Author Topic: Conditions for town resupply  (Read 2105 times)

Offline tuton25

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Conditions for town resupply
« on: September 28, 2012, 05:08:30 PM »
The new resupply system makes me a little angry when someone in an M3 can just drop a field cargo and repair all the town guns and buildings
I think this should be modified to where it needs to be dropped at the maproom because now you don't have to fight anymore, just keep resuppling the town and never fire a shot
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Offline Ack-Ack

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Re: Conditions for town resupply
« Reply #1 on: September 28, 2012, 05:17:13 PM »
I believe by taking out the barracks at the field it also disables supplies.  So in short, take out the barracks if you don't want the defenders resupplying the town.

ack-ack
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Offline kvuo75

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Re: Conditions for town resupply
« Reply #2 on: September 28, 2012, 05:27:03 PM »
I believe by taking out the barracks at the field it also disables supplies.  So in short, take out the barracks if you don't want the defenders resupplying the town.

ack-ack

the supplies already have to come from a different base dont they?

kvuo75

Kill the manned ack.

Offline Ack-Ack

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Re: Conditions for town resupply
« Reply #3 on: September 28, 2012, 05:35:06 PM »
the supplies already have to come from a different base dont they?



If so, then take out the barracks at that field.  Problem solved.

ack-ack
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Offline kvuo75

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Re: Conditions for town resupply
« Reply #4 on: September 28, 2012, 05:38:18 PM »
If so, then take out the barracks at that field.  Problem solved.

ack-ack

i was thinking just kill the m3, but that works too :)
kvuo75

Kill the manned ack.

Offline bustr

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Re: Conditions for town resupply
« Reply #5 on: September 28, 2012, 06:15:08 PM »
This has become the most dramatic game changing aspect of the revamp of strat and resupply.

You cannot capture towns now at the very last moment while you take time for your lazy vulch period just becasue you have CAP. I've been at so many of these recently where the CAP is a lock and the traditional vulch lamp is lit. All the fighter jocks are busy padding their score and kills landed message with no one watching the spawns.

Yes now it's the tank divers, or LVT drivers, or medium bombers job to keep track of the active spawns. The fighter jokes are too busy watching the runway like hawks. And it's always the same. Some one yells M3, I see an M3. Get the M3.

By the time anyone bothers to wander over to look for the M3, town ack is killing them, the C47 that just dropped troops or the M3 or LVT that was sitting just short of town. And where there is one M3 with town supplies there are more running in becasue the first thing up is always the auto ack. Very naughty of Hitech to toss such a tiny but, very powerful stick into the well oiled gears of our soo lazy war machine.

Now you don't need to flood the just captured town with M3 in the hopes of retaking it. Just flood the town during the whole attack with M3 and keep dropping supplies. The effort to suppress resupply M3 will tie up fighters who should be suppressing the uppers. Especialy if M16 run with the resupply M3 succering the fighters into attacking them. Heck get a good wirbel patch going at the M3 spawn and fighters will feed themselves into a wirbel storm.

So our long standing town capture by numbers has a minor HTC introduced glitch after all of these years. If you don't show up with a hoard and flatten everything in the first 3 minutes with troops out by the 5th. A lone M3 may well screw your pooch if you didn't plan for intitial strikes at the VH of every enemy feild that spawns to the one you are trying to capture. No more need to mount heroic futile defences while padding the vulchers scores. Let them kill the feild, then bite them in the kester with a herd of M3s carrying Ack-Viagra...........

Now you need to apply a bit more strategy and fore thought to taking airfeilds. Sounds like Hitech has given us some strategic nuance to chew on. And someone is already crying foul becasue they have to work a teensy weensy bit harder..........
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Offline tuton25

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Re: Conditions for town resupply
« Reply #6 on: September 28, 2012, 07:24:39 PM »
I'm not saying its bad I'm just saying that it puts to much power in the hands of the defenders.
Maybe have an animation of the town "under construction" and the new ack guns in crates to show that things have been resupplied and are about to pop...
bombing them in this stage has no effect but just serves as a warning
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Offline Ack-Ack

