It just occurred to me that the high mountains on Trinity serve an additional useful purpose (besides protecting certain GV bases that is).
Consider that typically AH air combat tends to favor low altitude aircraft, like the La-7. That’s because on most maps, you can always dive to the deck. However, over the Trinity mountains, you can’t do this; either you hit a mountain, or you dive into relatively narrow valley and are trapped. So, the net effect is that a portion of the Trinity map forces you to stay high, and allows those aircraft which work better at high altitudes to use at least some of their capability. Perhaps this terrain pattern should therefore be extended into other maps.
What's absurd and counterproductive is the height of the mountains over their surroundings, not the absolute altitude. You'd have to go to Mars to find anything like the Trinity mountains because there's certainly nothing like them above water on this planet. Mt. Everest is at best 15,000 feet or so above its surroundings (because it sits on a plateau that's much higher than sea level.) Some of the Trinity mountains are 30,000 feet or more above their surroundings. Some of them are upwards of 40,000 feet in absolute altitude. Given that almost all the surrounding air bases are under 3k this means ridiculous climbs to fight over the mountains, which is why no one does it.
A map that was better for high-altitude planes would be great, but Trinity ain't it. The way to do it would be to make the base level of the map, or at least part of the map, 10,000 feet, with bases between 10k and 13k, and then put 10-15k mountains on top of that. Planes would be fighting at 20k without having to climb 20k to get there. Diving to the deck would still leave low-alt specialist planes gasping for breath at 10-12k.
Yes, it would be unrealistic on the surface since there was no air war over Tibet, but what you'd get would be a hard floor in place of considerations in the real war that are absent from this game and that pushed aerial combat higher than there's any real reason for it to go in AH.
Or, as Snailman alluded to, you could put strats
that are worth hitting 200 miles behind the line. It would be awesome to see formations of 60 or more B-17s plus escorts on deep penetration raids at 25k, but the way the game is now there's no reward for doing so other than the pure fun of it.