Back when we were limited to small maps I thought about building a map based on Trinity sort of like someone built SmPizza loosely based on the original Pizza.
I never got further than the rough idea below. Darker is higher, light green is approximately sea level. Gray are canyons. Red seperates countries. GV bases are red and connected by spawns and airfields are in black. Note the mountain ranges run through the middle of each country. Also note the high airfields in the back to let bombers get to alt.
Maybe someone who knows how to make maps could do this one.
(Image removed from quote.)
You could try it out yourself. It is not difficult, but is a ton of work.
My map (called PITA) has been dormant for well over a year. Skuzzy told me there are too many fields and they are too close. There is still some elevation fine tuning and the entire texture terrain to do. Now all the bases have to be redone as well. There are going to be features on this map (if it ever gets done) that will be quite different than most of the maps we have. Here is the general layout and a shot of one base:
There will be a broad initial front line, in addition to the coastline; which is intended to give more options and spread out the fight.
The tallest elevation on the entire map is 5,000 feet, with bases anywhere from 0k to 5k. Another thing is there will be many more spawn points than other maps. And canyons. Good luck finding a stretch of flat ground that isn't a beach head or ocean.
The thing that has stalled my progress (other than having to re-do all the bases) is how quickly the small maps are whisked out of the rotation. To spend hundreds of hours pointing and clicking every elevation and terrain tile, only to not be able to play on my map because the base rollers reset it while I was at work... that is a frustrating possibility. It is doubtful that I ever missed a chance to play on Trinity before it got reset.