Author Topic: Why does custom clutter line up in OE but not TE?  (Read 2562 times)

Offline USRanger

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Why does custom clutter line up in OE but not TE?
« on: May 12, 2012, 03:39:07 PM »


I made custom clutter tiles for my last terrain where the trees line up perfectly on top of the trees in the terrain texture in the OE, making it look very realistic, instead of trees & barns popping up all over where they wouldn't be in RL.  When I put the new clutter tile in my terrain in the TE, the clutter is shifted over about a third of a mile from where it should be, so instead of having a line of trees directly over the line of trees in the texture, they are in the middle of the field, which is exactly what I was trying to fix by not using the default clutter.  Anyone ever did the same & had success?
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Offline Raphael

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Re: Why does custom clutter line up in OE but not TE?
« Reply #1 on: May 12, 2012, 08:32:21 PM »
sorry about the off topic comment but I'm curious, that that a in game/editor screenshot? that is REALLY impressive
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Offline USRanger

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Re: Why does custom clutter line up in OE but not TE?
« Reply #2 on: May 12, 2012, 08:42:03 PM »
It's my WW1front terrain.  We used it in the AvA last month.
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Offline Easyscor

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Re: Why does custom clutter line up in OE but not TE?
« Reply #3 on: May 12, 2012, 10:47:43 PM »
For those who don't know, the 512x512 textures cover a 2 mile x 2 mile area.

Ranger, the problem is that the center 256x256 bits cover a single Cell, with the 128 bit border handling half Cells in every direction. I think you know what I mean.
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Offline USRanger

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Re: Why does custom clutter line up in OE but not TE?
« Reply #4 on: May 13, 2012, 02:06:31 AM »
Roger Easy, thank you.  That just made things much more difficult.  I see lots of trial & error (to get it looking perfect) in my future.
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Offline hitech

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Re: Why does custom clutter line up in OE but not TE?
« Reply #5 on: May 20, 2012, 04:32:37 PM »
You do realize the texture is stretched over 2 miles? And the clutter is 1 mile?

HiTech
 

Offline USRanger

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Re: Why does custom clutter line up in OE but not TE?
« Reply #6 on: May 20, 2012, 05:22:42 PM »
Yes sir.  I just really wish I could figure out a way to make them match up (You sure made it difficult! :) )  Terrain textures look soo much better when the clutter matches them.

 :salute
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Offline hitech

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Re: Why does custom clutter line up in OE but not TE?
« Reply #7 on: May 23, 2012, 10:26:55 AM »
Yes sir.  I just really wish I could figure out a way to make them match up (You sure made it difficult! :) )  Terrain textures look soo much better when the clutter matches them.

 :salute

There may be a way to do it, if you used 4 terrain types with the identical texture, but each with a different object overlay for each of the quadrants of the texture. 

HiTech

Offline Easyscor

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Re: Why does custom clutter line up in OE but not TE?
« Reply #8 on: May 23, 2012, 12:32:22 PM »
Here ya go Ranger, I meant to upload it earlier, this helped me while I was working on tiles.



You already know how to use it. It isn't perfect, but it'll get you started, gl.
« Last Edit: May 23, 2012, 12:48:39 PM by Easyscor »
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Offline USRanger

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Re: Why does custom clutter line up in OE but not TE?
« Reply #9 on: May 23, 2012, 04:23:17 PM »
Thank you HT & Easy.  I appreciate the help on this. :salute
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Offline USRanger

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Re: Why does custom clutter line up in OE but not TE?
« Reply #10 on: May 23, 2012, 11:30:30 PM »
Using Easy's chart above, I believe I've come up with a method (while in the shower :lol ) that will give the desired results.  I still need to test it, but if it works like I think it will, I'll post a tutorial with pictures on how to do it, in case anyone else would like to do the same to their terrain(s) in the future. :salute
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Offline GhostRider2110

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Re: Why does custom clutter line up in OE but not TE?
« Reply #11 on: May 25, 2012, 11:00:18 AM »
That would be great Ranger!!! I would appreciate it.  Also is there a link to a thread on how to use that chart easy posted?
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Offline Easyscor

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Re: Why does custom clutter line up in OE but not TE?
« Reply #12 on: May 28, 2012, 04:27:17 PM »
That would be great Ranger!!! I would appreciate it.  Also is there a link to a thread on how to use that chart easy posted?
Save Image As... it should save as ntt0001.bmp. Drop it into your texsrc folder and enjoy.
Use Export Textures from the Elevation tab for other texture examples.

Have fun
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Offline Easyscor

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Re: Why does custom clutter line up in OE but not TE?
« Reply #13 on: May 29, 2012, 12:13:45 AM »
The single bump map for an entire family of ground textures, along with trying to match ground clutter, make discovery of the mapping method important. Thus the reason for the bitmap I posted above.
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Offline GhostRider2110

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Re: Why does custom clutter line up in OE but not TE?
« Reply #14 on: May 30, 2012, 02:21:48 PM »
Save Image As... it should save as ntt0001.bmp. Drop it into your texsrc folder and enjoy.
Use Export Textures from the Elevation tab for other texture examples.

Have fun

Thanks for the info.. Now I just have to figure out what fun I am having..   :x
Info overload.. must.. .sort... through...   :O
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