Author Topic: LAG Let's Discuss  (Read 982 times)

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3925
LAG Let's Discuss
« on: October 09, 2012, 03:38:08 PM »
I have a question of lag.  After much reading on this, I'm still confused.
Example: Player A is on a ho collision with player B.  Neither player fires a shot, but a collision  occurs.  One player will be awarded the 'kill', while the other will go down in flames. 
So that's depicting that two players cannot accurately occupy the same space.  Now if that's the case, how is the following possible?
Player A and B are now flying on the same country.  Player B joins player A as a gunner.  They are now sharing the same point & time.

Coogan  :headscratch:
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: LAG Let's Discuss
« Reply #1 on: October 09, 2012, 03:43:30 PM »
Player A and B are now flying on the same country.  Player B joins player A as a gunner.  They are now sharing the same point & time.

The answer is simple:

They don't.
Steam: DrKalv
E:D Snailman

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3925
Re: LAG Let's Discuss
« Reply #2 on: October 09, 2012, 03:47:45 PM »
The answer is simple:

They don't.

Not much of an answer. 
Thanks for clearing things up though.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: LAG Let's Discuss
« Reply #3 on: October 09, 2012, 03:53:31 PM »
The answer is simple:

They don't.
hehehehe...i like that answer.

coogan, in very general terms, if they were both logged directly into the server instead of via remote connections, then what you think should be the case very well would be. but, what you're missing is where player a has a connection rate of 100ms and player b has a connection rate of 65ms...they cannot truly occupy the same time/space on the server because there is a 165ms separation between them. in your collision scenario, whichever system registers a pilot kill first, is the one that will "go down in flames" and the other player will be awarded a kill.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3925
Re: LAG Let's Discuss
« Reply #4 on: October 09, 2012, 04:02:11 PM »
I agree Gryene's, but if the same two players are now sharing a B-17 and there's a con D200 on their 6, wouldn't they both see the same con in the same position?

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: LAG Let's Discuss
« Reply #5 on: October 09, 2012, 04:09:39 PM »
I agree Gryene's, but if the same two players are now sharing a B-17 and there's a con D200 on their 6, wouldn't they both see the same con in the same position?


No, because they are not in the same positions themselves (though, depending on circumstances the percieved differences can be quite small at times).

The gunner and the bomber pilot do nor really share the same plane, it only looks like that. The same laws and rules of lag and AH apply in this case as in any collision.
On the bomber's pilot's screen the bomber is at a certain point A, while the 'same' bomber will be at a point B (slightly) behind that point A. So gunner and pilot are effectively occupying different places at the same time.

Steam: DrKalv
E:D Snailman

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: LAG Let's Discuss
« Reply #6 on: October 09, 2012, 04:18:02 PM »
I have a question of lag.  After much reading on this, I'm still confused.
Example: Player A is on a ho collision with player B.  Neither player fires a shot, but a collision  occurs.  One player will be awarded the 'kill', while the other will go down in flames. 


The only time a player will be awarded a kill on a collision is, using your example, 1) Player A damaged Player B prior to the collision 2) Player A fired and hit Player B immediately before the collision or 3) Player B was killed before Player A and Player A was still within proxy range of Player B when he died.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27070
Re: LAG Let's Discuss
« Reply #7 on: October 09, 2012, 04:28:24 PM »
Absolutely astonished no one mentioned player C.

He shot player A and player B while they looked lovingly into eachother's eyes.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8566
Re: LAG Let's Discuss
« Reply #8 on: October 09, 2012, 05:05:36 PM »
Absolutely astonished no one mentioned player C.

He shot player A and player B while they looked lovingly into eachother's eyes.
:rofl
Lighten up Francis

Offline lunatic1

  • Gold Member
  • *****
  • Posts: 2795
Re: LAG Let's Discuss
« Reply #9 on: October 09, 2012, 05:41:54 PM »
Absolutely astonished no one mentioned player C.

He shot player A and player B while they looked lovingly into eachother's eyes.
ROFLMAO
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline save

  • Gold Member
  • *****
  • Posts: 2849
Re: LAG Let's Discuss
« Reply #10 on: October 09, 2012, 06:12:11 PM »
something i find very irritating is when you kill one buffs , one or both of the other buff(s) warp , making collision almost impossible to avoid.
if this has to do with lag or something else , I do not know , but it should not be this way.
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline Daddkev

  • Silver Member
  • ****
  • Posts: 1727
Re: LAG Let's Discuss
« Reply #11 on: October 10, 2012, 09:54:12 AM »
 :rofl :rofl :rofl :huh :huh :huh And this is an inch |----|  :huh :huh :rofl :rofl :rofl :rofl
God Bless America
Go tell Momm, im flying! and make me a sandwich !
EvilKev

2012 68KO Cup 1st Place finisher

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: LAG Let's Discuss
« Reply #12 on: October 10, 2012, 03:55:28 PM »
:rofl :rofl :rofl :huh :huh :huh And this is an inch |----|  :huh :huh :rofl :rofl :rofl :rofl
I told my wife that was 6 inches...

Anyway.  Have you ever seen a plane on a CV hanging over the water?  < = lag too...
Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3925
Re: LAG Let's Discuss
« Reply #13 on: October 10, 2012, 04:18:34 PM »
I told my wife that was 6 inches...

Anyway.  Have you ever seen a plane on a CV hanging over the water?  < = lag too...

If not for the metric system, some folks wouldn't even be in competition...

Coogan   :x
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7313
Re: LAG Let's Discuss
« Reply #14 on: October 11, 2012, 05:01:50 AM »
I hate flying against people with bad lag, the last thread I commented on of this subject got me put in the HTCBBS prison. I wont go back.  :bolt:
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10


"BE a man and shoot me in the back" - pez