Author Topic: My "Great Compromise" idea to fix the strat game. Opinions wanted.  (Read 3573 times)

Offline ImADot

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #15 on: May 07, 2012, 02:01:24 PM »
However, I think that each front should have each type of these factories so that each country can hit each type of factory.  Obviously this would depend on each map as some could be laid out to have just one of each per country.  Great Idea.

According to what I read from Ranger's post, he was proposing two zones - one for each "front" against the other two chesspieces. And yes, I believe he was talking about duplicate strats so each zone/front would have a complete strat system.
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Offline USRanger

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #16 on: May 07, 2012, 04:03:30 PM »
Correct Dot. 

I came up with this idea in just a few minutes, so I'm sure there are ways to improve on it.  That's why I figured I'd ask opinions.  Many heads may equal better ideas.

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Offline curry1

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #17 on: May 07, 2012, 04:09:51 PM »
According to what I read from Ranger's post, he was proposing two zones - one for each "front" against the other two chesspieces. And yes, I believe he was talking about duplicate strats so each zone/front would have a complete strat system.

Oh I didn't realize he meant duplicate I just wanted to be sure.  :o
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Offline jedi25

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #18 on: May 07, 2012, 07:45:44 PM »
I like this idea,

I believe we really need to shift the focus from taking bases to win war to more strategic bombing of factories and cities, supply ship convoys for anti shipping raid..
Jus t a few ideas i am tossing in..   :D

Offline Delirium

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #19 on: May 07, 2012, 09:13:24 PM »
It would be nice if the bombers had more targets than airfields and still affect gameplay.

However, I would add some subtle wind layers (or thick clouds) so level bombers can't pinpoint drop from 30k. They need some reason to fly lower and accuracy would be a great reason.
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Offline ImADot

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #20 on: May 07, 2012, 09:58:01 PM »
However, I would add some subtle wind layers (or thick clouds) so level bombers can't pinpoint drop from 30k. They need some reason to fly lower and accuracy would be a great reason.

Couple those subtle winds with full manual calibration where you must shift-click on the map to set the target's altitude, and then steady your crosshair on the moving terrain below to set your ground speed...then you'd have something where hitting your target is a great accomplishment, instead of now where you drop your LGB right down the chimney every time.
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Offline Reschke

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #21 on: May 08, 2012, 09:02:01 AM »
I personally don't like the idea of moving strategic areas. I would rather see smaller factory complexes that fall to the enemy when the front lines push past them and those factory complex areas get lost to the side that is supposed to defend them. I think that would work out better and give each side more action and terrain to try to defend/attack against. These smaller complexes do not need to be everywhere but you can have small areas like ammo/fuel depots that are supplied by the massive strategic areas along the front lines.
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Offline Tilt

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #22 on: May 08, 2012, 09:10:55 AM »
For me

There should be "towns" (local conduits of logistics to fields) and "cities" (massive producers of logistics) I don't even care if the logistics are split into "strats" such as radar ,munitions, or what ever ............. we can do away with these sub strats. Even the HQ can go unless you want to link it to a "Capital city" which would be uncapturable.

Both Towns and Cities should be both attritable and capturable. (Towns are capturable now............ these days we  just get a free field/base with every town we capture)

There should (initially) be several cities per side. If the front line moves past a city then  ......... guess what......... its behind the front line......... surrounded, besieged.......... nothing new, (historically)  in fact most cities fell only after they had been surrounded.

Just as we have Town objects I would like us to have "City objects" but now all of a City is made of City objects.

City objects (destroyed) should score more than town objects

City objects should (normally) rebuild slower than town objects and in proportion to total City assets per side (# of healthy City objects)

Cities ( when atritted to below a %) should be capturable.

Town objects should (normally) rebuild faster than City objects and in proportion to total # Cities/Towns  per side.

Towns ( when atritted to below a %) should be capturable. (As now)

Field/Base assets should score less than Town objects

Field/Base assets (where appropriate) should rebuild faster than Town objects but in proportion to the local town assets. (# of healthy Town objects locally)

Field/Base assets can be resupplied by players.

"Roads" should run between a town and its local Field/Base

Fields/Bases atritted to below a % will revert to the same ownership as the local town. (a bit like when a port is captured and the CV latterly sunk)


agreed hi altitude bombing is toooooo easy.
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Offline Ruah

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #23 on: May 08, 2012, 09:15:26 AM »
well presented and worth consideration - I hope the right people have read it and will consider your proposal seriously.

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Offline perdue3

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #24 on: May 08, 2012, 09:50:30 AM »
HTC needs to take a very serious look at this Ranger. Im down.
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Offline Rich52

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #25 on: May 08, 2012, 02:51:32 PM »
Im for anything that improves the strat game.
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Offline Hap

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #26 on: May 08, 2012, 03:18:21 PM »
making them instantly worthy causes for attacking

They can only be worthy if there be a reward: damage to cripple the other side, beaucoup points, or recognition.  The 1st two mattering.  The 1st really mattering.

Offline Banshee7

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #27 on: May 08, 2012, 03:36:19 PM »
I like the idea, Ranger.   :aok 
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Online The Fugitive

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #28 on: May 08, 2012, 03:39:06 PM »
They can only be worthy if there be a reward: damage to cripple the other side, beaucoup points, or recognition.  The 1st two mattering.  The 1st really mattering.

That isn't going to happen. People are paying money to play a game and will not be too happy if they log in to play and see that their ability to play has been crippled by other players.

Offline Banshee7

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Re: My "Great Compromise" idea to fix the strat game. Opinions wanted.
« Reply #29 on: May 08, 2012, 03:42:04 PM »
Theoretically, from my understanding, the current strat system (and past strat system) has a direct impact on airfields (down times mainly), meaning that we can already "cripple" the other countries to an extent.  Correct me if I'm wrong.
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