Author Topic: New Main Arena Maps  (Read 3541 times)

Offline Greebo

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Re: New Main Arena Maps
« Reply #15 on: July 20, 2012, 01:47:44 AM »
Skuzzy says the only thing regarding SP placement on an MA terrain that is a definite no no is if a player could spawn within range of an auto ack. The range of the light AA in AH is about 2.7K yards or just over 1.5 miles. So the nearest edge of a SP would have to be at least that distance from the nearest AA gun on a field or town. I will probably play safe and put at least a 2 mile gap between the edge of a field and the edge of any SPs.

I can see why you want the SPs clustered, my original thinking on this was to space them out to avoid spawn camping. But I guess a lot of GV fighting involves camping anyway, so all I am doing is increasing the ratio of travel time to fighting time by doing that.

I will rearrange the SPs to cluster them and move them closer to the fields where it is practical to do so. This will take a while as there are over 200 of them on the map but I'll let you know when it is done and uploaded again.

BTW what are the typical and maximum engagement ranges for GVs in AH, assuming no ground clutter gets in the way?


Offline TDeacon

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Re: New Main Arena Maps
« Reply #16 on: July 20, 2012, 08:12:56 AM »
Skuzzy says the only thing regarding SP placement on an MA terrain that is a definite no no is if a player could spawn within range of an auto ack. The range of the light AA in AH is about 2.7K yards or just over 1.5 miles. So the nearest edge of a SP would have to be at least that distance from the nearest AA gun on a field or town. I will probably play safe and put at least a 2 mile gap between the edge of a field and the edge of any SPs.

I can see why you want the SPs clustered, my original thinking on this was to space them out to avoid spawn camping. But I guess a lot of GV fighting involves camping anyway, so all I am doing is increasing the ratio of travel time to fighting time by doing that.

I will rearrange the SPs to cluster them and move them closer to the fields where it is practical to do so. This will take a while as there are over 200 of them on the map but I'll let you know when it is done and uploaded again.

BTW what are the typical and maximum engagement ranges for GVs in AH, assuming no ground clutter gets in the way?

My initial answer is to space the spawn point a distance from the base such that it is just outside the range at which the base flashes.  Place the adjacent opposing spawn points 3 miles (5280 yards) apart.  

I could get you a better answer if I could measure my favorite base layout, but I can’t find the map.  Perhaps you know it; it has a country in the west, north and south separated by waterways, is quite large, and most of the vBases are connected in “chains”.  

Questions:
1)   What is the radius of the radar rings?
2)   What is the radius at which one triggers base flashing?
3)   What is the name of the map I attempt to describe above?

MH
« Last Edit: July 20, 2012, 10:09:13 AM by TDeacon »

Offline kvuo75

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Re: New Main Arena Maps
« Reply #17 on: July 20, 2012, 08:57:28 AM »
3)   What is the name of the map I attempt to describe above?

MH


compello
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Offline TDeacon

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Re: New Main Arena Maps
« Reply #18 on: July 20, 2012, 09:41:10 AM »
(Follow up to my response to Greebo)

Yes, it's Compello.  V166 on Compello has a very nice layout.  I just did a crude measurement, and it looks like the 2 spawn points are about 2.5 miles apart.  Also note that Compello has the chained vBases.

MH

Offline shiv

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Re: New Main Arena Maps
« Reply #19 on: July 20, 2012, 09:43:42 AM »

Questions:
1)   What is the radius of the radar rings?
2)   What is the radius at which one triggers base flashing?

1 - 24 miles
2 - 12 miles

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Offline TDeacon

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Re: New Main Arena Maps
« Reply #20 on: July 20, 2012, 09:47:03 AM »
1 - 24 miles
2 - 12 miles

The 12-mile figure doesn't sound right for GVs triggering the flash ...  I remember it as being much less. 

MH

Offline Lusche

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Re: New Main Arena Maps
« Reply #21 on: July 20, 2012, 09:49:08 AM »
Questions:
1)   What is the radius of the radar rings?
2)   What is the radius at which one triggers base flashing?


1) 20 miles in EW and MW, 12 miles in LW
2) 12 miles for planes, 3 miles for vehicles

You can always look up the settings in any arena, all ranges are given in feet.

