Author Topic: How Chuwie ruined the game today  (Read 12087 times)

Offline Iraqvet

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Re: How Chuwie ruined the game today
« Reply #135 on: July 03, 2012, 10:53:59 PM »
It is good to take a break or try something new if you're bored with the MA. Racing league FSO, SEC what have you. I think someone was working thier way through the plane set, I thought that was a pretty good idea to change things up

Its just too easy to  :cry instead. There are many aspect of AH that could cater to his issue. Aces High on LAND, SEA, and AIR  :salute I think some get so fixated on one aspect they forget about all the others AH has to offer.
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Offline Kalain

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Re: How Chuwie ruined the game today
« Reply #136 on: July 03, 2012, 11:05:28 PM »
"Whats more fun, fighting for what you win, or rolling another base? "

Since you asked, I'll tell you all the things I enjoy in this game.

Taking Bases
Down and Dirty Good Dogfights
Ground Vehicle battles and Spawn Battles
Sinking Carriers and Cruisers in my PT Boat with torpedoes which is something I do often.
Bombing from High Alt
Flying with Squadmates, and my country

I'll give you an example that happened just last night. Knits had a carrier just offshore of one bish base. It was a moderately even fight(as close as it gets in AH) 4v3. Spent an hour or two just fighting them, knowing that the nme boat was sailing into the pt spawn. I knew I could sink it, but chose not to. And then it stopped becoming a good fight. They began to outnumber us 8v3 with LVTs in the water. They resorted to staying above 3k and hiding in puffy ack, along with B&Zin and Picking. Because it came down to that I chose to sink the boat along with its cruiser because it is in my capabilities to do so. At that point the fight ended. I had a lot of fun. But I also enjoyed the lanc mission, the basetake missions, as well as many other aspects of this game.

And this is an objective based game. In order to win the map you need 20% of each other teams bases. The absolute minimum you need to do is obtain a white flag in a deacked town, and get 10 troops to the maproom. The rest is how you choose to obtain or prevent the enemy from obtaining it.

As for opponents,
You can Destroy them
You can remove their ability to fight
You can remove their will to fight

And that is the absolute true beauty of this game is that all three of those methods work. As for this argument that people should always fight, having played as many multiplayer games as I have, you'll find PvEers(Player vs. Enviroment aka carebears), and PvPers(LOL I JUST SHOT DOWN THIS NOOB IM SO AWESOME). I personally enjoy both and the MA has both whether you want to believe it or not, or believe that it should be PvP(aka the DA) only. As for hordes, uneven fighting is part of an open world arena. It occurs in every game that has a persistant open world. As for games I think you would like, I'd recommend First Person Shooters, WoWP(world of warplanes) when it comes out(although I seriously doubt it will have the realism of this game), and various other type of games that do not have any real PvE elements integrated into them. But you will sacrifice freedom for small restrictive fights and moderately fair fights.

As for the hordes, you have a large group of people trying to accomplish a PvE mission. They want as little resistance as possible so that said mission is successful. I hate to say it but its just how it is.

As for hordes, Welcome to open world PvP. This will never change unless the game no longer becomes open world or puts massive restrictions on how many players can be in a sector, or in an arena. Not only would it require extensive programming on Hitech's part, it would not be the same game.

And you think 20 people is a horde...lol watch this(another game with persistent open world).

http://www.youtube.com/watch?v=lE9ykkZO33E

1200+ players fighting each other, a battle that I had the fun(although really laggy) of participating in back when I played it.
So here we are, the same old fight that has been played out for years in every game that has a persistent open world environment that contains PvE as well as PvP elements, which all have hordes, PvEers, and PvPers alike, and you want hitech to just make it all go away?

Good Luck, but personally having seen this argument over and over, I wouldn't hold your breath.
I'd personally recommend mustering your own numbers, implementing spys(which also happens in similar games), and adapt. Another option is to find small groups of people and fight them, and avoid the hordes.

And in case you do not know what a care bear is( in relation to pvp)

http://www.urbandictionary.com/define.php?term=Care%20Bear

EDIT: Well I don't think I said "as for the" enough LOL  :bolt:
« Last Edit: July 04, 2012, 12:58:35 AM by Kalain »
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Offline DMGOD

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Re: How Chuwie ruined the game today
« Reply #137 on: July 03, 2012, 11:21:45 PM »




Good Luck, but personally having seen this argument over and over, I wouldn't hold your breath.
I'd personally recommend mustering your own numbers, implementing spys(which also happens in similar games), and adapt. Another option is to find small groups of people and fight them, and avoid the hordes.



