Author Topic: Artillery  (Read 2449 times)

Offline Chalenge

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Re: Artillery
« Reply #75 on: July 17, 2012, 04:43:34 AM »
Of course the easiest thing to do is find the range by shooting the radar first but if you do that then the Storch hangar can spawn a Storch and see where you are. If I am able to hit the base of the radar then anything on the field has a known range from my position. It doesnt matter where I am on the map relative to the field as long as I have the range (level elevation requires being closer than elevation advantage does). My second target is usually the Fighter hangar then the 88s and then manned guns. I think I once killed six Storch when the same guy kept trying to come up. I didnt even know he was there because I was well out of range to see him and the rounds were already down range when he tried to spawn. Didnt have any trouble getting supps brought to me either although the question "Your where?" was pretty common. Great fun!
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Offline Mano

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Re: Artillery
« Reply #76 on: July 17, 2012, 05:41:06 PM »
Simple player interface is preferable.

Player types in dot command: .spot "direction" "yards".  Direction 0 to 360 like a Compass heading.
Yards would depend on how far the nearest base capable of arty is located and a range of 500 to 5000 yards from the players location.
After it hits. player can call in a correct "direction" "yards" relative to his original spot.
He could walk the shot forward, left, or right, ect. until it reaches the desired location.
Then he could call in a barrage where the shells will start to come in. Twenty to twenty five shells will hit around the
Desired location. A nice feature would be if the player could call in another barge w/o going through the spot and correct dot commands.


Good idea.....call in arty with a storch.
Certain gv's like jeeps,m-3's, That carry supplies would make good candidates. The M-8 would be a candidate as well since it is used for recon.

<S>
mano
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Offline Tank-Ace

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Re: Artillery
« Reply #77 on: July 17, 2012, 11:14:44 PM »
Again, you'd have a stroke if you playing (you weren't born yet) AW when HiTech was because he could sit in any part of any sector and hit anything with a single round with pinpoint accuracy within that sector.  It was funny seeing the whines from people he was vulching by killing them a half sector away with his T-34.  He was able to hit the fuel tanks, ammo bunker, tower and maintenance hangers with no problems.

ack-ack

Same style of sights we have in AH  :huh?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Ack-Ack

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Re: Artillery
« Reply #78 on: July 18, 2012, 01:11:11 AM »
Kind of similar in that it also had range markers but that was it. 

ack-ack
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Offline Chalenge

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Re: Artillery
« Reply #79 on: July 18, 2012, 02:14:51 AM »
You have a screenshot ack-ack? I would like to see those sights if possible.
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Offline Ack-Ack

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Re: Artillery
« Reply #80 on: July 18, 2012, 02:56:19 PM »
You have a screenshot ack-ack? I would like to see those sights if possible.

I don't have any screenshots left over from my AW days unfortunately.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline TDeacon

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Re: Artillery
« Reply #81 on: July 18, 2012, 10:50:32 PM »
I still have Air Warrior installed on my Amiga 3000...

MH

Offline Mitsu

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Re: Artillery
« Reply #82 on: July 25, 2012, 11:47:44 PM »
Artillery feature would be fun.
I want to fire it as with naval gun target system of Aces High.