Author Topic: How HTC decides the hit points of each plane?  (Read 3961 times)

Offline Noir

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How HTC decides the hit points of each plane?
« on: July 08, 2012, 05:02:35 AM »
Why is an A20 much more resistant than a bf110?

Why is a Ki84 much more resistant than a spitfire?

How do you think HTC decides the hit points of each plane?

Discuss  :bolt:
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Offline cobia38

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Re: How HTC decides the hit points of each plane?
« Reply #1 on: July 08, 2012, 06:34:24 AM »


  design/materials of each plane are differant


  Harvesting taters,one  K4 at a time

Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #2 on: July 08, 2012, 07:52:02 AM »

  design/materials of each plane are differant

OK but the resistance of each design and material under gunfire is a bit subjective isn't it?
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Offline titanic3

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Re: How HTC decides the hit points of each plane?
« Reply #3 on: July 08, 2012, 08:03:09 AM »
I would imagine it's based on historical consistencies as well as the plane's design.

B29s and A6Ms catch fire easily, just like most of the historical data and based on design flaws.

A20 is tougher than the 110 because it was designed to hold more stress, it had to haul 8x 500lb bombs around. And I'm sure it had armor added as well, where as the 110 was supposed to be a long range escort at first, so less armor for less weight/more range.

There are some quirks in AH though, 190D's glass radiator, P47N losing their main fuel hit all the time,  etc etc.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Karnak

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Re: How HTC decides the hit points of each plane?
« Reply #4 on: July 08, 2012, 08:24:05 AM »
A note on the Bf110, look at its rear fuselage.  That isn't any larger than, say, a P-51D's.  Look at the A-20G's rear fuselage, much larger and thus a 20mm blowing a chunk out is a proportionately smaller chunk of the structure meaning also less loss of strength.
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Offline FLS

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Re: How HTC decides the hit points of each plane?
« Reply #5 on: July 08, 2012, 09:06:15 AM »
OK but the resistance of each design and material under gunfire is a bit subjective isn't it?

The perception of differences in damage is a bit subjective unless you've collated data you'd like to share.

Offline Karnak

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Re: How HTC decides the hit points of each plane?
« Reply #6 on: July 08, 2012, 09:13:53 AM »
From testing done long ago:

Hispano Mk II hits required to remove the tail:

B-17G: 17
Lancaster Mk III: 14
Mosquito Mk VI: 3
Bf110G-2: 2
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Offline FLS

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Re: How HTC decides the hit points of each plane?
« Reply #7 on: July 08, 2012, 09:42:45 AM »
Thanks Karnak. The complaints seem to come more from the less rigorously controlled main arena damage results.

As I recall improved damage modeling is high on Hitech's to do list.

Offline titanic3

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Re: How HTC decides the hit points of each plane?
« Reply #8 on: July 08, 2012, 09:45:54 AM »
Thanks Karnak. The complaints seem to come more from the less rigorously controlled main arena damage results.

As I recall improved damage modeling is high on Hitech's to do list.

Start with the flaps....it's stupid how it's gone yet the game think it's "stuck".

  the game is concentrated on combat, not on shaking the screen.

semp

Offline FLS

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Re: How HTC decides the hit points of each plane?
« Reply #9 on: July 08, 2012, 09:57:36 AM »
Start with the flaps....it's stupid how it's gone yet the game think it's "stuck".

Maybe you have that backwards, it's stuck but it looks like it's gone. I expect in the future we may see both conditions as damage options.

Offline titanic3

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Re: How HTC decides the hit points of each plane?
« Reply #10 on: July 08, 2012, 10:25:59 AM »
Maybe you have that backwards, it's stuck but it looks like it's gone. I expect in the future we may see both conditions as damage options.

Same difference?  :noid

  the game is concentrated on combat, not on shaking the screen.

semp

Offline FLS

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Re: How HTC decides the hit points of each plane?
« Reply #11 on: July 08, 2012, 10:56:14 AM »
Same difference?  :noid

Equally confusing.  :lol

Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #12 on: July 08, 2012, 01:44:32 PM »
From testing done long ago:

Hispano Mk II hits required to remove the tail:

B-17G: 17
Lancaster Mk III: 14
Mosquito Mk VI: 3
Bf110G-2: 2

damn, it takes 8.5 time more ammo to remove the tail on a B17 than on a 110?  :huh That ratio is confusing
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Offline titanic3

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Re: How HTC decides the hit points of each plane?
« Reply #13 on: July 08, 2012, 01:57:13 PM »
It only take one through the cockpit.  :banana:

Cockpit and wingtips. Cockpit and wingtips....cockpit...and...w ingtips. :old:

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Acidrain

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Re: How HTC decides the hit points of each plane?
« Reply #14 on: July 09, 2012, 08:22:28 AM »
From testing done long ago:

Hispano Mk II hits required to remove the tail:

B-17G: 17
Lancaster Mk III: 14
Mosquito Mk VI: 3
Bf110G-2: 2
This had to be before they took the Nerfbat to the Hispano...I'd like to see this repeated now.


the 110 seems to have been built with wings that are perforated at the fuselage for easy removal in AH