FYI spying is considered cheating in here.


Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids. 

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Offline titanic3

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Re: How Chuwie ruined the game today
« Reply #138 on: July 03, 2012, 11:36:12 PM »
Seriously do not get why we can't have zone ENY or something similar.

Ex:

1. Maximum of 10 planes can lift off at a base every 2 minutes.
2. Zone ENY - the larger amount of people in a sector, the higher the ENY limit for all bases in that sector.
3. Perked ordinance
4. An early warning system, for example if 10+ plane lift off at the same base within 30 seconds of each other, a system message goes out that notifies of "enemy presence" in that field.
5. Multiple radar towers at a field.
6. More manned guns at fields (not auto ack, but *manned* guns).
7. Manned guns in town.


  the game is concentrated on combat, not on shaking the screen.

semp

Offline JOACH1M

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Re: How Chuwie ruined the game today
« Reply #139 on: July 03, 2012, 11:47:01 PM »
Seriously do not get why we can't have zone ENY or something similar.

Ex:

1. Maximum of 10 planes can lift off at a base every 2 minutes.
2. Zone ENY - the larger amount of people in a sector, the higher the ENY limit for all bases in that sector.
3. Perked ordinance
4. An early warning system, for example if 10+ plane lift off at the same base within 30 seconds of each other, a system message goes out that notifies of "enemy presence" in that field.
5. Multiple radar towers at a field.
6. More manned guns at fields (not auto ack, but *manned* guns).
7. Manned guns in town.


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Offline Kalain

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Re: How Chuwie ruined the game today
« Reply #140 on: July 03, 2012, 11:50:28 PM »
FYI spying is considered cheating in here.


Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids. 



A dogfight would be an example of a PvP experience, and bomber raids would be an example of a PvE experience(with possible PvP entanglement), however the goal is a PvE objective, use bombs to destroy destructibles. Fighters can also carry bombs and rockets again to obtain a PvE objective. Using said bombs against GVs(aka bomb****ing) would be an example of PvP.

This game has both.
In the past 2 weeks, I've seen more 262s than ponies.
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Spotted Enemy 262s - 63
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Offline DMGOD

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Re: How Chuwie ruined the game today
« Reply #141 on: July 03, 2012, 11:58:19 PM »
My understanding (and I very well could be wrong) is that this game and it's many different aspects were created to promote combat. I think why a lot of us disagree with the  "whack-a-mole" style type of play is that it negates the combat part of the game. What is the point of playing a game designed to promote combat if their is no combat.
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Offline BaldEagl

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Re: How Chuwie ruined the game today
« Reply #142 on: July 04, 2012, 12:42:37 AM »
and there is probably a reason you fly alone.

There is.  It's because I choose to.  I'm in a one person squad just so I won't have to deal with invites and won't invite anyone in.  I don't really play enough anymore to want to bother with it.  A little on the weekends and that's about it these days which is also why I've only run into you guys a couple of times in the past year but each time it was noteable and both times I was playing defense at a base you were, and eventually did roll (maybe not you personally).

I only brought it up because of the "we only fly against the biggest red dar bars" comments which were exactly opposite of my experiences against your squad.  I really don't care how you play but to paint yourselves as some type of FPH's against the horde is just a lie based on my encounters.

I edit a lot of my posts.  Get used to it.

Offline Kalain

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Re: How Chuwie ruined the game today
« Reply #143 on: July 04, 2012, 12:44:18 AM »
My understanding (and I very well could be wrong) is that this game and it's many different aspects were created to promote combat. I think why a lot of us disagree with the  "whack-a-mole" style type of play is that it negates the combat part of the game. What is the point of playing a game designed to promote combat if their is no combat.

Well, I don't know which country you fly for, but on bish there is almost always a fight at least for the defenders. We almost always have a furball going on with the knits, with rook hordes and bish hordes going on to join/fight. The goal of most hordes is to "push" or take a base, not really fight a good fight. We also generally have good GV fights with the rooks.  I know when I see a horde incoming I call an alert and ask for more defenders. We also have large knit pushes to defend against. Sometimes we have the numbers to defend, and then sometimes I just say
"Well that base is screwed." and find another fight or something "worth" doing.

I honestly absolutely despise the almost worry free B&Z and astronauts, but its still what happens. If people want to spend their $15 climbing for 30+ mins and running more power to them. Even though I hate it, I'm not blind to see why some do(not all) and even do it myself from time to time when its appropriate or necessary. Like Hording its a pretty worry free situation. Like hording you're being offensive, and removing their capability to fight back. But I don't see a thread on that one or I haven't found it yet.

