Author Topic: Armor / Damage Points for Aircraft  (Read 2286 times)

Offline Pand

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Armor / Damage Points for Aircraft
« on: July 10, 2012, 02:06:35 AM »
Similar to viewing vehicle armor information in the hangar, it would be interesting to see the defensive statistics (numbers) for each area (labeled) of each aircraft (and/or 'potential' random damage of hitting a particular area).  Doesn't necessarily have to be in game.  

Example of Locations and Damage Required for Plane X
Engine (to Oil)
Engine (to Stop)
Pilot
Front Fuselage
Radiator
Middle Fuselage
Wing Root
Guns
Flaps
Wing Tip
Fuel Tanks
Ailerons
Rear Fuselage
Horizontal Stabilizer
Elevators
Vertical Stabilizer
Rudder



Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline Noir

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Re: Armor / Damage Points for Aircraft
« Reply #1 on: July 10, 2012, 03:06:38 AM »
completely +1
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Offline guncrasher

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Re: Armor / Damage Points for Aircraft
« Reply #2 on: July 10, 2012, 03:22:11 AM »
it seems like a lot of work for something that wont be useful.  if you still dont know how much ammo it takes to give a pw then...


semp
you dont want me to ho, dont point your plane at me.

Offline Butcher

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Re: Armor / Damage Points for Aircraft
« Reply #3 on: July 10, 2012, 05:45:04 AM »
I want to believe every aircraft has some sort of hit point # in which it requires a certain amount to be damaged. Some aircraft seem to have an odd setup being they lose parts far quicker then other aircrafts.

JG 52

Offline Noir

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Re: Armor / Damage Points for Aircraft
« Reply #4 on: July 10, 2012, 06:38:20 AM »
its doesn't have to be a detailed schematics, just a raw list of the parts and value wwould do the trick  :)
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Offline TDeacon

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Re: Armor / Damage Points for Aircraft
« Reply #5 on: July 10, 2012, 09:14:35 AM »
-1

Why?

MH

Offline titanic3

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Re: Armor / Damage Points for Aircraft
« Reply #6 on: July 10, 2012, 09:39:59 AM »

  the game is concentrated on combat, not on shaking the screen.

semp

Offline earl1937

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Re: Armor / Damage Points for Aircraft
« Reply #7 on: July 10, 2012, 11:05:47 AM »
Similar to viewing vehicle armor information in the hangar, it would be interesting to see the defensive statistics (numbers) for each area (labeled) of each aircraft (and/or 'potential' random damage of hitting a particular area).  Doesn't necessarily have to be in game.  

Example of Locations and Damage Required for Plane X
Engine (to Oil)
Engine (to Stop)
Pilot
Front Fuselage
Radiator
Middle Fuselage
Wing Root
Guns
Flaps
Wing Tip
Fuel Tanks
Ailerons
Rear Fuselage
Horizontal Stabilizer
Elevators
Vertical Stabilizer
Rudder


(Image removed from quote.)
:airplane: ++1. It would certainly identify the "weak" points in each aircraft. Might make someone change where they are aiming!
Blue Skies and wind at my back and wish that for all!!!

Offline guncrasher

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Re: Armor / Damage Points for Aircraft
« Reply #8 on: July 10, 2012, 11:22:55 AM »
:airplane: ++1. It would certainly identify the "weak" points in each aircraft. Might make someone change where they are aiming!

the weak points of any airplane are just off the top of my head, the pilot and wing root.  always aim for one or the other.

semp
you dont want me to ho, dont point your plane at me.

Offline Noir

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Re: Armor / Damage Points for Aircraft
« Reply #9 on: July 10, 2012, 11:26:56 AM »
the weak points of any airplane are just off the top of my head, the pilot and wing root.  always aim for one or the other.

semp

lancasters, yaks, ki84's for example have very strong wing roots.

What we are asking for is a complete list, not hints
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Offline guncrasher

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Re: Armor / Damage Points for Aircraft
« Reply #10 on: July 10, 2012, 11:39:11 AM »
lancasters, yaks, ki84's for example have very strong wing roots.

What we are asking for is a complete list, not hints

think about it all that work to post it.  when will you use all that info and can you memorize it for every single airplane?  in addition you have to add the variables, in which case will be your aim and what bullets you are using. 

for example let's say the tail in x plane will come off if you put 30 .50 bullets into it.  are you really going to count the bullets?  is there a way to even see the amount of damage you are causing to an airplane and to which parts of an airplane you are actually hitting and how many rounds you are putting into it?




semp
you dont want me to ho, dont point your plane at me.

Offline titanic3

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Re: Armor / Damage Points for Aircraft
« Reply #11 on: July 10, 2012, 11:43:20 AM »
think about it all that work to post it.  when will you use all that info and can you memorize it for every single airplane?  in addition you have to add the variables, in which case will be your aim and what bullets you are using. 

for example let's say the tail in x plane will come off if you put 30 .50 bullets into it.  are you really going to count the bullets?  is there a way to even see the amount of damage you are causing to an airplane and to which parts of an airplane you are actually hitting and how many rounds you are putting into it?




semp

 :headscratch: Not really that hard to remember a particular weak spot on a plane, maybe after 2 months of gameplay you should remember everything. No one is going to count out the bullets that hit a particular part of a plane. They just need to know what's the best spot to aim is.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Pand

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Re: Armor / Damage Points for Aircraft
« Reply #12 on: July 10, 2012, 11:54:43 AM »
:airplane: ++1. It would certainly identify the "weak" points in each aircraft. Might make someone change where they are aiming!
You hit it right on the head ET!  This data can then be used with a bit of math to see how long I've got to hold the trigger down to damage/destroy that particular area of the aircraft (and save some ammo!).  http://www.horizonx.org/pand/?page_id=587

think about it all that work to post it. 
I imagine if it is too much work then HTC will chime in and let us know.  Depending on how they have it written, it could be a simple 5 minute script to export the data.

:headscratch: Not really that hard to remember a particular weak spot on a plane, maybe after 2 months of gameplay you should remember everything.
Would this put anyone out in some way if HTC provided this detail?  It appears that there are people arguing that it should not be made available.  The data is already coded into the game, all they would need to do is extract it.  They have already done this for vehicles, why is asking the same for aircraft not a valid wish?



Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline titanic3

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Re: Armor / Damage Points for Aircraft
« Reply #13 on: July 10, 2012, 12:17:41 PM »

Would this put anyone out in some way if HTC provided this detail?  It appears that there are people arguing that it should not be made available.  The data is already coded into the game, all they would need to do is extract it.  They have already done this for vehicles, why is asking the same for aircraft not a valid wish?




I think you read me wrong, I +1 for this wish. I was just commenting on

think about it all that work to post it.  when will you use all that info and can you memorize it for every single airplane?  in addition you have to add the variables, in which case will be your aim and what bullets you are using. 




  the game is concentrated on combat, not on shaking the screen.

semp

Offline Wiley

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Re: Armor / Damage Points for Aircraft
« Reply #14 on: July 10, 2012, 12:19:36 PM »
Sure, why not?  I don't particularly see it as making a huge difference, but I guess all information is useful in some way.  I wouldn't stop aiming for wingroots or engine/cockpits, but some people might.

The only problem I can see with releasing it is, if people start going over it with a fine tooth comb, it would more than likely turn into, 'Why does Plane X's tail have this many hit points while the Plane Y's has this many?!  I demand justification for every number on this table!  My favorite plane's numbers aren't the highest!  Conspiracy!!!'

You know it'd happen.  :noid

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11