a system implemented that would tie command of a CV to a player in such a way that they cannot be a map away and still in control. They would ether be in the tower of the CV or in a plane/vehicle spawned from that CV to take control.

Offline VonMessa

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Re: CARRIER COMMAND WINDOW
« Reply #7 on: April 27, 2012, 06:51:14 AM »
How about NO?
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Offline Dover

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Re: CARRIER COMMAND WINDOW
« Reply #8 on: April 27, 2012, 01:52:35 PM »
yeah defiantly have to be in the cv to take that level of command i don't think you should have command unless your on the deck or even make it its own room or something off the tower

one of the other things is turning off the auto gun I get a base having them but how often do you have a cv in a good spot and then someone not even looking for them gets puffy and its sunk shortly after

I know i don't even look for the cv when im hunting them i just get around 10k and wait for the puffy to tell me im with in a sector of it


Offline guncrasher

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Re: CARRIER COMMAND WINDOW
« Reply #9 on: April 27, 2012, 06:33:59 PM »
I just wait for somebody on country to yell "wtf I lost another 262 to cv puffy ack!!!"  then I'll ask where it is and sink it.  there never fails to be somebody who thinks he can outrun the puffy ack :)


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Offline Babalonian

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Re: CARRIER COMMAND WINDOW
« Reply #10 on: April 27, 2012, 06:45:41 PM »
The idea of giving someone control of someone elses choice in gameplay is a bad one.

This.... although, you won't hear me complain about a commander option to disable puffy.  :devil
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Offline ScottyK

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Re: CARRIER COMMAND WINDOW
« Reply #11 on: April 27, 2012, 09:52:43 PM »
 Dumb thought/idea, would it be possible to set it up that u have to be on the carrier to take control when u click 'take command' it automatically puts you on the bridge of the CV and u cannot up a plane or vehicle from any other base and have it similar to a shore battery, 8" gun, 5" gun, manned ack and show it as  'Occupied'. Once in the Command position no one can change the course of the CV unless they give up command of the CV thus taking away from "higher rank" to control it. 

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Offline thndregg

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Re: CARRIER COMMAND WINDOW
« Reply #12 on: April 28, 2012, 07:54:34 AM »
how bout when you take command of a carrier you get a few more options like a real commander would have

Like shut down the flight deck so people can't take off or the guns so people can't fire and give away the cvs position (this would have to be able to be overridden for missions or by vote or somthing so it can't be used wrong)
control the speed of the boat how about even being able to stop it so if the bombers are going over you can try to stop it shoot add a speed control in so you can have max speed to stopped ( not a huge fan of this idea even thought im posting it could make it harder to bomb a carrier)

i'm sure there are more controls people would like and that could be nice to have

Too many limitations, and too many details in a game context. HTC strives to balance playability with realism, therefore there are many things purposely left out of the functionality of vehicles, planes, ships & boats, ect... that would prove discouraging to the average player, and HTC would probably lose a chunk of subscribers- especially those that just want to log on and play without the headache of tinkering with extra... stuff. For the past 13 years, the proof is in the... cake. ;)
Former XO: Birds of Prey (BOPs - AH2)
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Offline W7LPNRICK

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Re: CARRIER COMMAND WINDOW
« Reply #13 on: April 29, 2012, 01:50:20 PM »
How about you have to at least be spawning a PT, GV (LVT) or flying any aircraft from the CV to have control of it. That way you eliminate all the beavis and butt heads that don't care what those of us who like to fly carrier aircraft want to do. At least you get someone with a vested interest in keeping the carrier group intact and in the fight instead of being chopped up by bombers or shore batteries by being driven in so close to shore without knowing what is happening while you are AFK.

+1 Yes, this has been suggested before. The only exceptions should be unless 1. It's not already commanded or 2. Its radar is flashing & unattended/unmanned (Many times I've turned a boat while flying other side of map)
WildWzl
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Offline W7LPNRICK

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Re: CARRIER COMMAND WINDOW
« Reply #14 on: April 29, 2012, 01:51:25 PM »
I wouldn't mind the CV "commander" having the option to take more direct control over speed and heading. I'd also stil like to see a system implemented that would tie command of a CV to a player in such a way that they cannot be a map away and still in control. They would ether be in the tower of the CV or in a plane/vehicle spawned from that CV to take control.
+1 goes with my suggestions! :salute
WildWzl
Ft Bragg Jump School-USAF Kunsan AB, Korea- Clark AB P.I.- Korat, Thailand-Tinker AFB Ok.- Mtn Home AFB Idaho
F-86's, F-4D, F-4G, F-5E Tiger II, C-130, UH-1N (Twin Engine Hueys) O-2's. E3A awacs, F-111, FB-111, EF-111,