Author Topic: Snailman - K/D  (Read 5169 times)

Offline Lusche

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Re: Snailman - K/D
« Reply #60 on: July 08, 2012, 05:43:07 PM »
bombers.... :O

Yes, happens every once in a whil. Especially if I do the 6 o clock attack to save the CV  ;)
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Offline MrRiplEy[H]

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Re: Snailman - K/D
« Reply #61 on: July 09, 2012, 01:31:18 AM »
It is not.  It was much higher, well over 300 as I recall.  He did it during beta using an Fw190A-8.  It should be noted that there was an error in the flight model in versions earlier than v1.03 that caused turning to bleed excessive E making it harder to evade BnZ attacks.

Heh yeah I remember that. Coming from warbirds the planes in AH felt like bricks with stubby wings attached. I died a lot just burning out all my E on my trial 2 weeks. :)
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Offline ink

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Re: Snailman - K/D
« Reply #62 on: July 09, 2012, 03:11:22 AM »
Yes.  I've already done it.  It was incredibly boring for the most part, and all I had to do was be in a plane that could run away when I wanted to.

This was probably before your time in these games.

ETA:  Now it's much more enjoyable to stallfight a 51 vs a Spit 16, or like yesterday, try to turnfight vs INK's Ki84.  K/D doesn't mean much when you know what to do if you want a high ratio.  Heck, I mentioned this before, but if there weren't perks, some of us wouldn't even fly back several sectors to land.  We'd just auger and replane like we used to do.

And there's a difference between the guys with 25/1, 50/1, 100/1 K/D ratios and the guys that actually fight without turning tail at the first sign of danger.




you could have nosed down and ran...like 98% of 51 drivers....you stayed and fought and what a great fight it was :salute


Offline Chalenge

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Re: Snailman - K/D
« Reply #63 on: July 09, 2012, 04:13:53 AM »
And yet after you furball for five minutes its old and boring already. People that do it repeatedly over and over really have a low threshold of entertainment. The real challenge is doing what no one really wants to do and thats go after multi-gun platforms up high where the odds are more even and I know it requires patience most of you dont have.

Its really surprising to see the number of bomber pilots that dont have patience too. They climb for an hour but as soon as they meet a tough fight and lose their first one or two planes they bail.

Now thats fun!  :devil

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Offline Ruah

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Re: Snailman - K/D
« Reply #64 on: July 09, 2012, 04:19:45 AM »
There has to be a minimum of sorties or a minimum number of kills to balance it. . . and that is what borkes the K/D - someone who flys into hordes, takes risks, flys a lot, goes against hordes. . .have lower K/D, but high impact.

I keep my eye on it because I know what my average is considering the way I fly, and it is a good measure of how I am doing.

and no, I know very well there are better pilots. . . but i am ok considering my 20 frame rate laptop/ mouse and keyboard game play. . .

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Offline ink

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Re: Snailman - K/D
« Reply #65 on: July 09, 2012, 04:22:08 AM »
And yet after you furball for five minutes its old and boring already. People that do it repeatedly over and over really have a low threshold of entertainment. The real challenge is doing what no one really wants to do and thats go after multi-gun platforms up high where the odds are more even and I know it requires patience most of you dont have.

Its really surprising to see the number of bomber pilots that dont have patience too. They climb for an hour but as soon as they meet a tough fight and lose their first one or two planes they bail.

Now thats fun!  :devil

 :bhead

thats what makes AH so awesome, something for everyone.....I have been flying about 7 years here...same type of sortie 99% of the time....roll to the biggest red dar fight till they are all dead or I am.....still not bored with it.

Offline Lusche

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Re: Snailman - K/D
« Reply #66 on: July 09, 2012, 07:25:04 AM »
There has to be a minimum of sorties or a minimum number of kills to balance it. . . and that is what borkes the K/D - someone who flys into hordes, takes risks, flys a lot, goes against hordes. . .have lower K/D, but high impact.


One alternative method to measure said 'impact' of a certain plane, or in this case: Player in a specific plane, could be to have a look at (K-D) instead of (K/D). I use it in my own arena analyses.
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Offline Ruah

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Re: Snailman - K/D
« Reply #67 on: July 09, 2012, 07:31:15 AM »
yes, you incoporate the usage (X-axis) and your K/D as a whole (Y-axis) which changes the numbers and the look of the scale in a big way. . . and I think this is far more an important indicator then straight K/D which you can mess with by flying very few times.

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Offline Zoney

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Re: Snailman - K/D
« Reply #68 on: July 09, 2012, 11:01:52 AM »
Chalenge, I got the P47N and the FW190A8.  What you got ?

