Author Topic: Cockpit frame (canopy)  (Read 1456 times)

Offline diaster

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Cockpit frame (canopy)
« on: September 20, 2012, 11:57:42 AM »
Just curious... In real life we have 3d (binocular vision) which for the most part allows us to see around objects. For example, the right eyes view is blocked but the left eye's isn't. Now without having 3d monitors etc their is a slighly easier way to simulate this.
Make the canopy framing the glass transparent. Not completely but maybe blurry or the outside thirds are 75% transparent and the middle third 25%. Something to that effect will closer approximate RL and make that damn 109 a but easier to see out of. I don't know how hard this would be or if it is even possible but it is an idea for improvement.
without flaming... lol what say you all
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Offline Condor11

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Re: Cockpit frame (canopy)
« Reply #1 on: September 20, 2012, 12:08:11 PM »
Seems like a plausible request, but at the same time we are given the little id tags over every plane. So in reality we get a much bigger indication of their position and such then would be in reality. If we made the canopys even slightly transparent id imagine things would be unrealisticaly easy to spot.
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Offline Slade

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Re: Cockpit frame (canopy)
« Reply #2 on: September 20, 2012, 12:15:05 PM »
Quote
Make the canopy framing the glass transparent.

+1   Really good suggestion!  :aok
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Offline Mar

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Re: Cockpit frame (canopy)
« Reply #3 on: September 20, 2012, 01:09:08 PM »
An interesting idea, but do you know about saving head position for all of the different views? I have it so I've got a very clear view of the blue sky in all of the 109s.
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Offline Slade

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Re: Cockpit frame (canopy)
« Reply #4 on: September 20, 2012, 02:04:50 PM »
Quote
but do you know about saving head position for all of the different views?

Yes


His request has to do with the anomaly of not having binocular (standard) vision in a cockpit  vs. some good suggestions on how to address this of course.
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Offline Mister Fork

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Re: Cockpit frame (canopy)
« Reply #5 on: September 20, 2012, 02:13:47 PM »
There is a lot of truth to that comment - binocular vision effect. +1

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Offline The Fugitive

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Re: Cockpit frame (canopy)
« Reply #6 on: September 20, 2012, 02:14:01 PM »
Yes


His request has to do with the anomaly of not having binocular (standard) vision in a cockpit  vs. some good suggestions on how to address this of course.

I'm sitting in my van right now and at no point does the A pillar disappear to either eye. Unless your eyes are a foot apart there will always be someplace to hide behind. Either use the arrow keys to look around the obstruction, or get TrackIR.

Let's not make the game any "gameyer" than it already is. See through cockpit frames  :rolleyes:
« Last Edit: September 20, 2012, 03:40:45 PM by The Fugitive »

Offline BigR

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Re: Cockpit frame (canopy)
« Reply #7 on: September 20, 2012, 02:28:59 PM »
http://www.techradar.com/us/news/home-cinema/sony-outs-upgraded-personal-3d-viewer-1093922

Pair that with track IR and you have yourself an awesome setup.

Offline Sunka

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Re: Cockpit frame (canopy)
« Reply #8 on: September 20, 2012, 02:48:09 PM »
I'm sitting in my van right now and at no point does the A pillar disappear to either eye. Unless your eyes are a foot apart there will always be someplace to hide behind. Either use the arrow keys to look around the obstruction, or get TrackIR.

Let's not make the game any "gameyer" than it already is. See through cockpit frames
yea.
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Offline Karnak

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Re: Cockpit frame (canopy)
« Reply #9 on: September 20, 2012, 04:40:06 PM »
Remember, this would make the aircraft with think framing pretty much not have any framing as it would all be 75%.  Doesn't make sense to have a one inch frames only get .334 inches on each side at 75% while an aircraft with three inch frames gets a full inch of 75% on each side.
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Offline mtnman

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Re: Cockpit frame (canopy)
« Reply #10 on: September 20, 2012, 09:26:12 PM »
Actually, due to the way our eyes work, when you look past the framing the effect is that of double-imaging the frame, while also making one of those images more transparent than the other.

The "apparent" image that is transparent is the one on the same side as your dominant eye.

Simply making the cockpit frame semi-transparent wouldn't mimic RL.

MtnMan

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Offline killrDan

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Re: Cockpit frame (canopy)
« Reply #11 on: September 20, 2012, 09:30:45 PM »
Great idea.  I would think it quite feasible.   This thread may belong in the wishlist.
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Offline gpwurzel

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Re: Cockpit frame (canopy)
« Reply #12 on: September 20, 2012, 09:39:35 PM »
Sorry, but sounds to me like another way of making the 109's easier to fly - set your views up to allow you the best views you can get.

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It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline kvuo75

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Re: Cockpit frame (canopy)
« Reply #13 on: September 20, 2012, 09:39:41 PM »
just move one's head, or the plane.

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Offline Masherbrum

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Re: Cockpit frame (canopy)
« Reply #14 on: September 20, 2012, 09:40:47 PM »
I'm sitting in my van right now and at no point does the A pillar disappear to either eye. Unless your eyes are a foot apart there will always be someplace to hide behind. Either use the arrow keys to look around the obstruction, or get TrackIR.

Let's not make the game any "gameyer" than it already is. See through cockpit frames  :rolleyes:

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