Author Topic: New smoke effect  (Read 5419 times)

Offline USRanger

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Re: New smoke effect
« Reply #105 on: September 20, 2012, 09:22:17 PM »
Copy all & understood Krusty.  I do agree. :salute
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Offline captain1ma

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Re: New smoke effect
« Reply #106 on: September 21, 2012, 07:28:54 AM »
http://www.youtube.com/watch?v=qTAViMX-w6c

based on the first part of this video, rangers fire looks pretty good to me! even with the billowing!

Offline Krusty

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Re: New smoke effect
« Reply #107 on: September 21, 2012, 01:48:54 PM »
To be fair, that ship was stopped and for all intents dead. Similarly, you can see the Lexington fire here:

http://www.youtube.com/watch?feature=player_detailpage&v=iipW_576Ea0#t=347s

An equally destructive fire with a high crosswind that totalled the ship, but looks more "normal" (so to speak). You can see the clouds and bulges directly over the ship but as the wind blows it, it becomes a solid singular plume. Through most of the WW2 footage I've seen of ships on fire, this is how they look (for the most part)


P.S. I should have guessed Shifty would weigh in. I mean, after all he is nothing BUT hot air, right?

Offline captain1ma

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Re: New smoke effect
« Reply #108 on: September 21, 2012, 03:24:17 PM »
actually it wasn't stopped, look at the bow, you'll see it slicing through the waves. since the fire is in the stern, they need to keep it moving into the wind so they can see what they're doing. if you watch the fire hoses you can see the mist getting caught in the wind and blowing off to the side. in a later scene you see the smoke going straight up, thats when its not moving/or drifting with the wind. in the yorktown fire, you can see its broadside to the wind and drifting. even then there is enough wind to give it that billowing affect.

as for it becoming more solid, you are correct that at distance it does do that. but we're not reconstructing historical photo's, we're trying to make the game something of its own. if the fire isnt perfect, who cares, its that much more effect then was there before ranger started messing around with it. good bad or indifferent, most will agree it enhances the game and thats all that matters to most of us that play on a regular basis!  :salute

Offline Shifty

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Re: New smoke effect
« Reply #109 on: September 21, 2012, 04:01:04 PM »
P.S. I should have guessed Shifty would weigh in. I mean, after all he is nothing BUT hot air, right?

I'll bow to your wisdom and agree with you on this one Krusty.
Because if anyone is an expert on hot air.. It has to be you.   ;)

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Offline Ack-Ack

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Re: New smoke effect
« Reply #110 on: September 21, 2012, 05:19:40 PM »
actually it wasn't stopped, look at the bow, you'll see it slicing through the waves. since the fire is in the stern, they need to keep it moving into the wind so they can see what they're doing. if you watch the fire hoses you can see the mist getting caught in the wind and blowing off to the side. in a later scene you see the smoke going straight up, thats when its not moving/or drifting with the wind. in the yorktown fire, you can see its broadside to the wind and drifting. even then there is enough wind to give it that billowing affect.

as for it becoming more solid, you are correct that at distance it does do that. but we're not reconstructing historical photo's, we're trying to make the game something of its own. if the fire isnt perfect, who cares, its that much more effect then was there before ranger started messing around with it. good bad or indifferent, most will agree it enhances the game and thats all that matters to most of us that play on a regular basis!  :salute

The 2nd bomb that tore through USS Franklin left it dead in the water with a 13 degree list.  It had to be towed out of the area until repairs on the engine were sufficient enough to make it to Pearl Harbor under its own power.

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Offline USRanger

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Re: New smoke effect
« Reply #111 on: September 23, 2012, 09:02:08 PM »
I'm working on a new ground fire effect that I am very quickly falling in love with.  My personal favorite so far.  Should have it finished up late tonight or tomorrow.  Pics tomorrow night.

 :salute
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Offline USRanger

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Re: New smoke effect
« Reply #112 on: September 23, 2012, 10:59:09 PM »
Sneak peek:




 :salute
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Offline jimson

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Re: New smoke effect
« Reply #113 on: September 24, 2012, 12:07:49 AM »
In the AvA now!


« Last Edit: September 24, 2012, 12:13:56 AM by jimson »

Offline USRanger

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Re: New smoke effect
« Reply #114 on: September 24, 2012, 03:55:20 PM »
Thanks for sticking it in your terrain Jimson. :salute
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Offline JOACH1M

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Re: New smoke effect
« Reply #115 on: September 24, 2012, 04:31:23 PM »




Went took some shots of the smoke and fire!!!!! Awesome job ranger!  :rock :salute
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Offline USRanger

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Re: New smoke effect
« Reply #116 on: September 24, 2012, 04:44:16 PM »
Thx bud.  I don't like the smoke in its current size.  It's too big.  I haven't gone back to mess with it more since I started the thread.  I think it would look much better at half its current size.  Right now I'm making a new air explosion effect for when planes go BoOm.  Should have pics up later tonight.

 :salute

P.S. I had no idea the .bmps used for ground smoke were also used for smoke coming off weapons firing and engines starting.  Looks goofy to me. :lol
« Last Edit: September 24, 2012, 04:47:17 PM by USRanger »
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Offline JOACH1M

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Re: New smoke effect
« Reply #117 on: September 24, 2012, 04:46:20 PM »
I like it how it is big and puffy, but maybe your right about making it smaller...we will see the finished product... :x
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Offline RedBull1

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Re: New smoke effect
« Reply #118 on: September 24, 2012, 05:22:24 PM »
Damn ranger, I really hope you can get this all implemented in the MA's! Awesome stuff  :rock  :aok
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Offline jimson

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Re: New smoke effect
« Reply #119 on: September 24, 2012, 05:35:12 PM »
Thanks for sticking it in your terrain Jimson. :salute

Thanks for making it available, We love new stuff and are always willing to be a testing ground.