Author Topic: Sortie vs. Rearm Pad  (Read 1356 times)

Offline Slade

  • Silver Member
  • ****
  • Posts: 1858
Sortie vs. Rearm Pad
« on: June 19, 2012, 07:17:01 AM »
Hello,

Each time a plane launches into the air, should that not be considered a new "sortie"?

It seems if one uses the rearm pad once or 50 times it is considered just one sortie I think.  Sure an argument can be made that one is pushing themselves by using the rearm pad etc.  Good for you!  Use the rearm pad all day if you wish.  My context is: each time a plane launches into the air should that be considered a new sortie (rearm pad or not)?

Please let me know if I missed something on this.

Thanks,

Slade  :salute
« Last Edit: June 19, 2012, 07:18:49 AM by Slade »
-- Flying as X15 --

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Sortie vs. Rearm Pad
« Reply #1 on: June 19, 2012, 07:19:08 AM »
Then whats the point in the rearming? Just .ef and get a new plane, much faster and easyer.
AoM
City of ice

Offline Slade

  • Silver Member
  • ****
  • Posts: 1858
Re: Sortie vs. Rearm Pad
« Reply #2 on: June 19, 2012, 07:22:45 AM »
Quote
Then whats the point in the rearming? Just .ef and get a new plane, much faster and easyer.

I guess I am misunderstand the word sortie maybe.  Google brings back this:

Quote
An armed attack, especially one made from a place surrounded by enemy forces. 2. A flight of a combat aircraft on a mission.

In both instances of the definition it is singular.  It does not say multiple attacks or multiple missions.
-- Flying as X15 --

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Sortie vs. Rearm Pad
« Reply #3 on: June 19, 2012, 07:27:40 AM »
Okay, got your point, one takeoff - one mission, still, AH has this feature, and by granting your wish it would be just totally pointless.
AoM
City of ice

Offline Slade

  • Silver Member
  • ****
  • Posts: 1858
Re: Sortie vs. Rearm Pad
« Reply #4 on: June 19, 2012, 07:36:37 AM »
Quote
by granting your wish it would be just totally pointless.

Why is that?

Some enjoy rearming when hangers are down.  Some like to rearm until they die.  Some like to rearm cuz it is fun to see if you can do it. I say more power to them. 

Some like to use the rearm pad of course to pad score.  Hmmmm...

The only change I propose is aligning a sortie with what it actually is: each launch of a plane.  As it stands now a sortie is not a sortie.

I might be missing something.  Please let me know.  The worst thing that could happen is I learn something about WWII flight operations.

Thanks.

-- Flying as X15 --

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Sortie vs. Rearm Pad
« Reply #5 on: June 19, 2012, 07:45:36 AM »
When the hangars are down, you cant rearm withouth being vulched in 99% of the time.
I used the rearm pad to pad my score: there is no other way on the planet i can get 10+ in a 109 g6. I must be a dweeb. Therefore i like this feature and imo disabling it would take away something from the game.
Anyway, i explained my opinion already. Nothing more i can say.
AoM
City of ice

Offline HighTone

  • Silver Member
  • ****
  • Posts: 1299
      • Squad Site
Re: Sortie vs. Rearm Pad
« Reply #6 on: June 19, 2012, 10:49:50 AM »
But until you land the plane, you are one the same sortie....rearm pad or not.

I like the rearm pad the way it is. Most of the time I will rearm until I run out of plane.

LCA Special Events CO     LCA ~Tainan Kokutai~       
www.lcasquadron.org      Thanks for the Oscar HTC

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Sortie vs. Rearm Pad
« Reply #7 on: June 19, 2012, 11:02:15 AM »
In my opinion, a sortie starts when your wheels leave the ground and ends when you're dead or when your wheels touch the ground. If you hit the rearm pad, once you see the message that you're rearming, you should also "land" any kills as if you towered out. Once you taxi off the pad and your wheels leave the ground, you have started a new sortie.

Same could be said about resupplying a GV when he runs out of ammo. Once you take supplies, the "sortie" ends and you "land" any kills up to that point.

