Author Topic: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps  (Read 1802 times)

Offline Skuzzy

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #15 on: June 26, 2012, 06:15:08 AM »
Not as much. If its a memory overload bug like Skuzzy said, how can you overload a card with 4/6GB vram?? My lord.

If you crank up the shadow texture size to max, use all the shadow and bump map options, and crank anti-alias to its max, you can chew through 4GB of video RAM pretty easily, if you get 64+ objects in your viewing area.
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Offline Chalenge

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #16 on: June 28, 2012, 12:41:24 AM »
Not as much. If its a memory overload bug like Skuzzy said, how can you overload a card with 4/6GB vram?? My lord.

This is a 690. What can you tell about the 4GB model on this card from the photo here?

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Offline Debrody

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #17 on: June 28, 2012, 12:49:50 AM »
??
the 680 came out with 2GB vram, the 690 got 2*2 by factory default. Its pretty unlikely that the manufacturers fit it with 2*1... The 6 i mentioned was only my slow brain, sorry.
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Offline Chalenge

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #18 on: June 28, 2012, 03:27:16 AM »
Thats right each GPU has 2GB. I think you can see how 2GB would run out very quickly with the upper level of graphics settings in AH.
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Offline Debrody

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #19 on: June 28, 2012, 03:36:26 AM »
hmm turns out that AH maxed out requires a way better video card than the Crysis2 and the Metro2033 together...   or an old 4870 with 8GB ram would be enough
 :lol
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Offline Chalenge

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #20 on: June 28, 2012, 04:11:59 AM »
If you say so.
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Offline Skuzzy

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #21 on: June 28, 2012, 06:11:26 AM »
hmm turns out that AH maxed out requires a way better video card than the Crysis2 and the Metro2033 together...   or an old 4870 with 8GB ram would be enough
 :lol

No it does not.  The game can chew through a lot of video RAM, but that is just a resource.  You want to be able to see 17 miles, have unlimited objects rendered in that 17 mile radius, and have good graphics then it takes a lot of resources.

Here is some simple math.  Take an 8192 shadow texture size.  That one texture, for each shadowed object, will use 256MB (8192*8192*4) of video RAM.  Now, how many shadowed objects can you have in view before you run out of texture space for that one texture?  This does not take into account the texture space for blurring the edges of the shadow, or the rest of the world and textures of the object itself.

I really think we should remove both the 4096 and 8192 options from the shadow texture size.  Both those options are doing us more harm than good.  Constantly having to explain the math and listen to people complain how their 512MB or 1GB video card runs badly as compared to some first person shooter or fantasy game which have view limits measured in feet rather than miles along with limited object counts in view is not good for us.
« Last Edit: June 28, 2012, 06:17:14 AM by Skuzzy »
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Offline Debrody

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #22 on: June 28, 2012, 07:18:04 AM »
Look,
to be honest, my game isnt even maxed out.
-shadows were disabled (the HD5830 cant handle the 8192 shadows withouth an instant, large frame rate drop, also the 4096, what can be run smoothly, still look a bit "cube-ish" so i found it better to turn it down at all)
-object self-shadow disabled (practically invisible difference from the air)
-bump map other vehicle or plane disabled (invisible difference)
-grass is disabled during flight (if its one and i dive to the deck, the frame rate drops down to 5-6 for 10 seconds, then rises back) /guessing its the time til its get loaded into the memory, is it possible to keep it there?
-object detail slider is at "Faster"  (i dont see any difference at all, is there any?)

everything else is on, ground object range slider is at 4 miles, hi-res texture pack installed. My system is able to run the game with a steady 55-60FPS with everything enabled, maxed excluding the self-shadow texture size, what has to be set back to 4096. Again, the problem named by Fester only comes through after 15-20 minutes, and can be solved by an alt+tab in and out - still annoying cause sometimes it makes the game crash. It makes me guess that the GPU/CPU itself would be able to run this game almost maxed. Is there any way to solve this without drastically reducing the graphics detail (the most performance gain with the least loss in the visible effects)?
« Last Edit: June 28, 2012, 07:19:54 AM by Debrody »
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Offline Chalenge

