Author Topic: DGSII Rules Writeup Posted  (Read 6490 times)

Offline Melvin

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2797
Re: DGSII Rules Writeup Posted
« Reply #60 on: June 13, 2012, 08:04:44 PM »
I'm sorry if I missed this, but will we be flying with friendly collisions and friendly fire on?

 :salute
See Rule #4

Offline Wildcat1

  • Gold Member
  • *****
  • Posts: 2163
Re: DGSII Rules Writeup Posted
« Reply #61 on: June 13, 2012, 08:48:11 PM »
Friendly fire yes, friendly collisions no
having fun and getting killed since tour 110
The King of 'Cobras. 350th FG, Tunisia 2016

Air Traffic Controller (Air Warfare/Surface Warfare) 2nd Class, USS John C. Stennis CVN-74

Offline Fencer51

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 4679
Re: DGSII Rules Writeup Posted
« Reply #62 on: June 20, 2012, 10:59:05 AM »
Main arena settings, you damage yourself if you hit your buddy.  Collisions same as MA.
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Melvin

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2797
Re: DGSII Rules Writeup Posted
« Reply #63 on: June 22, 2012, 10:40:30 PM »
I was wondering because it occurred to me that with the strong emphasis on tight formations, friendly collisions might make things more interesting.


 :salute
See Rule #4

Offline kilo2

  • Gold Member
  • *****
  • Posts: 3445
Re: DGSII Rules Writeup Posted
« Reply #64 on: June 22, 2012, 10:48:32 PM »
Main arena settings, you damage yourself if you hit your buddy.  Collisions same as MA.

With the emphasis on being realistic why would you keep killshooter on?
X.O. Kommando Nowotny
FlyKommando.com

"Never abandon the possibility of attack."

Offline Flossy

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 11070
      • Flossy's Website
Re: DGSII Rules Writeup Posted
« Reply #65 on: June 23, 2012, 04:19:07 AM »
I was wondering because it occurred to me that with the strong emphasis on tight formations, friendly collisions might make things more interesting.
I struggle enough with formations without the added pressure of friendly collisions, so it would have the opposite effect on me - I'd deliberately keep well away from others!   :eek:

With the emphasis on being realistic why would you keep killshooter on?
I can't understand the need for killshooter to be on as in most other special events killshooter is usually off?   :headscratch:
Flossy {The Few}
Female Flying For Fun

Offline kilo2

  • Gold Member
  • *****
  • Posts: 3445
Re: DGSII Rules Writeup Posted
« Reply #66 on: June 23, 2012, 04:41:12 AM »
I struggle enough with formations without the added pressure of friendly collisions, so it would have the opposite effect on me - I'd deliberately keep well away from others!   :eek:
I can't understand the need for killshooter to be on as in most other special events killshooter is usually off?   :headscratch:

It seems silly to leave it off. You have to be careful in a bomber not to shoot your friend you have to be careful diving in as a fighter to not hit your bombers.

They really dealt with those problems and with "realism" being championed in this event I can't see a reason why it wouldn't be off.
X.O. Kommando Nowotny
FlyKommando.com

"Never abandon the possibility of attack."

Offline Fencer51

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 4679
Re: DGSII Rules Writeup Posted
« Reply #67 on: June 23, 2012, 08:37:25 AM »
Same reason it was off in BoG, the bomber gunners did not shoot down the other planes in their formations in real life.  Leaving it on they will.
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Flossy

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 11070
      • Flossy's Website
Re: DGSII Rules Writeup Posted
« Reply #68 on: June 23, 2012, 11:07:21 AM »
OK makes sense - I have been known to accidentally shoot friendlies in past scenarios.  :)  But pleeeeease leave Friendly Collisions off!   :pray  ;)
Flossy {The Few}
Female Flying For Fun

Offline SEseph

  • Silver Member
  • ****
  • Posts: 838
Re: DGSII Rules Writeup Posted
« Reply #69 on: June 23, 2012, 11:45:54 AM »
Same reason it was off in BoG, the bomber gunners did not shoot down the other planes in their formations in real life.  Leaving it on they will.

I thought gunners in the bombers couldn't hurt friendlies. In the MA if you shoot up other bombers, you don't get hit yourself. Clearification anyone?
BOWL Axis CO 2014 BoB13 JG52 XO DSG2 Axis S. Cmdr 2012 WSDG Allied CO 2012 Multiple GL/XO Side/Section CO/XO since early '00s
If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it. W.C.Fields

Offline Flossy

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 11070
      • Flossy's Website
Re: DGSII Rules Writeup Posted
« Reply #70 on: June 23, 2012, 02:36:07 PM »
I thought gunners in the bombers couldn't hurt friendlies. In the MA if you shoot up other bombers, you don't get hit yourself. Clearification anyone?
They can't with Killshooter on, as in the MA and as in this scenario.  In past scenarios, bombers have been lost by gunners hitting friendlies with Killshooter off.  Hope that makes sense!  :)
Flossy {The Few}
Female Flying For Fun