I think one of the main reasons people rearm multiple times is to rack up a bunch of kills to see their name in lights and get all the "WTG on landing 20 kills", rather than helping their rank and score (since rank and score is already too easy to artificially manipulate).
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Zexx

  • Zinc Member
  • *
  • Posts: 65
Re: Sortie vs. Rearm Pad
« Reply #8 on: June 19, 2012, 11:11:59 AM »
The way I understand sortie count is simply: Take off, fly for a given period, then land. Even Touch and Go's are are sorties in peacetime for Military Aircraft,  each one ending with each Touch of the wheels on the landing strip. Sorties are also individual missions. So each time you landed to rearm that SHOULD end that Sortie. You would start a new sortie upon take off even if the proposed target is the same.

That's the way I look at it the issue.

Yes there is a Huge learning curve in flying. It starts on Take off and ends on the glide slope for landing. In short The grade arc is the difference you take between being in the sky or in a mountainside.

Offline pd37

  • Zinc Member
  • *
  • Posts: 14
Re: Sortie vs. Rearm Pad
« Reply #9 on: June 19, 2012, 02:35:29 PM »
True enough on the last definition for a sortie, wheels up wheels down= 1 sortie. Now andding a counter on the highlights might help out a bit"so and so landed 14 kill in 4 sorties in a wright flyer" you get the idea.. it would truely show who is the better pilot imo. One that lands 5 kills in one sortie vs. the one who lands 5 kills in 10 sorties. it would show the timid pickers from the aggressive fighter jocks.

Now about the whole pitching tents and roasting marshmallows at the vehicle spawns, what to do about that?!?!?!!?

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Sortie vs. Rearm Pad
« Reply #10 on: June 19, 2012, 04:30:35 PM »
True enough on the last definition for a sortie, wheels up wheels down= 1 sortie. Now andding a counter on the highlights might help out a bit"so and so landed 14 kill in 4 sorties in a wright flyer" you get the idea.. it would truely show who is the better pilot imo. One that lands 5 kills in one sortie vs. the one who lands 5 kills in 10 sorties. it would show the timid pickers from the aggressive fighter jocks.
here here, this is something valid.
AoM
City of ice

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17425
Re: Sortie vs. Rearm Pad
« Reply #11 on: June 19, 2012, 06:05:21 PM »
When the hangars are down, you cant rearm withouth being vulched in 99% of the time.
I used the rearm pad to pad my score: there is no other way on the planet i can get 10+ in a 109 g6. I must be a dweeb. Therefore i like this feature and imo disabling it would take away something from the game.
Anyway, i explained my opinion already. Nothing more i can say.

funny i use the rearm to pad my score too.  it never fails to see at least one airplane there while they see reds flying around.


semp
you dont want me to ho, dont point your plane at me.

Offline Slade

  • Silver Member
  • ****
  • Posts: 1858
Re: Sortie vs. Rearm Pad
« Reply #12 on: June 20, 2012, 01:50:10 PM »
I say put it to one of those famous AH login votes.

Should a sortie be a real sortie?

There was a nice suggestion(s) in this topic that would allow score-padders to get their name in lights while still making a sortie a real sortie (as accurately described earlier: wheels up + wheels down etc.).
-- Flying as X15 --

Offline HighTone

  • Silver Member
  • ****
  • Posts: 1299
      • Squad Site
Re: Sortie vs. Rearm Pad
« Reply #13 on: June 20, 2012, 04:46:23 PM »
I say put it to one of those famous AH login votes.

Should a sortie be a real sortie?

There was a nice suggestion(s) in this topic that would allow score-padders to get their name in lights while still making a sortie a real sortie (as accurately described earlier: wheels up + wheels down etc.).


I have to ask if you want this work to be done, what is the point of it?

Do you feel you don't get enough credit for landing three kills without the rearm pad vs some who lands six kills and used the rearm pad?

Is it just a "way score is kept issue "?

I just don't get why this is a big deal.

Also if planes can't use the rearm pad to get more ammo and fuel then will the GV'ers not be able to get supplies (that fixes their ride also by the way) without it counting as another sortie?.....or is that different?

LCA Special Events CO     LCA ~Tainan Kokutai~       
www.lcasquadron.org      Thanks for the Oscar HTC

Offline Nathan60

  • Platinum Member
  • ******
  • Posts: 4573
Re: Sortie vs. Rearm Pad
« Reply #14 on: June 20, 2012, 05:09:56 PM »
Do you want a score for rearming? Is that whta you're going after?
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep