Author Topic: change to strats?  (Read 9907 times)

Offline Butcher

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Re: change to strats?
« Reply #120 on: August 31, 2012, 05:27:30 PM »
163s are 50 perks with limited ammo and very limited fuel -  in the right hands its by far the most dangerous aircraft for 3 sectors. Given 1% of pilots can actually manage to fly it let alone get a kill.

I think the perks are just fine for it, one wrong move it becomes an unguided lawn dart from 30k or it runs out of gas in the process of flying.



JG 52

Offline Scherf

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Re: change to strats?
« Reply #121 on: August 31, 2012, 05:31:28 PM »
NOE lancs ib HQs? that's not gamey dweeb BS, that's a gold-plated invitation for a Mossie VI patrol! Or even the 410 with the beeeeeg honking cannon! Yessssssssssssssss!
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Volron

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Re: change to strats?
« Reply #122 on: August 31, 2012, 06:25:42 PM »
oh ya, I see what you mean this.....

(Image removed from quote.)

Looks exactly like Aces High spit dash looks like. It was hard for me to believe that this is a screen shot from Air Warrior.

And this 190 D9.....

(Image removed from quote.)

spitting image of ours in Aces High.

and the 3D....

(Image removed from quote.)

spot on!


I think you need to do a bit of research BEFORE you start spouting off. You won't look so silly.



Fugi, didn't you mean RETARDED? :headscratch:

Regardless, anyone arguing with 1Eagle WILL accomplish a LOT more if ye all pissed into the wind. :)
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HiTech
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Offline 1Eagle

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Re: change to strats?
« Reply #123 on: August 31, 2012, 11:45:50 PM »
I never worked for Kesmei. Nothing in AH has any code in any way from AW.No art work was ever used, or even looked at to build AH. I wrote an entire different product (Warbirds) and created a different company in between playing AW and writing AH.


HiTech

I'll take you at your word on that. I find it very hard to believe (or even understand), but if you're going to claim it then I'll take your word on it.

But this was never the point of my post, the point is the change is taking out the resupply part of the game. Some players like to do it for a number of different reasons, including for newer players its something they can do to help their team even when they dont yet have pilot skills to make much of a difference. I think its a huge mistake and it does make me very angry that you are just taking it out.

So.. can you at least post the old version in its own "Classic Arena" so those of us that don't like these kinds of changes can still play the game we have enjoyed?

Joe

Offline Midway

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Re: change to strats?
« Reply #124 on: August 31, 2012, 11:53:37 PM »
I'll take you at your word on that. I find it very hard to believe (or even understand), but if you're going to claim it then I'll take your word on it.

But this was never the point of my post, the point is the change is taking out the resupply part of the game. Some players like to do it for a number of different reasons, including for newer players its something they can do to help their team even when they dont yet have pilot skills to make much of a difference. I think its a huge mistake and it does make me very angry that you are just taking it out.

So.. can you at least post the old version in its own "Classic Arena" so those of us that don't like these kinds of changes can still play the game we have enjoyed?

Joe

I don't get what you are saying.  The resupply aspects are still in the game.  With the latest changes, resupply runs can bring towns back up, ords, radar and guns back up.  Even HQ and factories can be resupplied.  You also earn perks when resupplying.

Do you play the game?  If so, try a few supply runs and see if they work. :aok


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Offline Raga

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Re: change to strats?
« Reply #125 on: August 31, 2012, 11:54:28 PM »
I miss trains, a lot, they were fun to shoot.


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Offline Midway

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Re: change to strats?
« Reply #126 on: September 01, 2012, 12:05:21 AM »
I miss trains, a lot, they were fun to shoot.


<S>

Raga54

Trains are near HQ and strats still.  I have also found trains in other areas of some maps, but we do have less now.  I like them too and wish we had a few more... Maybe have one out of five fields be supplied with trains instead of convoys would be good.  Not too many, but enough to find them easily.
« Last Edit: September 01, 2012, 01:06:13 AM by Midway »


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Offline 1Eagle

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Re: change to strats?
« Reply #127 on: September 01, 2012, 12:06:51 AM »
I don't get what you are saying.  The resupply aspects are still in the game.  With the latest changes, resupply runs can bring towns back up, ords, radar and guns back up.  Even HQ and factories can be resupplied.  You also earn perks when resupplying.

Do you play the game?  If so, try a few supply runs and see if they work. :aok

Heres the Scoop:  3 times right after the change went in... delivering supply to an airbase that is not only in flames... its smokin. We all know what the smoke means. I get this message: something like "No buildings were resupplied".  3 times.... nothing supplied, no perks. Doesn't work.  It now only requires 1 box to resupply everything at once. If anyone drops supply nobody else is going to resupply anything and no perks for the effort.

If bases are going to just pop up automatically in 30 minutes... really... why bother with resupply? Better to just try get aircap on town and wait for base to pop back up again. Resupply isn't needed anymore... except remote bases where flying them in on C47 is the only way (and i'm an expert on dropping them from the air, if you can believe that, got it down to a science... drop em right on the runway.). Havent done any air drops since coming back though.

That and the long range bomber pilots, and i'm mostly a bomber pilot, how does it make sense to do stuff like long range high alt bomb raids (more realistic) when the base is gonna pop back up long before you even get landed?  This is not the same game at all now.

Offline Midway

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Re: change to strats?
« Reply #128 on: September 01, 2012, 12:25:25 AM »
Heres the Scoop:  3 times right after the change went in... delivering supply to an airbase that is not only in flames... its smokin. We all know what the smoke means. I get this message: something like "No buildings were resupplied".  3 times.... nothing supplied, no perks. Doesn't work.  It now only requires 1 box to resupply everything at once. If anyone drops supply nobody else is going to resupply anything and no perks for the effort.

If bases are going to just pop up automatically in 30 minutes... really... why bother with resupply? Better to just try get aircap on town and wait for base to pop back up again. Resupply isn't needed anymore... except remote bases where flying them in on C47 is the only way (and i'm an expert on dropping them from the air, if you can believe that, got it down to a science... drop em right on the runway.). Havent done any air drops since coming back though.

That and the long range bomber pilots, and i'm mostly a bomber pilot, how does it make sense to do stuff like long range high alt bomb raids (more realistic) when the base is gonna pop back up long before you even get landed?  This is not the same game at all now.

Hangars were never able to be resupplied.  

It takes at least three boxes of field supplies to bring a town back up.  Before you couldn't resup town buildings at all.

If resupplyable objects have been down for a while, it may only take one supply run to get them back up.  Worked like this before also.  The change is that you can now check how long before an object is back up by using the .dt command.   So, you can resup fields that need them and not waste time on a field that's been down a while and is about to come back up anyway.

Towns will only pop in 30 minutes if the city is up 100%.  There is now a strong incentive for bombers to take the city down extending town down times up to 2 and 1/2 hours.  Resups are crucial then.  Similar situation with factories and their related field objects.

Read the details of how this works. There is a summary and detail link on the home page.

I see all the recent changes as nothing but improvements.  Resups are just as, if not more, important than before.  Bombing runs to strats and HQ now make a lasting strong impact on the game and are worth the time and effort.  The damage you do to strat targets are highly likely to still be in place well after you land a long range bombing run.

Even knocking out road convoys, trains, and barges make a noticeable, measurable difference by extending down times of objects.

It's all good and better now from what I can tell.  It's more like a real strategic war than before.

Get a few bombers up and destroy the city and damage some of the factories.  This will extend down times of field and town objects materially.

When you pork ords and radar at a town, kill the convoy or barges as well, extending the impact of your porking.

Camp a truck convoy route and don't let any trucks pass and you'll continually extend downtime.

Earn lots of perks resupping objects.
« Last Edit: September 01, 2012, 01:08:31 AM by Midway »


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Offline NatCigg

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Re: change to strats?
« Reply #129 on: September 01, 2012, 10:14:29 AM »
glad to see we are somewhere near being on topic again.


What do  1)Trains 2)Bardges 3)convoys supply?
I cant find any detail on this issue.


Trains, convoys, and barges are built into the terrain.  Each train, convoy, or barge has a source point and a destination point, and each can be damaged or destroyed while traveling from point to point.  Trains, convoys, and barges automatically respawn every ten minutes.
 Destroying a train, convoy or barge will add an additional 7 minutes of downtime to any destroyed field or strategic resource that it supplies.(See table below)
 
Once a train, convoy, or barge has successfully reached it's destination, a new supply convoy spawns. 
Train
adds 7 minutes downtime to object it supplies
 Convoy
 Adds 7 minutes downtime to object it supplies
 Barge
 Adds 7 minutes downtime to object it supplies
 

Can we get the details expained further?

What does not get supplies, that can be destroyed to add time to the downed object?

Offline Midway

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Re: change to strats?
« Reply #130 on: September 01, 2012, 10:18:40 AM »
glad to see we are somewhere near being on topic again.


What do  1)Trains 2)Bardges 3)convoys supply?
I cant find any detail on this issue.


