The game is evolving into a strategic war with a longer list of available tools and tasks to achive the primary objectives. The old days of everything in the air and gentelmanly combats is morphing into the fortunes and caprices of war.
It almost sounds like you disapporve of a more complicated game. So now you have to be organised to take a base I applaud that fact.
Excuse me for cutting the quotes, I wanted to emphasize the points that I refer to.
While the ground game is fine and all, I do not find the shift in emphasis from full on air war to a combined arms game a positive thing. It is not the added complication that bothers me, it is the change of focus from air combat to ground combat. If the game gets any more realistic, we will face the fact that real estate is captured by ground forces and that wars are won from the ground. In the combined arms war, the importance of air power is often overrated, especially with WWII technology. With the current development direction of strengthening the importance of the ground war, the importance of air power will diminish. AH will turn from an air combat sim with a GV side show into WWII online game that has planes in it.
Lets face it, base capture is a critical component of the arena fun, often indirectly. In AH everyone choses their own goals. The guys that go out to capture bases keep the battle field changing, which means that the furballs change for the furballers, start targets move into range of the strat people and the ground war front moves for the GV people. Stagnant maps are very boring. Base capture attempt incite battles, joined by players not interested at all in the capture, just in the fighting itself.
However! the dependence on GV for capture removes from the air war. When the main force comes in GVs, the figter jocks have nothing to do. It happened to me the other day. Ords were porked and the only thing to do was to strife GVs, or a bunch of flaks to be exact. Hunting down 1 or 2 GVs and taking out the flak in a coordinated attack can be fun. Doing so for 10 of them gets old very fast. Dieing in a good air combat can be part of the fun, dying in a flyby to a hidden flak is not fun. The "right" thing to do was to spawn a tank, but I am not logging into AH to drive tanks or to dogfight them in a plane. I love planes and want an air war, sorry.
My egoistic interest is that GVs stay a side show. The added complication to base capture that make them a central force detract from my game. Do I want everyone to play my game? yes. That is the truth, but it is not for me to decide.
So, some way to reduce the importance of GVs versus planes:
1) Make GVs carry less than 10 troops (5), so 1 goon can make a capture, but several GVs are needed.
2) Make GV base supplies significantly less effective than a goon supplies.
3) Require that GV base supplies to be dropped at the map room in order to resupply town. Relax the drop distance requirement for goons.
4) Add GV bar dar! When a base is flashing I want to know if this is because of the single plane porking the dar & ord there or is it because there are 20 GVs driving on it. Bar dar is supposed to represent spotters and intelligence. HQ knows something about enemy ground movements, not only about planes. The GV red bar will attract the GV hunters types to the right place. The current bars for planes none for GVs are reminiscent of the times when GVs were a side show.