"Whats more fun, fighting for what you win, or rolling another base? "
Since you asked, I'll tell you all the things I enjoy in this game.
Taking Bases
Down and Dirty Good Dogfights
Ground Vehicle battles and Spawn Battles
Sinking Carriers and Cruisers in my PT Boat with torpedoes which is something I do often.
Bombing from High Alt
Flying with Squadmates, and my country
I'll give you an example that happened just last night. Knits had a carrier just offshore of one bish base. It was a moderately even fight(as close as it gets in AH) 4v3. Spent an hour or two just fighting them, knowing that the nme boat was sailing into the pt spawn. I knew I could sink it, but chose not to. And then it stopped becoming a good fight. They began to outnumber us 8v3 with LVTs in the water. They resorted to staying above 3k and hiding in puffy ack, along with B&Zin and Picking. Because it came down to that I chose to sink the boat along with its cruiser because it is in my capabilities to do so. At that point the fight ended. I had a lot of fun. But I also enjoyed the lanc mission, the basetake missions, as well as many other aspects of this game.
And this is an objective based game. In order to win the map you need 20% of each other teams bases. The absolute minimum you need to do is obtain a white flag in a deacked town, and get 10 troops to the maproom. The rest is how you choose to obtain or prevent the enemy from obtaining it.
As for opponents,
You can Destroy them
You can remove their ability to fight
You can remove their will to fight
And that is the absolute true beauty of this game is that all three of those methods work. As for this argument that people should always fight, having played as many multiplayer games as I have, you'll find PvEers(Player vs. Enviroment aka carebears), and PvPers(LOL I JUST SHOT DOWN THIS NOOB IM SO AWESOME). I personally enjoy both and the MA has both whether you want to believe it or not, or believe that it should be PvP(aka the DA) only. As for hordes, uneven fighting is part of an open world arena. It occurs in every game that has a persistant open world. As for games I think you would like, I'd recommend First Person Shooters, WoWP(world of warplanes) when it comes out(although I seriously doubt it will have the realism of this game), and various other type of games that do not have any real PvE elements integrated into them. But you will sacrifice freedom for small restrictive fights and moderately fair fights.
As for the hordes, you have a large group of people trying to accomplish a PvE mission. They want as little resistance as possible so that said mission is successful. I hate to say it but its just how it is.
As for hordes, Welcome to open world PvP. This will never change unless the game no longer becomes open world or puts massive restrictions on how many players can be in a sector, or in an arena. Not only would it require extensive programming on Hitech's part, it would not be the same game.
And you think 20 people is a horde...lol watch this(another game with persistent open world).
http://www.youtube.com/watch?v=lE9ykkZO33E1200+ players fighting each other, a battle that I had the fun(although really laggy) of participating in back when I played it.
So here we are, the same old fight that has been played out for years in every game that has a persistent open world environment that contains PvE as well as PvP elements, which all have hordes, PvEers, and PvPers alike, and you want hitech to just make it all go away?
Good Luck, but personally having seen this argument over and over, I wouldn't hold your breath.
I'd personally recommend mustering your own numbers, implementing spys(which also happens in similar games), and adapt. Another option is to find small groups of people and fight them, and avoid the hordes.
And in case you do not know what a care bear is( in relation to pvp)
http://www.urbandictionary.com/define.php?term=Care%20BearEDIT: Well I don't think I said "as for the" enough LOL
