Author Topic: Level Bombing  (Read 2365 times)

Offline Lusche

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Re: Level Bombing
« Reply #30 on: May 03, 2012, 12:26:48 PM »
well to be frank I don't even bother to climb to bombers anymore, it's just a waste of time (ineffective defence, too risky for little gain) and I prefer to proceed to the enemy base directly.


Let's see:
In the last 12 months, you have

125 kills to 7 deaths vs B-17s
123 kills to 10 deaths vs B-24s
165 kills to 5 deaths vs Lancasters


And yet you claim bombers are near invulnerable with their "titanium structure" and "lazer turrets" ? "Too risky for little gain" ?

Nice trolling!  :rock

« Last Edit: May 03, 2012, 12:28:48 PM by Lusche »
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Offline Noir

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Re: Level Bombing
« Reply #31 on: May 03, 2012, 12:30:33 PM »
Why do you think a B-17G should be as fragile as a P-51D?

well actually I think the 17's 24's and recently released bombers are ok, but the amount of lead that can take the lancaster, B26, A20, Ju88 (old model airplanes actually) is just ridiculous! Maybe my target was not the right one, the older models are the problem like the Yak.
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Offline Tilt

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Re: Level Bombing
« Reply #32 on: May 03, 2012, 01:09:42 PM »

That would damage the whole point of perking the bombs.  If they don't cost you any of your real perks (fighter) then who cares?

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Offline Karnak

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Re: Level Bombing
« Reply #33 on: May 03, 2012, 02:20:17 PM »
well actually I think the 17's 24's and recently released bombers are ok, but the amount of lead that can take the lancaster, B26, A20, Ju88 (old model airplanes actually) is just ridiculous! Maybe my target was not the right one, the older models are the problem like the Yak.
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Offline The Fugitive

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Re: Level Bombing
« Reply #34 on: May 03, 2012, 04:02:58 PM »
It's a fine line that HTC has to walk. On one side there are those that are looking for some kind of "experience" while they play, on the other hand there are those that just want to play a game. Make it too hard....or like real life and the gamers leave. Make it too easy and you lose the "sim" players.

I think it would be great if they could tie in alt as a factor to bombing. All kinds of controls could be added then. dive bombing lancs, due to release alt could have error factors added in for dispersal and so get fewer hits where level bombing at alts between 7 and 15k produce much better hits as well as points. You could make flying a buff "correctly" or more realistic does a better job in the game as well as points wise. Lead players toward more realistic play, while still having fun of playing a game and getting down what your team needs down.

Offline W7LPNRICK

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Re: Level Bombing
« Reply #35 on: May 03, 2012, 05:52:07 PM »

Let's see:
In the last 12 months, you have

125 kills to 7 deaths vs B-17s
123 kills to 10 deaths vs B-24s
165 kills to 5 deaths vs Lancasters


And yet you claim bombers are near invulnerable with their "titanium structure" and "lazer turrets" ? "Too risky for little gain" ?

Nice trolling!  :rock

? Huh?  :huh  Bomers, even B-29's are sooooo easy to kill. Most gunners aren't worth crap either.  :x :neener:
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Offline Lusche

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Re: Level Bombing
« Reply #36 on: May 03, 2012, 05:52:53 PM »
? Huh?  :huh 


What part is making you go  :huh ?
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Offline W7LPNRICK

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Re: Level Bombing
« Reply #37 on: May 03, 2012, 05:54:22 PM »

What part is making you go  :huh ?

Your quoting people saying Lazer Turrets, Too risky, little gain, Duffuses all!
 Not at you Lusche...
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Offline Lusche

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Re: Level Bombing
« Reply #38 on: May 03, 2012, 05:54:44 PM »
Your quoting people saying Lazer Turrets, etc. Not at you Lusche...

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Offline Reschke

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Re: Level Bombing
« Reply #39 on: May 03, 2012, 06:18:26 PM »
Simple and I like the idea of adding 4  3 plane drone formations of bombers to the single piloted already. It would make it obscenely difficult to penetrate the bombers defensive network...especially if you could have 3 other pilots join you for gunning in the other 3 formations. Also I say make it a hard deck of something like 4k for formations of bombers to be able to actually drop bombs. This would eliminate the bomb and bail babies.
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Offline Peyton

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Re: Level Bombing
« Reply #40 on: May 03, 2012, 06:52:06 PM »
I play another game called War in the Pacific Admirals Edition, one of the major factories in the game is level bombing which some of the best squadrons with high experience get around 9-13% accuracy at 15-22,000ft.

