Author Topic: PERK BONUS IDEA  (Read 1180 times)

Offline fbabob

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PERK BONUS IDEA
« on: August 09, 2012, 04:06:55 PM »
   :airplane: AM sure I'll get all kinds of smart A** replies to this. But my Idea is this, since we have a major problem with any given two countries ganging up on the other. How if HTC established a monthly perk bonus, (50 to 75 points)to the country that has the most map wins in one months time.  For a player to qualify for said bonus, they would have had to fly with said country, x amount of hours ( 96 to 106). My thinking is it would help get back to the original idea of the game play. ( which has been lost on a lot of players) and may help deter the mass two country rapping's that occurs way to often. and maybe eliminate some of the stale mate maps.   Just a thought  ;)

Offline The Fugitive

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Re: PERK BONUS IDEA
« Reply #1 on: August 09, 2012, 04:16:54 PM »
   :airplane: AM sure I'll get all kinds of smart A** replies to this. But my Idea is this, since we have a major problem with any given two countries ganging up on the other. How if HTC established a monthly perk bonus, (50 to 75 points)to the country that has the most map wins in one months time.  For a player to qualify for said bonus, they would have had to fly with said country, x amount of hours ( 96 to 106). My thinking is it would help get back to the original idea of the game play. ( which has been lost on a lot of players) and may help deter the mass two country rapping's that occurs way to often. and maybe eliminate some of the stale mate maps.   Just a thought  ;)

Oh mighty historian that you are, what pray tell was the original idea of the game?  :headscratch:

Offline ink

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Re: PERK BONUS IDEA
« Reply #2 on: August 09, 2012, 04:19:26 PM »
Oh mighty historian that you are, what pray tell was the original idea of the game?  :headscratch:


 :rofl was gonna ask the same thing

Offline morfiend

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Re: PERK BONUS IDEA
« Reply #3 on: August 09, 2012, 04:59:17 PM »
Oh mighty historian that you are, what pray tell was the original idea of the game?  :headscratch:

  Hmmm,wasnt it for 2 countries to gang up on 1.... :noid







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Offline JunkyII

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Re: PERK BONUS IDEA
« Reply #4 on: August 09, 2012, 05:02:41 PM »
I are confused!!!
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Offline Shuffler

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Re: PERK BONUS IDEA
« Reply #5 on: August 09, 2012, 05:11:04 PM »
   :airplane: AM sure I'll get all kinds of smart A** replies to this. But my Idea is this, since we have a major problem with any given two countries ganging up on the other. How if HTC established a monthly perk bonus, (50 to 75 points)to the country that has the most map wins in one months time.  For a player to qualify for said bonus, they would have had to fly with said country, x amount of hours ( 96 to 106). My thinking is it would help get back to the original idea of the game play. ( which has been lost on a lot of players) and may help deter the mass two country rapping's that occurs way to often. and maybe eliminate some of the stale mate maps.   Just a thought  ;)

The original idea was to fight... not capture bases.
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Offline ink

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Re: PERK BONUS IDEA
« Reply #6 on: August 09, 2012, 05:18:35 PM »
The original idea was to fight... not capture bases.


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Offline Rino

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Re: PERK BONUS IDEA
« Reply #7 on: August 09, 2012, 06:58:53 PM »
     96 to 106 hours a month?  Well those are perks I'll never need to worry about  :rolleyes: :D
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Offline guncrasher

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Re: PERK BONUS IDEA
« Reply #8 on: August 09, 2012, 07:52:57 PM »
that's 20 to 25 hours a week.  I am cool with that.  midway does about that many in one day and he's on my squad  :banana: :banana: :banana: :banana:.


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Offline Rino

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Re: PERK BONUS IDEA
« Reply #9 on: August 09, 2012, 08:19:33 PM »
     Good for you, I'm on disability and I still don't have that kind of free time  :joystick:
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Offline RedBull1

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Re: PERK BONUS IDEA
« Reply #10 on: August 09, 2012, 08:27:29 PM »
Hey guys..whats going on in this thread?



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Offline fbabob

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Re: PERK BONUS IDEA
« Reply #11 on: August 09, 2012, 11:51:28 PM »
 :old: If you look in the help arena, you will find Aces High Objective. Click on this link and it will take you to Game play


« Last Edit: August 10, 2012, 12:16:43 AM by fbabob »

Offline icepac

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Re: PERK BONUS IDEA
« Reply #12 on: August 10, 2012, 08:43:04 AM »
The original idea was to fight... not capture bases.

You can't fight if you have no fields to take off from but.......aces high has shielded us from that horrible fate to the point that you can look at the map and not really tell who is about to win the war.

At the other sims I fly, the reset isn't triggered until the losing side has only one base left.

Those settings have contributed to some epic comebacks and battles people still talk about years later.

Too bad because I really liked it.

Offline Noir

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Re: PERK BONUS IDEA
« Reply #13 on: August 10, 2012, 08:50:22 AM »
I don't think perks are a motivation for anything...most players have more than they can spend.
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Offline ImADot

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Re: PERK BONUS IDEA
« Reply #14 on: August 10, 2012, 09:25:09 AM »
The original idea of gameplay is combat using WWII equipment. Base captures is just one mechanism HTC added to create combat (something which has been lost on a lot of players).

You already have to be on the "winning" side for 12 hours to get the "win the war" perkies. This happens for every player within those parameters every time a map is reset, whether they are online at the time or not. Players could potentially get more than 50-75 perks this way each month, so why is this "perk bonus idea" any incentive to solve the OP's "problem"?
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