Author Topic: Atom bombs and V1's  (Read 2509 times)

Offline tuton25

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Atom bombs and V1's
« on: September 20, 2012, 06:16:18 PM »
Two topics that have been some what debated as to weather they should be incorperated into the game or not....

My Idea for the V1:
Not player launched but have the launchers placed around the cities and randomly fire at eachother,
has little impact on gameplay other than something to bomb or shoot down

My Idea for the Atom bomb:
Only avalable after the 90%,40%,40% is reached and you have to drop one on the two enemy cities to win the war
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Offline Butcher

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Re: Atom bombs and V1's
« Reply #1 on: September 20, 2012, 06:20:10 PM »
If you'd bother to use the search feature you'd see the Atom bomb was begged many times and will NEVER happen.

V-1 rock I am actually all for, I want to watch some silly newbie finally rack up 5000 perks to fire off a V-1 only to watch it land 1 sector AWAY from where they wanted it to hit.
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Offline Lusche

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Re: Atom bombs and V1's
« Reply #2 on: September 20, 2012, 06:23:38 PM »
I almost never say never, an exception to that is an atomic bomb.
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Offline kvuo75

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Re: Atom bombs and V1's
« Reply #3 on: September 20, 2012, 07:31:04 PM »
If you'd bother to use the search feature you'd see the Atom bomb was begged many times and will NEVER happen.

V-1 rock I am actually all for, I want to watch some silly newbie finally rack up 5000 perks to fire off a V-1 only to watch it land 1 sector AWAY from where they wanted it to hit.


yes!


i also like the 5000 perk nuke that would make a flash and cool mushroom cloud but only do 100lbs of damage.   :neener:
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Offline Zodiac

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Re: Atom bombs and V1's
« Reply #4 on: September 20, 2012, 08:34:39 PM »
Two topics that have been some what debated as to weather they should be incorperated into the game or not....

My Idea for the V1:
Not player launched but have the launchers placed around the cities and randomly fire at eachother,
has little impact on gameplay other than something to bomb or shoot down

My Idea for the Atom bomb:
Only avalable after the 90%,40%,40% is reached and you have to drop one on the two enemy cities to win the war
:rofl :rofl
This horse is dead......get a stick.
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Offline Slade

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Re: Atom bombs and V1's
« Reply #5 on: September 21, 2012, 07:26:42 AM »
+1 for V1's
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Offline Debrody

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Re: Atom bombs and V1's
« Reply #6 on: September 21, 2012, 07:46:16 AM »
-1
IMO the last things an air combat game need are terror-weapons. They are horrible and were designed to kill a mass of innocent civillians.
Think about it, just for a little bit.
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Offline Karnak

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Re: Atom bombs and V1's
« Reply #7 on: September 21, 2012, 08:31:46 AM »
-1
IMO the last things an air combat game need are terror-weapons. They are horrible and were designed to kill a mass of innocent civillians.
Think about it, just for a little bit.
I feel guilty enough bombing the towns and cities we have with conventional bomber and bombs.
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Offline Lusche

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Re: Atom bombs and V1's
« Reply #8 on: September 21, 2012, 09:06:08 AM »
The biggest bomber score you can get in AH does not come from hitting the industrial facilities, but from otherwise pointless terror bombing of harmless small towns all over the countryside...  :noid
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Offline Karnak

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Re: Atom bombs and V1's
« Reply #9 on: September 21, 2012, 09:27:33 AM »
The biggest bomber score you can get in AH does not come from hitting the industrial facilities, but from otherwise pointless terror bombing of harmless small towns all over the countryside...  :noid
The IJA and IJN continue their terror war against French villages....
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Offline Bino

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Re: Atom bombs and V1's
« Reply #10 on: September 21, 2012, 09:41:51 AM »
Every time someone asks for this, I'm reminded of a line I saw in the instructions for an old SPI paper-map game called "Red Star/White Star" about WP/NATO armor in 70's Germany...

"To simulate the effects of tactical nuclear weapons, douse the map in gasoline and toss a lighted match at it."    ;)



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Offline waystin2

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Re: Atom bombs and V1's
« Reply #11 on: September 21, 2012, 09:42:26 AM »
V1 +1
Atom bomb is a big HELL TO THE NO! :aok
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Offline shiv

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Re: Atom bombs and V1's
« Reply #12 on: September 21, 2012, 09:49:30 AM »
I like the atom bomb idea.
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Offline Butcher

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Re: Atom bombs and V1's
« Reply #13 on: September 21, 2012, 09:55:10 AM »
I've actually been more interesting in having the Fritz X bomb added if we ever get the Do-217 bomber. The Fritz X would of course be perked - its a guided anti ship missile however the bomber must be hovering over the target area which leaves it quite vulnerable to enemy fighters.. so it being perked an vulnerable to fighters makes it a great idea for Aces High.



Here's the destruction of a Fritz X:


Operational
range   5 km (3.1 mi)
Speed   343 m/s (1,235 km/h or 770 mph)
Warhead   amatol explosive, armour-piercing
Warhead weight   320 kg (705 lb)

Basically we need the DO-217 for now, as the He-111 or He-177 were never in combat with this bomb. Idea is it will be a perked weapon, maybe 20 perks? Another thing is 3x bombs at 2115lbs of explosives mean 4 sets of Fritz X's are needed to sink a carrier in game.
But it only needs one set to knock out a cruiser/destroyer.

So its a nice trade off really.
JG 52

Offline waystin2

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Re: Atom bombs and V1's
« Reply #14 on: September 21, 2012, 10:39:27 AM »
I would love the Fritz as well!  Did a lot of reading on this fore-runner of today's guided missles and bombs.  Very cool Axis weapon that was deployed and actually worked.  Too damn well if I understand correctly... :uhoh
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