Author Topic: Cockpit frame (canopy)  (Read 1454 times)

Offline bongboy1

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Re: Cockpit frame (canopy)
« Reply #15 on: September 20, 2012, 10:34:05 PM »
I'm sitting in my van right now and at no point does the A pillar disappear to either eye.


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Offline Mar

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Re: Cockpit frame (canopy)
« Reply #16 on: September 20, 2012, 10:36:24 PM »
'Fraid I have to agree with wurzel, there's no need to add this SA crutch. Set up your views, then learn to turn, roll, and kick rudder if you can't see your target. What about when they are under you, do you want us to cut out the floor too? ;)
𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓈𝒽𝒶𝒹𝑜𝓌𝓈 𝑜𝒻 𝓌𝒶𝓇'𝓈 𝓅𝒶𝓈𝓉 𝒶 𝒹𝑒𝓂𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝒾𝓇 𝓇𝒾𝓈𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝑔𝓇𝒶𝓋𝑒

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Offline bongboy1

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Re: Cockpit frame (canopy)
« Reply #17 on: September 20, 2012, 10:39:02 PM »
After posting that I realized it was kinda stupid n not funny...
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Offline Slade

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Re: Cockpit frame (canopy)
« Reply #18 on: September 21, 2012, 06:19:52 AM »
I disagree that having a few wire frames semi-translucent would make the game gamier.  IMHO it would make the experience more accurate.  :old:

Such a simple idea can solve a 2-d vision anomaly that we have been stuck with for a long time.   :aok
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Offline Krusty

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Re: Cockpit frame (canopy)
« Reply #19 on: September 24, 2012, 12:17:43 PM »
Actually, due to the way our eyes work, when you look past the framing the effect is that of double-imaging the frame, while also making one of those images more transparent than the other.

The "apparent" image that is transparent is the one on the same side as your dominant eye.

Simply making the cockpit frame semi-transparent wouldn't mimic RL.




This

Offline Shuffler

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Re: Cockpit frame (canopy)
« Reply #20 on: September 24, 2012, 01:23:25 PM »
I'm sitting in my van right now and at no point does the A pillar disappear to either eye. Unless your eyes are a foot apart there will always be someplace to hide behind. Either use the arrow keys to look around the obstruction, or get TrackIR.

Let's not make the game any "gameyer" than it already is. See through cockpit frames  :rolleyes:

Maybe he's a hammerhead shark..... I always thought we had sharks on this board.
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Offline Wiley

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Re: Cockpit frame (canopy)
« Reply #21 on: September 24, 2012, 01:49:26 PM »
What I normally see when I'm looking around an object is 2 copies of it.  It would seem to me the closest simulation of that would be two translucent sets of canopy bars, but only separated horizontally, you'd have to tilt your head to get the same effect on a horizontal bar.

Would kind of make reading the sight/gauges a pain though.  Constant drunk effect.  Although for some players, that's probably what we see most of the time anyways. ;)

Wiley.
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Offline smoe

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Re: Cockpit frame (canopy)
« Reply #22 on: September 28, 2012, 04:42:25 PM »
Cyclops vision:

http://bbs.hitechcreations.com/smf/index.php/topic,274795.0.html

I would at least like to see the canopy pillars thinned out. Currently one of the easist ways to get someone off ur six is to get into a canopy blind spot. Just recently I was flying in a 51 on the deck headed for the nearest friendly base. A -4 and Tempest ambushed me. The -4 tried first and I managed to get behind him and we then extended away from each other. I extended away because I knew the Tempest was high above, otherwise I was in a good position to pursue. The Tempest then made 3 high speed passes on me with a couple of hits and no damage. I think the Tempest gave up soon because of the perk point value.
« Last Edit: September 28, 2012, 04:54:56 PM by smoe »

Offline bustr

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Re: Cockpit frame (canopy)
« Reply #23 on: September 28, 2012, 07:46:48 PM »
Take a 1-3 inch wide stick and hold it out in front of your nose how ever far away you beleive the canopy bars are in your ride. Do this while standing at one end of a room or looking out the window. Line it up with either a corner of the room or something like a telephone pole.

When you focuse on the far corner or pole with the stick held inline with your nose. You will see the far object between two blurry sticks with a space about half to 3 times the width of the stick between them depending on how far away the stick is. Added to this will be whatever clear periferal view to each side you normaly see.

Now move your head slowly to one side until the stick lines up with either eye. You now have the image of a blurry stick in one eye with it's perferial view working to either side. The unblocked eye apperes to look around the stick into the area blocked to the other eye. What it is really doing is seeing into the blocked area of the other eye with it's focus arch that we call sterioscopic vision.

You are asking for Hitech to emulate that sterioscopic one eyed vision arch when looking with two eyes while one is blocked by vertical canopy bars. Our current emulation of what the pilots sees can be replicated by closing one of your eyes.

If Hitech were to emulate what you want, he would have to blurr all of the cockpit interior to first achive the far distance focal length. You may have noticed while you were holding the stick in front of your face and looking past it to see far objects, the stick in all of it's visual itterations was blurred. Then he would need to give you a toggel for A. far distance blurred cockpit with all of the vertical bars reduced to two translucent pixelated ghost lines and B. focused interior cockpit to read your instraments with the world past the cockpit bars blurred.

This would look and work like heck while your vision would still be monocular due to the limitations of your monitor. Our vision is limited to looking through the eyepeice of a video camera by our current technology when it comes to looking past vertical bars. The canopy pillers are their correct width. Current technology limits us to looking at the inside of the canopy from the eyepeice of a 2D camera in a rotating ball in place of the pilot's head.

5-10 years maybe computers and 3D technology will give you a visual immersion revolution in gameing like TrackIR in 2D has given us today. Wouldn't a more honest request be for a toggel to make your canopy bars invisible knowing the current limitations of technology? Dosen't IL2 have that toggel option??
bustr - POTW 1st Wing


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Offline Motherland

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Re: Cockpit frame (canopy)
« Reply #24 on: September 28, 2012, 09:45:07 PM »
Currently one of the easist ways to get someone off ur six is to get into a canopy blind spot.
I doubt that there is a single person in the entire game that can accurately place themselves in one of the blindspots created by a canopy bar from hundreds of yards away.

Offline smoe

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Re: Cockpit frame (canopy)
« Reply #25 on: September 29, 2012, 01:50:42 PM »
I doubt that there is a single person in the entire game that can accurately place themselves in one of the blindspots created by a canopy bar from hundreds of yards away.

Well technically not a single person, but everyone (except heavy bombers) seems to find my canopy blind spots for almost every encounter.

Offline kvuo75

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Re: Cockpit frame (canopy)
« Reply #26 on: September 29, 2012, 03:55:14 PM »
Well technically not a single person, but everyone (except heavy bombers) seems to find my canopy blind spots for almost every encounter.

if you move the airplane, the blind spot disappears.
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Offline guncrasher

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Re: Cockpit frame (canopy)
« Reply #27 on: September 29, 2012, 04:39:40 PM »
Well technically not a single person, but everyone (except heavy bombers) seems to find my canopy blind spots for almost every encounter.

i agree with you.  i think we have spiez  :noid.


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