Author Topic: Back to the 1 Hour Side Switching Rule  (Read 4628 times)

Offline Rob52240

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Re: Back to the 1 Hour Side Switching Rule
« Reply #75 on: July 08, 2012, 11:46:39 PM »
I think I know why he's asking.

Because 12 hours is a big commitment in online gaming.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Debrody

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Re: Back to the 1 Hour Side Switching Rule
« Reply #76 on: July 09, 2012, 01:48:24 AM »
...
i think someone just cant get it, doesnt matter how hard i try   :rofl
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Offline Rob52240

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Re: Back to the 1 Hour Side Switching Rule
« Reply #77 on: July 09, 2012, 02:02:26 AM »
i think someone just cant get it, doesnt matter how hard i try   :rofl

Inactive account be damned!

He MUST be a SPY!
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline coombz

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Re: Back to the 1 Hour Side Switching Rule
« Reply #78 on: July 09, 2012, 03:27:53 AM »

this.

I'm online for one hour now, and basically every single minute it's "spies here" "spies there". Every CV sunk is a victim of 'spies', even when it was shelling an enemy base for extended times "they could never have known without inside information".
Another CV was parked between two friendly base frequently under attack. Of course "spies called it out", not the enemy fighter that suddenly came under puffy ack 15 minutes before the bomber showed up...

 :bhead

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Offline sunfan1121

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Re: Back to the 1 Hour Side Switching Rule
« Reply #79 on: July 09, 2012, 03:50:33 AM »
12 hour side switch is crap. I see no point in paying $15 a month for a game that i can't play 30% of the time.
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline matt

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Re: Back to the 1 Hour Side Switching Rule
« Reply #80 on: July 09, 2012, 09:31:34 AM »
1 hour :aok

Offline Slade

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Re: Back to the 1 Hour Side Switching Rule
« Reply #81 on: July 09, 2012, 09:37:24 AM »
Quote
1 hour side switching can work if Hitech imposes some rules.

1. - You cannot command any CV for 12 hou

Just that is enough to work for me.  I don't care if someone switches every 5 minutes.  I accept that there were spies in war.

It is\was just the CV command exploit thing that need tweaking.
« Last Edit: July 09, 2012, 09:39:14 AM by Slade »
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Offline JimmyD3

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Re: Back to the 1 Hour Side Switching Rule
« Reply #82 on: July 09, 2012, 02:25:04 PM »
I would prefer to see an 18  or 24 hour limit. :noid
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Offline RedBull1

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Re: Back to the 1 Hour Side Switching Rule
« Reply #83 on: July 09, 2012, 02:56:23 PM »
I would prefer to see an 18  or 24 hour limit. :noid
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Offline Babalonian

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Re: Back to the 1 Hour Side Switching Rule
« Reply #84 on: July 09, 2012, 04:44:45 PM »
I would prefer to see an 18  or 24 hour limit. :noid

Should be once per map rotation maximum, imho.  Two birds, one stone.
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Offline sunfan1121

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Re: Back to the 1 Hour Side Switching Rule
« Reply #85 on: July 09, 2012, 05:57:53 PM »
Should be once per map rotation maximum, imho.  Two birds, one stone.
You never change but once per tour, how would any of this effect you?
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Offline bustr

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Re: Back to the 1 Hour Side Switching Rule
« Reply #86 on: July 09, 2012, 06:13:46 PM »
I don't suppose you guys have ever compaired collectively what all of you know about why with 2 - LWMA, HTC set the side switching time so low versus 12 hours for a single LWMA?

1. - What about 2 LWMA was so different, shorter switch times had a low probability of causing the problem 12 hours controls?
2. - Leaving out the spying non issue for a moment. What does 12 hours in a single LWMA really control?
3. - What conditions can a 3 sided game population create that HTC wants to avoid in terms of gross numbers.

If we were all christian boyscouts, players who follow the fights would have their switch at will or shorter than an hour. So the time rule is not in place to control a minority as much as gross numbers. Most rules imposed on us by HTC are for the good of the whole game and their bottom line to keep us slightly leashed contrary to the impression the rules and changes are only for those who complain the loudest in these forums. Then there is the prevaling wisdom some of you really couldn't give a hairy kester about anything but what only you want out of this game and HTC's rules are an impediment to scream about becasue you personaly don't like any rule between you and your fun.

JSO proved squads could organise on a large scale behind the sceans and 300+ players on a single side dominated the map and totaly screwed the game for the 90 or so players left in the two other countries on those single nights JSO was launched. Usualy on one of the three Fri-Sat-Sun night. You can assume many of those players did not log back in until later in the week and first thing jumped back to another country. We got ENY from that use of gross numbers becasue back then they did it in all the late war uber rides.

How mad did vDallas get at everyone all the time? What could the vTards with their 30 plus hoard have been doing in the MA for the past few years with sub 60 minute or 60 minute side switching as the rule? The exact same greif the other 200 or so bored non boyscouts would dream up and execute to entertain themselves by whizzing on everyone else.

You describe the vTard missions as Whack-a-Mole raids. So throw in a short waiting period to jump countries. Now you have Super Mario Bros Whack-a-Mole vTard missions all over the three countries. Helping defend your feild from a CV attack this moment, then dissapereing and suddenly an NOE raid from the next island helping capture your feild the next. 60 minutes later off to another country with a hearty "Swoow You Too Fools" where a forward group has been already looking for the next greif target to bait and switch.

With a 12 hour rule things like this are not as entertaining becasue once you do it you are stuck for 12 hours. No 60 minute short wait to the next greif hop. It's only fun for the griefers while POing the majority of players not so inclined while introducing disillusion, uncertainty, confusion and anger that it's being allowed to happen. Over the years I've seen a smaller scale of these same feelings over the "Fights" focused squads jumping around to follow the fights.

I've given up explaining to the players grousing on country channel about the "Fights" guys, the country hop was to the side of the furball with lower numbers. What mattered was the impression of being taken advatange of and disillusion, uncertainty, confusion and anger over the action happening where they could see it.

Everyone swears they care about this game until it's their cow that can't have it's fun........
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline guncrasher

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Re: Back to the 1 Hour Side Switching Rule
« Reply #87 on: July 09, 2012, 07:36:20 PM »
You never change but once per tour, how would any of this effect you?

not true he changes at least twice a day.  he doesnt like to wear the same set of clothes more than 4 hours.  rest of the time he hangs out with dadkev.


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Offline Soulyss

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Re: Back to the 1 Hour Side Switching Rule
« Reply #88 on: July 09, 2012, 07:47:50 PM »
After a quick analysis of the facts I have found a solution to the 12 hour switch problem.


Fact 1:  I know that I will not behave in an inappropriate fashion while switching countries, this I have proven to myself again and again while switching sides that I do not care about who wins the war and aside from knowing the base I took off from and occasionally the base # I'm flying to I have no clue what's going on.  I do not spy, communicate private information to the other sides or engage in any other nefarious shenanigans detrimental to the overall health of Aces High.

Fact 2:  Other people could switch sides to do bad things, or would other wise engage in behavior that would result in an unhealthy arena.

Therefor I've come to the conclusion that all you other miscreants are the problem and I should be able to switch whenever I want to while everyone else can wait 12 hours.

There I have finally solved the issue once and for all.

 :)
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Offline cactuskooler

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Re: Back to the 1 Hour Side Switching Rule
« Reply #89 on: July 09, 2012, 08:27:45 PM »
After a quick analysis of the facts I have found a solution to the 12 hour switch problem.


Fact 1:  I know that I will not behave in an inappropriate fashion while switching countries, this I have proven to myself again and again while switching sides that I do not care about who wins the war and aside from knowing the base I took off from and occasionally the base # I'm flying to I have no clue what's going on.  I do not spy, communicate private information to the other sides or engage in any other nefarious shenanigans detrimental to the overall health of Aces High.

Fact 2:  Other people could switch sides to do bad things, or would other wise engage in behavior that would result in an unhealthy arena.

Therefor I've come to the conclusion that all you other miscreants are the problem and I (and Cactus) should be able to switch whenever I (and Cactus) want to while everyone else can wait 12 hours.

There I have finally solved the issue once and for all.

 :)

I support your well thought out and most wise conclusion.
cactus
80th FS "Headhunters"

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