Lusche,
Have you reached the point yet that you can suggest what the odds are for new players in how often they will die in a fighter versus a GV before they have aquire the skill to break even on killing and being killed? GV's have the illusion of hideing in plain sight for awhile becasue they are on the ground and your travel is 2 dimensional. Fighters....eventualy no matter how high you come in, if you want to shoot at the red guys, you have to get close up and personal with all of the risk and effort involved learning the complex 3 dimensional skill sets needed to succeed as a fighter pilot.
I also wonder for some of the newer generation entering Aces High if the GV game isn't more aligned to the skills they bring with them from other FPS games? The aircombat in this game is a demading motherwuker intollerant of FPS style skills. After all what was the number of fighter pilots in the U.S. militairy branches versus the number of ground based combat troops and GV crews in WW2?
Not everyone likes hanging their bare skinny out in the chilly high alt breezes for a year or more just to learn how not to get it shot off. GV's have some illusion of safety while you sneek around in the bushes sniping at other GV's. No matter the endevor from games to leading nations, one thing you can measure as a constant in human beings is risk tollerance levels related to outcomes.