But that would imply limiting the loosing players options and maybe force them to run logistics for their country.
Which is fun... how? I notice you mention how much fun it is to have bombing the strats force the losing players to run logistics. You didn't start it out with 'I feel the need for the game to force players to run logistics for their country.' Notice one conjures images of fun, the other does not?
Forcing players to act as a team, despite whatever freedom the player deserves, is good for a game IMO.
You're essentially proposing scenario style play 24x7 then, right?
Right now in the MA, players do whatever they please, with little impact on anything. It is more a team deathmatch with no score count that anything.
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What do you mean by 'impact'?
Wiley.