Author Topic: New smoke effect  (Read 5418 times)

Offline bongboy1

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Re: New smoke effect
« Reply #75 on: September 19, 2012, 04:09:03 PM »
We need this now  :furious
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Offline The Fugitive

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Re: New smoke effect
« Reply #76 on: September 19, 2012, 04:10:33 PM »
no disrespect intended to Ranger, but I'm pretty sure HTC could make similarly improved explosions themselves if they wanted to

they just haven't done so yet, for whatever reason

For the same reason they are not making new maps and skins. They are busy doing other things that they feel are more important. to the game.

While I'm a big fan of Rangers work, you have to admit it really doesn't matter "what" the explosion looks like, but that it blows up.

On the other hand, I don't know how much trouble it would be to add the stuff that Ranger makes. I would like to think that if Hitech gave Ranger the parameters that he needs to work with in, and Ranger was willing to sign off all of his stuff as a "labor of love" I don't see way HTC wouldn't let him do a bit of the small things like smoke and explosions.

Offline JOACH1M

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Re: New smoke effect
« Reply #77 on: September 19, 2012, 04:36:45 PM »
no disrespect intended to Ranger, but I'm pretty sure HTC could make similarly improved explosions themselves if they wanted to

they just haven't done so yet, for whatever reason
Yea, they are too busy making trains that we see all the time ingame... :rolleyes:
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Offline titanic3

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Re: New smoke effect
« Reply #78 on: September 19, 2012, 04:42:51 PM »
Yea, they are too busy making trains that we see all the time ingame... :rolleyes:

Rule #4!  :lol  :banana:

  the game is concentrated on combat, not on shaking the screen.

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Offline coombz

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Re: New smoke effect
« Reply #79 on: September 19, 2012, 05:04:37 PM »
Yea, they are too busy making trains that we see all the time ingame... :rolleyes:

don't forget all those new maps to prevent things getting totally stale :]
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Offline JOACH1M

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Re: New smoke effect
« Reply #80 on: September 19, 2012, 05:17:44 PM »
don't forget all those new maps to prevent things getting totally stale :]
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Offline Sunka

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Re: New smoke effect
« Reply #81 on: September 19, 2012, 05:31:04 PM »
You guys seem to be forgetting the time spent on the updated goon and jeep.
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Offline Debrody

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Re: New smoke effect
« Reply #82 on: September 19, 2012, 05:39:07 PM »
Dont be so rude, im sure we are getting the updated 110, Hurri, Lancaster, B26, Tempy, Boston, D3A, B5N in 2 weeks.
Also the tater on the G6  :devil
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Offline USRanger

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Re: New smoke effect
« Reply #83 on: September 19, 2012, 05:40:50 PM »
For the same reason they are not making new maps and skins. They are busy doing other things that they feel are more important. to the game.

While I'm a big fan of Rangers work, you have to admit it really doesn't matter "what" the explosion looks like, but that it blows up.

On the other hand, I don't know how much trouble it would be to add the stuff that Ranger makes. I would like to think that if Hitech gave Ranger the parameters that he needs to work with in, and Ranger was willing to sign off all of his stuff as a "labor of love" I don't see way HTC wouldn't let him do a bit of the small things like smoke and explosions.

I've made the offer.  We'll see where it goes.  Right now it's just me having some fun.  :)


no disrespect intended to Ranger, but I'm pretty sure HTC could make similarly improved explosions themselves if they wanted to

I agree with coombz.  HT did take notice to this thread.  He even gave me some tips and info that I needed with the smoke.  Maybe he'll put some of this type of stuff on their to-do list.  We'll see.  In the mean time, we are planning on using some of this stuff in some AvA terrains just to try it out. :aok

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Offline oboe

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Re: New smoke effect
« Reply #84 on: September 19, 2012, 05:45:21 PM »
Looks awesome Ranger!   Will definitely make a point of getting in AvA to check this out when its ready!

Offline bongboy1

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Re: New smoke effect
« Reply #85 on: September 19, 2012, 05:55:12 PM »
In the mean time, we are planning on using some of this stuff in some AvA terrains just to try it out.

 :aok I'll be there!
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Offline daddog

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Re: New smoke effect
« Reply #86 on: September 19, 2012, 07:47:13 PM »
Very nice Ranger! I would enjoy seeing your efforts in game.  :aok :cheers:

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What is moved to a front burner and turned on high, or to the back burner to simmer, or turned off, depends on multiple variables that are not always clear to customers.
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Offline Sunka

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Re: New smoke effect
« Reply #87 on: September 19, 2012, 08:57:53 PM »
Very nice Ranger! I would enjoy seeing your efforts in game.  :aok :cheers:

Over the years I have learned that HTC always has multiple burners going.
What is moved to a front burner and turned on high, or to the back burner to simmer, or turned off, depends on multiple variables that are not always clear to customers.

Or the epic fails like CT.Was on high heat then ..... well just ,then.But i also cant wait to see what  Rangers efforts look like once there in game somewhere.
« Last Edit: September 19, 2012, 09:00:10 PM by Sunka »
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Offline USRanger

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Re: New smoke effect
« Reply #88 on: September 19, 2012, 09:59:28 PM »
Imagine trying to takeoff or land in this mess. :lol  I think I need to shrink it down some. :)

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Offline titanic3

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Re: New smoke effect
« Reply #89 on: September 19, 2012, 10:01:47 PM »
Smoke looks awesome. The candle....not so much. But then that's not your fault.  :frown:

  the game is concentrated on combat, not on shaking the screen.

semp