And not everyone wants to blow up buildings 100% of time, so there will always be fights. Most of the hordes I see consist of 10-30% of the countries players, the rest are fighting, waiting for a fight, or off doing their own thing/afk. Its a rough estimate to paint a picture.

That's my perspective. Even alchemists do fighter sweeps, small dogfights, gv fights, go into the DA, defend bases etc. Flying in a mission is often EPIC in the size, fun to fly with the people you flying with, and doing something worthwhile.
In the past 2 weeks, I've seen more 262s than ponies.
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Spotted Enemy 262s - 63
Ingame Name: Templar

Offline matt

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Re: How Chuwie ruined the game today
« Reply #144 on: July 04, 2012, 02:39:46 AM »

With a post like that I'm hoping you will be starting Summer School soon.  :D

On the other side of that coin, why can't I spend my $15 dollars the way I want?

LOL! the only name I called you was "little boy" and to me you are, I have 2 sons older than you (I'm guessing mid 20's). You think you have all the answers right now, but in 30 years you'll look back and say "WOW!". I'm not trying to "bend you to my will". I thought we were have a discussion. You keep saying the sky is green and I keep trying to point out it's blue. IN the thousands upon thousands of missions I have been in it is very rare to see a horde dissipate to defend a base. So your idea of creating a horde to "draw away" a horde from an attack just doesn't fly.

As for complaining, think what you will. Had I been as ticked off as you make me sound explain to me why I have been paying my subscription to this game for over 10 years? If I hated it, or couldn't take it don't you think I would have left? Also in all that time seeing how HTC reacts to posts and how they handle the public end of this game for over ten years do you think I might have an idea of where my suggestions might go? My guess, based on all that experiance tells me they are NOT going to change the game just to please me. On the other hand if a few people read that thing I type it might get them thinking. I have been right before in my "warnings", whos to say I won't be right again?

This has nothing to do with "people aren't playing the way I want" Its a warning that if the players continue to play the game with large hordes, avoiding combat, it will most likely cause people to leave the game due to bordom. How many times can you NOE an undefended base? I would think if you have some intelligence that after a couple times it would bore the heck out of you and you would be looking for something more challenging.

A horde really isn't "teaming up" It's a plague of locust that flatten a field and leave nothing standing and then they move on to another undefended base. Saturday I saw Chuwie and his horde hit a V base with 20-30 guys.... I mean come on  :rolleyes:  "Teaming up" and working some tactics and a strategic plan would have been using the same 20-30 guys but having one "wing" of 3 guys pork the Airfield that was to the north and intercept any support air that got up. Have a second wing with 10 guys hit the Airfield to the south of the V base and take the town in prep for a capture. Have a 3rd wing of 5 guys hit the V base. The extra guys he could have had for back up goons, fighter cover, or heavy fighters to clean up what may have been missed. That's a mission! It is still a LARGE force, it still requires TEAMWORK, but it also requires players to play, to fight, to hit what they are aiming for. It also gives defenders a chance to defend, but they are NOT going to be able to cover everything so some of the mission will work.

Whats more fun, fighting for what you win, or rolling another base?

Unlike Lusche, I'd like to see players change. I like the game as it is. It has a lot of great things in it. After HTC "adjusts" things  like Lusche is hoping, who knows what it will be like?  

Yup I'm bored with the game  LOL!!!! If I didn't have to work, sleep, eat, take care of mine and my mother in laws houses, attend my family, and other local obligations, I'd never be out of the arena! You do remember that I'm the one who flew in a home made simpit for years? I'm about to drop $1600 on computer parts just for this game. Yup I'm bored, another guy with a clue. 
you just have to have the last word :rolleyes:



Offline HawkerMKII

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Re: How Chuwie ruined the game today
« Reply #145 on: July 04, 2012, 06:47:15 AM »
My understanding (and I very well could be wrong) is that this game and it's many different aspects were created to promote combat. I think why a lot of us disagree with the  "whack-a-mole" style type of play is that it negates the combat part of the game. What is the point of playing a game designed to promote combat if their is no combat.

Horde comes, you up defend = combat, I would think :confused:
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Offline Lusche

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Re: How Chuwie ruined the game today
« Reply #146 on: July 04, 2012, 06:54:48 AM »
Horde comes, you up defend = combat, I would think :confused:

You missed the specific "whack-a-mole" reference, I think ;)
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Offline HawkerMKII

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Re: How Chuwie ruined the game today
« Reply #147 on: July 04, 2012, 07:15:50 AM »
edit
8th of November 1965, 173RD Airborne <S>

Offline Iraqvet

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Re: How Chuwie ruined the game today
« Reply #148 on: July 04, 2012, 08:23:04 AM »
"Whats more fun, fighting for what you win, or rolling another base? "

Since you asked, I'll tell you all the things I enjoy in this game.