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Re: Conditions for town resupply
« Reply #7 on: September 28, 2012, 07:29:41 PM »
I'm not saying its bad I'm just saying that it puts to much power in the hands of the defenders.
Maybe have an animation of the town "under construction" and the new ack guns in crates to show that things have been resupplied and are about to pop...
bombing them in this stage has no effect but just serves as a warning

Why not just take out the VH and barracks at the bases nearby so the town under attack can't be resupplied?  Is it because, like bustr pointed out, requires a little bit more work on your end?

ack-ack
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Offline grumpy37

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Re: Conditions for town resupply
« Reply #8 on: September 29, 2012, 05:23:08 AM »
LOL   i did this in the MW arena for a long time before they made it pop the buildings as well.  I cant tell  you how many Base milkers I pist off by supplying the town to get the guns back up before they could get their goon or M3 in.
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Offline Chilli

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Re: Conditions for town resupply
« Reply #9 on: September 29, 2012, 06:10:16 AM »
Ahhhh, but we soo quickly forget...........  it has NEVER been that difficult to defend a town.  :rolleyes:

I like the additional role delegated to the troop carriers.  However, it has done very little to stop base crunchers.  It only reinforces the need to join the Borg. 

Very sad.  There are so many great features both in the towns themselves and the terrains that could make for excellent criteria for territory capture.

Oh, and when did they find the time to add a new forum button for clickable images?
« Last Edit: September 29, 2012, 06:12:28 AM by Chilli »

Offline thndregg

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Re: Conditions for town resupply
« Reply #10 on: September 29, 2012, 09:41:00 AM »
If so, then take out the barracks at that field.  Problem solved.

ack-ack

This is the absolute concept I have observed people misunderstanding. Witnessed a lot of obvious comments of "they're rolling our bases". Well, duh. Barracks=troops & supps. No barracks=no troops & supps. They stay down a lot longer than the hangars responsible for the C47 or the M3.
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Offline surfinn

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Re: Conditions for town resupply
« Reply #11 on: September 29, 2012, 10:18:10 AM »
got to say one of the first things I do is up a m3 when i see a horde approaching field. I'm usually dropping supplies as the last auto goes down.

Offline MrKrabs

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Re: Conditions for town resupply
« Reply #12 on: September 29, 2012, 11:26:39 AM »
Porking to stop a roll.... who knew...

Now only if there was a way to maximize the porking... Like hitting ajointed strats...

WAIT THERE IS!!???!!??!?!?



FB$ did a strat raid on Bish Ords/city... Ord bunkers ended up having a downtime of 137 minutes when we did a good porking run after a good strat raid.

Now... We outta try the same against troop strats...
The boiling pot is put away and the crab has gone back to sea...

Offline icepac

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Re: Conditions for town resupply
« Reply #13 on: September 29, 2012, 11:51:25 AM »
I will start porking ords and supplies with a c202.

Offline Volron

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Re: Conditions for town resupply
« Reply #14 on: September 29, 2012, 01:08:17 PM »
Yesterday night I did a lanc run in support of a base capture against the Bish, saw as I was hitting a couple of ack guns and town buildings that it said:  Town Building will be down for 61 minutes, Ack gun will be down for 94 minutes.  When I took a look at their strat status, I saw that their Industrial Center (City) was only down to 74% and their ack was, I wanna say around 50-ish percent (can't recall exact percentage).  What is a bit funny is that the squad were having a discussion on whether or not it's worth hitting the strats now.  When I pointed out what down times I was getting for our last little run, there was an, "Oh!  Well that will make things a little more interesting.", kind of response.  Now I highly doubt I can still get my squadmates to join me for a strat run, but it seems they are a little more aware of what effects hitting a Capital does now.  The only folks I really see doing any kind of strat raid with at least half-assed effort are the Nits and Bish.  I have not seen this from Rooks as of yet. :(


So far I like what I see.  The strats have an actual impact in AH now and more and more I am seeing bombers making their way to the Capital's.  It's a win/win for me as I get to intercept some of them or if I decide to do a raid myself, that the effort I'm putting into it is being rewarded back.  Just still having trouble getting folks together. :bhead
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