Look,
to be honest, my game isnt even maxed out.
-shadows were disabled (the HD5830 cant handle the 8192 shadows withouth an instant, large frame rate drop, also the 4096, what can be run smoothly, still look a bit "cube-ish" so i found it better to turn it down at all)
-object self-shadow disabled (practically invisible difference from the air)
-bump map other vehicle or plane disabled (invisible difference)
-grass is disabled during flight (if its one and i dive to the deck, the frame rate drops down to 5-6 for 10 seconds, then rises back) /guessing its the time til its get loaded into the memory, is it possible to keep it there?
-object detail slider is at "Faster" (i dont see any difference at all, is there any?)
everything else is on, ground object range slider is at 4 miles, hi-res texture pack installed. My system is able to run the game with a steady 55-60FPS with everything enabled, maxed excluding the self-shadow texture size, what has to be set back to 4096. Again, the problem named by Fester only comes through after 15-20 minutes, and can be solved by an alt+tab in and out - still annoying cause sometimes it makes the game crash. It makes me guess that the GPU/CPU itself would be able to run this game almost maxed. Is there any way to solve this without drastically reducing the graphics detail (the most performance gain with the least loss in the visible effects)?