Trains, convoys, and barges are built into the terrain.  Each train, convoy, or barge has a source point and a destination point, and each can be damaged or destroyed while traveling from point to point.  Trains, convoys, and barges automatically respawn every ten minutes.
 Destroying a train, convoy or barge will add an additional 7 minutes of downtime to any destroyed field or strategic resource that it supplies.(See table below)
 
Once a train, convoy, or barge has successfully reached it's destination, a new supply convoy spawns.  
Train
adds 7 minutes downtime to object it supplies
 Convoy
 Adds 7 minutes downtime to object it supplies
 Barge
 Adds 7 minutes downtime to object it supplies
 

Can we get the details expained further?

What does not get supplies, that can be destroyed to add time to the downed object?


Same thing field sups supply... which is everything except hangars and, I think, SB..
« Last Edit: September 01, 2012, 10:20:14 AM by Midway »


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Offline Lusche

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Re: change to strats?
« Reply #131 on: September 01, 2012, 10:40:45 AM »
What does not get supplies, that can be destroyed to add time to the downed object?

Everything but hangars and mannable guns.


............................. .............................




It seems to me that the importance of the City for the landgrab game is sipping in only at a small pace. Particularly with the usual armchair generals, who throw their pawns at enemy bases and wonder whytheir assault stalls so often because the town is back up in very short time  :devil

So here few numbers with current settings. This table shows the length of the downtime of town buildings, depending on the state of the City:



Furthermore, it shows the practical number of M-3 runs a single player has to make to bring up the town buildings, assuming he starts immediately and travel time from span to town is 5 minutes.
Once players have finally grasped how easy they can up the town, a constant smashing of the enemy city will be almost mandatory. OR - the NOE hordes will rise once again, this time bigger as ever before to ensure they smash town & base within the few minutes they have.




There are three things I'm still not happy with:
- The ease of town resupply (a few m3s with field supps hiding in the trees nearby can make a town pop up right under the goon dropping the dudes)
- The insane number of perks you can gain by doing supply runs compared to those you can make by combat. (Even I as a well above average vet player can't make even remotely as many GV/buff perks per hour by active fighting). The biggets reward should be for combat.
- The all seeing .dt command and the removal of fog of war. That really bugs me.

edit: the thing I forgot about resupply: I'd guess in future the horde will bring a few goons with field supps along, which can instantly rebuild the town after capture...


--------


By the way, almost everything 1Eagle writes is still so much wrong I suggest to simply ignore him.
« Last Edit: September 01, 2012, 11:13:08 AM by Lusche »
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Offline Hap

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Re: change to strats?
« Reply #132 on: September 01, 2012, 10:48:02 AM »
Valuable intel   :aok

Offline RTHolmes

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Re: change to strats?
« Reply #133 on: September 01, 2012, 10:52:01 AM »
There are three things I'm still not happy with:
- The ease of town resupply (a few m3s with field supps hiding in the trees nearby can make a town pop up right under the goon dropping the dudes)
- The insane number of perks you can gain by doing supply runs compared to those you can make by combat. (Even I as a well above average vet player can't make even remotely as many GV/buff perks per hour by active fighting). The biggets reward should be for combat.
- The all seeing .dt command and the removal of fog of war. That really bugs me.

agreed on all 3 counts.
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Offline HawkerMKII

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Re: change to strats?
« Reply #134 on: September 01, 2012, 11:14:13 AM »
If the HQ and Strat are going to be something worth fighting over for the bomber drivers and escorts time and effort. Maybe the perk on the 163 should go up to make watching the DAR around the two targets more than an after thought. Eventualy everyone will adjust to this change along with developing copeing strategies that will require the least effort for the most results. 40,000 feet in a few minutes will be the xBoxyest.

Over use of the 163 will be the primary strategy at which point the Claw might as well be offered at the 163 feilds. In WW2 there never were clouds of 163 responding to raids like we all will eventualy respond with each time a bomber squad mounts an overt effort. Yes it takes time to get prop fighters in place to defend against bombers at alt and not always as effective as the 163 and 262. But, the majority of WW2 bomber defence over germany was fought with prop fighters that took the time to get into coordinated position.

The NOE's aside, you will know for some time that a DARBAR has grown in the enemy backfeild moving your way. In the past many didn't bother to investigate and kept at whatever local efforts they were at. Afterall the HQ could be resupplied in 15min or less. Now it looks like we ignore those obvious DARBAR at our peril of loosing radar and global resupply for a long time. It seems appropriate to reinforce that level of peril by making 163 as scarce as reasonable.

Otherwise whats the point of changing so much of these two targets when quickly half of each country will probably become 163 aces to maintaine a comfortable status quo this change seems aimed to push us past. This looks like it's aimed at generating more air combat and strategic bombing but, the current status quo will instead generate mass salughter by the easily available 163 upping in hoards.

My question is why the 163 is in this game to start with.....only 8 kills in WW2? :huh
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