I love people who whine about the invisible tank thing. When they disappear - you can still kill them.
EDIT: - If they are still invisible, they more than likely have not moved. Moving your treads breaks your camo, thus making you visible so long as they are within your tanks view range.
The reason they go invisible and all you die-hard AH GV'rs don't understand it is this: The maps are too damned small to have the tanks visible all the time. No one would be able to play without getting sniped right off the bat.
EDIT 2:
Not to mention you'd be able to see what the enemy was doing on your mini-map without having to at least TRY and figure out what their plan of attack is.In Aces High the maps are HUGE and you can go to whatever distance you please so long as your PC can render far enough. On WoT the maps are only 1000m (I believe?) which would make playing anything but German tanks pointless (seeing as how they tend to have the most accurate guns in the game).
I GV in AH every now and then and I enjoy it but I enjoy WoT more because it's faster paced. Oh and I don't get spawn camped - which is what WoT would be if you could see everyone all the time. You want something like that? Go play Iron Front.
If you complain about the "invisible tanks" - you don't know how the camo system works.
We have been waiting for physics for 2 years.
They have been working on physics. Did you not see the 1 year anniversary video? You see game play footage (With a bug I might add) of it in action. Physics isn't something you do overnight. It required that they completely overhaul every single map and every spot on that map where your tank would get stuck. They also have to implement ways to punish players who think it would be cool to go into the middle of a lake and start firing. (AKA the 4 second flood engine they added).
Physics WILL be here this year. Will it be the next patch? No. Unless they're ninja applying it.
They said it will be tested publicly on the test server, then within 3 weeks it should hit the main server.
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I must be the only person who understands building a game doesn't happen over night. Just like the folks who got all
about Iron Front being buggy on the first day of release.
It-was-the-first-day