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Offline caldera

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Re: New Main Arena Maps
« Reply #22 on: July 20, 2012, 10:02:02 AM »
Quote
I will rearrange the SPs to cluster them and move them closer to the fields where it is practical to do so.

I hope you mean the towns, not the fields.  Please put the spawns on the side of town opposite the field, thank you. 
The tankers are already coddled with the short icons, please don't make it easy for them to camp airfields.
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Offline TDeacon

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Re: New Main Arena Maps
« Reply #23 on: July 20, 2012, 10:15:59 AM »
I hope you mean the towns, not the fields.  Please put the spawns on the side of town opposite the field, thank you.  
The tankers are already coddled with the short icons, please don't make it easy for them to camp airfields.

I think he meant that he would cluster (about 3 miles apart) 2 opposing spawn points meeting at that field, instead of having thw 2 spawn points be on opposite sides of the field.  This facilitates GV fights, and has no particular effect on the ability of GVs to reach a base.  I agree with you that there is no need to put spawns too close to air fields or air field towns.  I would prefer paired spawn points 3 miles apart on the same side of vBases or air bases (per above), and have the pair of spawn points about 4 miles from the vBase (just outside of flashing range).  I have no opinion as to how far they should be from air bases or air base towns.  

MH

Offline shiv

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Re: New Main Arena Maps
« Reply #24 on: July 20, 2012, 10:18:06 AM »
The 12-mile figure doesn't sound right for GVs triggering the flash ...  I remember it as being much less. 

MH

Oh, that's right. There are GVs in this game.
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Offline Greebo

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Re: New Main Arena Maps
« Reply #25 on: July 20, 2012, 11:00:18 AM »
Currently my SPs are 3.5 miles from the centre of any base or town. If you don't need them closer I can leave them at that then.

I was thinking of putting the clustered SPs a lot closer together than 3 miles. That was why I was asking about the typical and maximum ranges GVs engage each other at in AH. I'd like to keep them at least far enough apart that you could not kill a GV on one SP from an adjacent one, given a clear line of sight.

Offline TDeacon

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Re: New Main Arena Maps
« Reply #26 on: July 20, 2012, 11:23:54 AM »
Currently my SPs are 3.5 miles from the centre of any base or town. If you don't need them closer I can leave them at that then.

I was thinking of putting the clustered SPs a lot closer together than 3 miles. That was why I was asking about the typical and maximum ranges GVs engage each other at in AH. I'd like to keep them at least far enough apart that you could not kill a GV on one SP from an adjacent one, given a clear line of sight.

An AH King Tiger has a sight reticle graduated out to 5K.  I can hit stationary vehicle targets at least out to 4K with an AH "Panzer" (Pkfw IV) if on a hill so I can spot "overs" and "shorts".  I think 3 miles (5280 yards) between the opposing spawn points is fine.  I suppose you could do 2.5 as in Compello V166 if there are adequate sight blocks (trees/hills/ridges/etc.) between the 2 spawns.  You want to give the newly-spawned GV a chance to maneuver a bit before engaging.  If driving at 20 mph, you can travel a mile in 3 minutes, and the actual battle will be closer than the opposing spawn point, as GVs typically move forward to contact.

MH
« Last Edit: July 20, 2012, 11:37:01 AM by TDeacon »

Offline DarkHawk

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Re: New Main Arena Maps
« Reply #27 on: July 20, 2012, 12:15:20 PM »
Greebo
Great work, will be a GV's paradice, Love the layout.
Hope it get out soon
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Offline Greebo

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Re: New Main Arena Maps
« Reply #28 on: July 20, 2012, 02:28:55 PM »
Having had a look at my map in more detail, I'm going to go with a 2.5 mile spacing for SPs and stick with 3.5 miles minimum to town or field, centre to centre. I will put higher land between the SPs so there is no line of sight between them.

Offline Skull_001

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Re: New Main Arena Maps
« Reply #29 on: July 20, 2012, 08:47:32 PM »
See i dont care so much about having NEW maps as using a VARIETY!!
7 days on Trinity is too long.
Have a larger variety of maps. Imagine some of the SEA maps in Main arena. So we could fly over PH. Or some thing. We do have ALOT of maps but it seems like we're ALWAYS flying over the same few...
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