Normally you need to build up experience to accurately bomb or least have a better chance to hit something, norton bomb sight for example is a factor as well - however is level bombing far to easy in Aces high?

I've been plastering Mandalay in Burma with Wellington bombers, and so far the accuracy rating for 18,000ft with 14 squadrons have been around 4-8%, most of the time I don't hit anything major except for a plane here or supply dump there.
 




-1...This game already has a massive learning curve.  Why make it harder for people to play?
I have a better idea.  How about adding more planes, more loadouts and enable bombers to fly even when the ords are down.

Offline Noir

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Re: Level Bombing
« Reply #41 on: May 04, 2012, 06:44:35 AM »

Let's see:
In the last 12 months, you have

125 kills to 7 deaths vs B-17s
123 kills to 10 deaths vs B-24s
165 kills to 5 deaths vs Lancasters


And yet you claim bombers are near invulnerable with their "titanium structure" and "lazer turrets" ? "Too risky for little gain" ?

Nice trolling!  :rock



I don't think that using my score to compare airframes is representative of anything, you could get to conclusions like the P51D is superior to the me262 or tempest  :D
Also as I said I am looking for low bombers to kill, but high bombers aren't looking fior low fighters to kill  :D

But I submit, it's probably a better idea to look into the bomb dispersion than into the survivability on the bombers. But I maintain that the guns and speed of the bombers aren't realistic enough, the Bob event is a good example of that.
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Offline bozon

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Re: Level Bombing
« Reply #42 on: May 06, 2012, 08:26:06 AM »
AH used to have a more difficult bombing system. Manual bomb sight calibration is still available in the arena setup. When it was used in the MA, people either stopped flying bombers, or used them as dive bombers.

Not that it was impossible to hit with manual calibration. It simply took (quite a lot) more time and a bit of skill to do it right and only the dedicated bomber players got good results. Unfortunately, the majority of buff pilots at any given moment are either noobs or fighter pilots that took a buff for a spin - both do poorly with the manual system and resort to dive bombing.
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Offline Karnak

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Re: Level Bombing
« Reply #43 on: May 06, 2012, 08:35:29 AM »
AH used to have a more difficult bombing system. Manual bomb sight calibration is still available in the arena setup. When it was used in the MA, people either stopped flying bombers, or used them as dive bombers.

Not that it was impossible to hit with manual calibration. It simply took (quite a lot) more time and a bit of skill to do it right and only the dedicated bomber players got good results. Unfortunately, the majority of buff pilots at any given moment are either noobs or fighter pilots that took a buff for a spin - both do poorly with the manual system and resort to dive bombing.
For me it was exactly the same accuracy as the current system, only instead of holding the cross hairs on a particular point and holding the T key down for 30 seconds, now I just hold the T key down for 30 seconds.  Both a a good bit away from the original "Bombs land where the crosshairs are pointing no matter how wild the maneuvering is."

You are correct about the effective result of manual calibration though.  A great number of players simply could not hit anything with it, so they either abandoned bombers or just used them as big dive bombers.  

Forcing bombers to have 5-10% accuracy would have the same effect, bomber using players would just mass switch to using P-51s, P-47s and Typhoons.
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Offline Butcher

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Re: Level Bombing
« Reply #44 on: May 06, 2012, 08:42:23 AM »



-1...This game already has a massive learning curve.  Why make it harder for people to play?
I have a better idea.  How about adding more planes, more loadouts and enable bombers to fly even when the ords are down.

What is the point of the ords then? That would rule tanks out of the game in the heart beat - see what happens when you take ords down at a base, then up a panther to drive on the runway, next thing you know
some lone Ju87 takes off with a 2kg bomb and bombs you...

There are ways to bend the curve so it doesn't change much, I suggest adding a 4th drone to a formation, and lower the accuracy of bombs, everything else stays the same.
The lower accuracy doesn't allow people to fly to 20k and pin point bomb every hanger dead, this is why there is a 4th drone - a higher chance to get some ords on target, but the accuracy will be much lower.

Allowing people to pinpoint bomb is rather arcade, the game is easy enough you don't need this, however I know for a fact it won't happen, just throwing my idea out there because frankly the only point to bombers now
is taking up B-29s to 30k then pickling off one bomb into each town square, then landing..
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