Taking Bases
Down and Dirty Good Dogfights
Ground Vehicle battles and Spawn Battles
Sinking Carriers and Cruisers in my PT Boat with torpedoes which is something I do often.
Bombing from High Alt
Flying with Squadmates, and my country

I'll give you an example that happened just last night. Knits had a carrier just offshore of one bish base. It was a moderately even fight(as close as it gets in AH) 4v3. Spent an hour or two just fighting them, knowing that the nme boat was sailing into the pt spawn. I knew I could sink it, but chose not to. And then it stopped becoming a good fight. They began to outnumber us 8v3 with LVTs in the water. They resorted to staying above 3k and hiding in puffy ack, along with B&Zin and Picking. Because it came down to that I chose to sink the boat along with its cruiser because it is in my capabilities to do so. At that point the fight ended. I had a lot of fun. But I also enjoyed the lanc mission, the basetake missions, as well as many other aspects of this game.

And this is an objective based game. In order to win the map you need 20% of each other teams bases. The absolute minimum you need to do is obtain a white flag in a deacked town, and get 10 troops to the maproom. The rest is how you choose to obtain or prevent the enemy from obtaining it.

As for opponents,
You can Destroy them
You can remove their ability to fight
You can remove their will to fight

And that is the absolute true beauty of this game is that all three of those methods work. As for this argument that people should always fight, having played as many multiplayer games as I have, you'll find PvEers(Player vs. Enviroment aka carebears), and PvPers(LOL I JUST SHOT DOWN THIS NOOB IM SO AWESOME). I personally enjoy both and the MA has both whether you want to believe it or not, or believe that it should be PvP(aka the DA) only. As for hordes, uneven fighting is part of an open world arena. It occurs in every game that has a persistant open world. As for games I think you would like, I'd recommend First Person Shooters, WoWP(world of warplanes) when it comes out(although I seriously doubt it will have the realism of this game), and various other type of games that do not have any real PvE elements integrated into them. But you will sacrifice freedom for small restrictive fights and moderately fair fights.

As for the hordes, you have a large group of people trying to accomplish a PvE mission. They want as little resistance as possible so that said mission is successful. I hate to say it but its just how it is.

As for hordes, Welcome to open world PvP. This will never change unless the game no longer becomes open world or puts massive restrictions on how many players can be in a sector, or in an arena. Not only would it require extensive programming on Hitech's part, it would not be the same game.

And you think 20 people is a horde...lol watch this(another game with persistent open world).

http://www.youtube.com/watch?v=lE9ykkZO33E

1200+ players fighting each other, a battle that I had the fun(although really laggy) of participating in back when I played it.
So here we are, the same old fight that has been played out for years in every game that has a persistent open world environment that contains PvE as well as PvP elements, which all have hordes, PvEers, and PvPers alike, and you want hitech to just make it all go away?

Good Luck, but personally having seen this argument over and over, I wouldn't hold your breath.
I'd personally recommend mustering your own numbers, implementing spys(which also happens in similar games), and adapt. Another option is to find small groups of people and fight them, and avoid the hordes.

And in case you do not know what a care bear is( in relation to pvp)

http://www.urbandictionary.com/define.php?term=Care%20Bear

EDIT: Well I don't think I said "as for the" enough LOL  :bolt:
Yes he does think 20 is a Hoard lol and cannot be dealt with......I guess in the real world when we rolled missions in Northern Iraq we would have been considered a Mega Massive Hoard. Its too bad they didnt go complain to Saddam to change the way we engaged them so they could win more often.
I think what gets lost in all this is the fun of making a mission and how much fun it is for those who participate in it as well. I think it is salt in thier wound when when a base in leveled, but sometimes that is the only way too take a base when massive numbers are on defending it so yeah its gonna get leveled. And even if you didnt level it they would still complain about the Mission/Hoard killing them. Other times simply leaving most all up except town, or in case of a VBase just deacking by two people gets the base captured.  :joystick:
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HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works

Offline Iraqvet

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Re: How Chuwie ruined the game today
« Reply #149 on: July 04, 2012, 08:24:01 AM »
***The Perk Tank Snuff***
HHC 1-502nd "Strike" Infantry 101st Airborne Division Air Assault!
The very essence of leadership is its purpose. The purpose of leadership is to accomplish a task. That is what leadership does and what it does is more important than what it is or how it works