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #23 on: June 28, 2012, 03:31:54 PM »
It sounds to me like you are not running into the same issue that Fester had but you are running out of memory when you see the frame rate drop and decide to alt-tab.
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Offline Skuzzy

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #24 on: June 28, 2012, 03:54:40 PM »
Look,
to be honest, my game isnt even maxed out.
-shadows were disabled (the HD5830 cant handle the 8192 shadows withouth an instant, large frame rate drop, also the 4096, what can be run smoothly, still look a bit "cube-ish" so i found it better to turn it down at all)
-object self-shadow disabled (practically invisible difference from the air)
-bump map other vehicle or plane disabled (invisible difference)
-grass is disabled during flight (if its one and i dive to the deck, the frame rate drops down to 5-6 for 10 seconds, then rises back) /guessing its the time til its get loaded into the memory, is it possible to keep it there?
-object detail slider is at "Faster"  (i dont see any difference at all, is there any?)

everything else is on, ground object range slider is at 4 miles, hi-res texture pack installed. My system is able to run the game with a steady 55-60FPS with everything enabled, maxed excluding the self-shadow texture size, what has to be set back to 4096. Again, the problem named by Fester only comes through after 15-20 minutes, and can be solved by an alt+tab in and out - still annoying cause sometimes it makes the game crash. It makes me guess that the GPU/CPU itself would be able to run this game almost maxed. Is there any way to solve this without drastically reducing the graphics detail (the most performance gain with the least loss in the visible effects)?

That video card is an okay performer as long as you do not use any, or very little, anti-aliasing.
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Offline Chilli

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #25 on: June 28, 2012, 05:15:28 PM »
That video card is an okay performer as long as you do not use any, or very little, anti-aliasing.

Ding ding ding..........  anti-aliasing is the culprit, I would heavily wager on it.  Or for those folks who are stuck ON anti-aliasing that would be "d-d-d-d-d-ing-d-d-d-d-i-d-i-ding................d-din.....................................................................g"

Debrody, I have the 210 card and have no problems with any stutters, unless I do one of these things, increase anti-aliasing above one notch (currently non), shadow textures above 512 (currently off), ground clutter in flight (currently off).  Then I trick my filmviewer to playback in whatever setting that I choose.  I have the best of both worlds, I can film high quality film and have smooth gameplay.

HTC deserves an award for not boosting the profits of graphics card manufacturers that squeak out minimal advances in technology.   Having said that, an upgrade in graphics card usually doesn't hurt (if your system and power supply can handle the change).  Just don't expect it to be the end all of every graphics problem.

Offline Widewing

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #26 on: July 15, 2012, 08:02:55 AM »
I had a problem where I was running at 60 fps, but every 8 minutes I would get 15 seconds of stuttering and a frame rate of 20-25 fps. It was driving me batty. I tried shutting down every process I didn't need, etc. No help. Finally, I downloaded the latest Nvidia driver and the problem disappeared. Now, I may still have to do a reinstall to get the film viewer to not crash on start-up..
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Offline mcboi

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #27 on: July 15, 2012, 11:27:39 AM »
I am running into similar problems with my GTX 550ti 2048 ddr5. I just installed yesterday and ran in to the same problems you guys are speaking of. I havent changed any of the game's settings and what i dont understand is that my 4yr old 9600 GSO 756mb card ran everything fine without so much of a hiccup. Like i said none of the settings were changed so im not sure where the issue is. Any help would be appreciated.

Offline Tracerfi

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Re: Nvidia geforce 560ti solid 60fps for a while then stuter at 25fps
« Reply #28 on: July 15, 2012, 11:40:50 AM »
I have been having problems lately its been working fine and them it starts stuttering like fester said but when i go to the cockpit view in game it works fine what is up  :huh
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