not really, but really don't care! All I am interested in is how effective my bomber pilots in my squad are in hitting targets and really that's all that should matter when it comes to ranking a bomber pilot. Every time I hear that base captures makes up 1/5 of bomber rankings, I think of K. Campbell, a B-29 pilot in the Southwest Pacific area of operations, a short, hvy fellow, and I can see his face now, when he is told in order to get your proper reward as a bomber pilot, you must drive a jeep full of troops up Mt. Serbaci(spelling) on Iwo Jima before we could capture the island! Just my personal feelings on the matter.
Then you shouldn't be looking at ranks or even scores for that matter. Total points and percentage of each player is ok as long as you only compare them to the same players numbers. When you start looking at it through the score system is is easily twisted.
Bomber scoring has 5 categories,
Damage per Death
This is how many points you are awarded per death. Total number of points averaged out over how many deaths +1 (the +1 is because you can't divide zero so everyone gets 1 death). You lose 2 ship in your formation and land the final one you will be charged with 2 deaths.
Damage per Sortie
Damage points awarded per sortie is the same, but its an average of all of your sorties +1. For a formation, you are charged 3 sorties.
Damage Hit Percentage
This is how well you "hit/miss" It is also the one that people love to tweak. If you drop 3k on a hanger and get it you have 100% hit. If you drop the same 3k on the town center you have closer to 2000% hit. The reason being is with the hanger you got 1 object, with the town you got 12 buildings and 2 guns.... or something like that. The numbers may not be right, but you get the idea. Bigger percentage is due to taking down more objects.
Damage Points
total damage points awarded from all of your runs.
Field Captures
Well they had to put it some place

If you look at these separately you can see if the player is getting better, hitting smarter, or the opposite. If you add in the ranking, or comparing the points with other players you will have issues. The reason is the system is set up so that a player that only plays a few hours can be ranked closer to a player that plays a hundred hours. If I only make a few runs, but I hit lots of buildings and basically never miss my hit% will be high and my damage per death will be high as well as my damage per sortie. A player who plays alot that doesn't have as good an aim will most likely be shot down more often, have a lower hit%, lower damage per death, lower damage per sortie, but with have a very high total damage points number. Whos the better bomber pilot?
It's had to tell. So HTC totals each category, and then places them from the best to the worst of everyone that plays. Then they take the total of all the categories and and do the same thing listing them from best to worst. This is how each player is ranked. So while some of my numbers will be really good, others are not and the same goes for everyone else. The listing of them sort of averages all the numbers out. That way some one who sucks at bombing but can spend a hundred hours doing it can't blow away a player who is really good at bombing but doesn't have the time to put in.
Ranks are also easily fudged. The example of the town centers is just one. Imagine the numbers if you drop only 1 bomb, but its a 4k one. Some people do this a few time and then never jump in a buff again for the month. It makes for some really nice numbers and doesn't take long. So don't go by ranks. Check the number them selves, and only compare them the the same persons numbers.