P47N 28.81 / 1

190A8 43 / 0

Actually surprised me to see I have not been killed in an A8 this year.  Only 43 kills though.  I have 697 total kills in the P47N with 27 deaths.
« Last Edit: July 09, 2012, 11:53:40 AM by Zoney »
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Offline Wiley

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Re: Snailman - K/D
« Reply #69 on: July 09, 2012, 11:54:48 AM »
And yet after you furball for five minutes its old and boring already. People that do it repeatedly over and over really have a low threshold of entertainment. The real challenge is doing what no one really wants to do and thats go after multi-gun platforms up high where the odds are more even and I know it requires patience most of you dont have.

Its really surprising to see the number of bomber pilots that dont have patience too. They climb for an hour but as soon as they meet a tough fight and lose their first one or two planes they bail.

Now thats fun!  :devil

 :bhead

This kind of game just fascinates me in how different people get enjoyment from different things.  To me, the full description of flying a bomber is pretty much, 'Climb to alt.  Wait a while.  Press 'O'.  Calibrate your bombsight.  Press secondary fire when the + crosses what you want to blow up.  Press 'O'.  Land.'  Occasionally try to shoot down a plane that comes up to you.  For the way my brain works, that's just not enough fun for me, although I do enjoy the gunning aircraft part of it.

To me, 'Furballing' is ever changing depending on the plane I'm flying, the planes they're flying, how they're coming in, etc etc.  You can never fight in the same furball twice.  Maybe it's because I'm just not that good, but I can't fathom it getting old.

Buff hunting is fun too, because some of those guys are really good at making it tough to get them.  The higher they're flying, generally the more challenge you're in for, and it's fun to try to get them without them getting you.

I look at my K/D mostly out of curiosity, and slightly as a measure of how well I've been doing.  A K/D of 5 can be bad if the vast majority of what I've been doing in a tour is buff hunting.  I can be quite happy with a K/D of 1.5 or 2 if I've been doing a lot of upping into vulch fests.

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Offline Kingpin

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Re: Snailman - K/D
« Reply #70 on: July 09, 2012, 02:01:37 PM »
I look at my K/D mostly out of curiosity, and slightly as a measure of how well I've been doing.  A K/D of 5 can be bad if the vast majority of what I've been doing in a tour is buff hunting.  I can be quite happy with a K/D of 1.5 or 2 if I've been doing a lot of upping into vulch fests.

Agreed.  Seems to me the only thing stats and rankings are good for is comparing yourself to yourself, since how you play does make a difference. 

Any other comparisons are a bit like entering a show-car in a swim meet or submitting a bowl of chili in a beauty pageant.  The criteria for being "good" are really dependent on what you're doing.

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Offline Butcher

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Re: Snailman - K/D
« Reply #71 on: July 09, 2012, 02:05:20 PM »
And yet after you furball for five minutes its old and boring already. People that do it repeatedly over and over really have a low threshold of entertainment. The real challenge is doing what no one really wants to do and thats go after multi-gun platforms up high where the odds are more even and I know it requires patience most of you dont have.

Its really surprising to see the number of bomber pilots that dont have patience too. They climb for an hour but as soon as they meet a tough fight and lose their first one or two planes they bail.

Now thats fun!  :devil

 :bhead

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Offline Debrody

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Re: Snailman - K/D
« Reply #72 on: July 09, 2012, 02:09:55 PM »
Those who DIE in furballs get bored after 5 minutes, live a few times and you master not flying a p51D to pick people all day long.
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Btw, if youre proud of running from every dangerous situation... well, what can i say, other than a sigh. 43/0 in a 190... wow. Once i got like 12/0 in a 262 in 15 mins (maybe under MegaDave in April), but got bored and started TnBing on the deck against multiple jugs and ponies. Guess it wasnt working, got 7 more but had to limp it home bleeding oil from all 2 engines. Landed 19... am i proud? Not so much.
Its no fun for me. I always lose jets due to my stupidness... i wanna turn.
Im more proud of that 8 mins dogfight against Bighorn what i lost. Thats just me.
« Last Edit: July 09, 2012, 02:25:14 PM by Debrody »
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Offline bj229r

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Re: Snailman - K/D
« Reply #73 on: July 09, 2012, 02:10:33 PM »
Chalenge, I got the P47N and the FW190A8.  What you got ?

P47N 28.81 / 1

190A8 43 / 0

Actually surprised me to see I have not been killed in an A8 this year.  Only 43 kills though.  I have 697 total kills in the P47N with 27 deaths.
man, that's impressive, I don't think I've ever even cracked 10:1 in the N, and I've never gotten much past 5 kills per hour
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Offline SPKmes

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Re: Snailman - K/D
« Reply #74 on: July 09, 2012, 02:13:13 PM »
I think I got my K/D upto 2 a few tours ago ...but boy was I bored .... although I enter into unfavorable situations it is always my intention to get home.... I just wish the red guys would understand that and let me play my way  :D

nah I don't .... come get some !!!
« Last Edit: July 09, 2012, 02:19:18 PM by SPKmes »