Author Topic: Runways. . .  (Read 1839 times)

Offline 9thAFE

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Runways. . .
« on: October 21, 2012, 06:39:41 PM »
Ok so I tried to find some information on this through a search found some positive remarks and only a couple negative (it was hard to find anything). I would like to see us be able to "carpet" a runway. NOW HEAR ME OUT. . . LOL. Im not saying it has to be easy. Heres my thoughts. . .

1. Historically this was a very REAL Strategy and was practiced quite frequently in WWII. Its carpet bombing the basis of all bombing in WW2 just about lol.

2. To drop a runway it must have 100 100lb bombs dropped on it. This way no single person could do it you would have to have more than one bomber formation. Also it has to be 100 lbers nothing else will work. Not like how you can change it up and mix your salvo to match the "kill" value of a target now.

3. The down time would only be 5 mins (maybe 8-10? thoughts on this?). This way it doesnt dominate the idea of dropping the hangers at a field it only relieves for a short period of time. Strategy would be surrounding bases of the one your trying to take to delay a response if you kill the FH's at your main targeted base. Also would make it hard and require teamwork to really try and cap a base by only hitting runway and say the VH, which if you got enought to cap a base within 5 mins including time to drop town and deack it isnt gonna matter, hope you follow what I mean.

4. All runways would need hit on the field for it to go down. You could knock out individual runways on medium and large fields but it wouldnt shut them down only stop them from takeing off that direction say instead of having 4 directions only 2 to take off from.

5. For you points people it wouldnt be huge points to do it but enough that its fun to do it. So you wouldnt score big sorties like hitting towns does but say a posted point value in the chat buffer of around 6-9k and however the math works out on that for TRUE point damage I have no idea lol. Worth like 1.5-2.5 perks based on what the countries multiplier is. Again I have no clue on how some of this stuff figures up it seems random sometimes lol.

6. List the runway in the field information tab that you look at to see the status of the field so you can see if its up or not.

7. Teamwork would be the idea of it the runway has to have all 100 bombs dropped within 5 minutes of each other. Encourage more (dirty word coming) TEAMWORK whether its as a squad or just country mates. That way you couldnt just drop on it land take off again and finish it off.

8. Runway could be broken down into sectors that way you have to hit the whole length of the runway not just drop in one spot. It would only require one bomb per sector to "activate" it or maybe up to 3 that way it also encourages some small degree of precision. Maybe break it up into 10 sections that run the width of the runway or 20 that splits the width in half.

Just some thoughts on how it could be done and not effect gameplay to much in my opinion but enough that people would want to do it. Also it would add a little more of the War Simulation effect since this was a strategy that was use at times during the war. Let me know what you think and please dont be closed minded and tunnel vision this idea. Dont just tell me im stupid and crazy for wanting this and make a bunch of inapropriate comments.
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Offline guncrasher

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Re: Runways. . .
« Reply #1 on: October 21, 2012, 06:56:57 PM »
you trying to qualify for the dumbest thread this year?  the other guys who posted this idea several times this year already won it  :D.

and btw do a little bit of research on what bases had for runways in england.  or what they used to build them in the pacific.


semp
« Last Edit: October 21, 2012, 07:00:02 PM by guncrasher »
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Offline 9thAFE

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Re: Runways. . .
« Reply #2 on: October 21, 2012, 07:14:38 PM »
what the hell are you talking about who said anything about what they used to build runways how does that even matter or what does it even have to do with what I am talking about, think before you speak you wont look so stupid, but thanks for being polite and offering absolutely nothing of any value in your response. I did do research in a search on here for topics posted under runway bombing and nothing from this decade came up thank you. Did you stop to think that maybe there is a reason why this topic has come up a few times. Such as it is something that people do want in this game and maybe by the idea repeatedly coming up its something that, maybe HTC will look into or at least think about doing. After all this is just a "WISHLIST" and it is just a WISH.
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Offline gpwurzel

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Re: Runways. . .
« Reply #3 on: October 21, 2012, 07:30:14 PM »
9th, this has been asked for multiple times - and the answer has always been no. The reason for this answer, is it would be gamed to death to stop people upping to defend/fight etc. Whilst I like the option of shutting down only "some" of the runways - I can see this being used to stop any adequate defence being able to scramble etc.

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It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline guncrasher

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Re: Runways. . .
« Reply #4 on: October 21, 2012, 07:38:22 PM »
what the hell are you talking about who said anything about what they used to build runways how does that even matter or what does it even have to do with what I am talking about, think before you speak you wont look so stupid, but thanks for being polite and offering absolutely nothing of any value in your response. I did do research in a search on here for topics posted under runway bombing and nothing from this decade came up thank you. Did you stop to think that maybe there is a reason why this topic has come up a few times. Such as it is something that people do want in this game and maybe by the idea repeatedly coming up its something that, maybe HTC will look into or at least think about doing. After all this is just a "WISHLIST" and it is just a WISH.

you are the one that looks stupid.  on one hand you mention that it hasnt been asked in less than 10 years and on the other you mention that it keeps coming up.



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Offline titanic3

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Re: Runways. . .
« Reply #5 on: October 21, 2012, 07:44:45 PM »
what the hell are you talking about who said anything about what they used to build runways how does that even matter or what does it even have to do with what I am talking about, think before you speak you wont look so stupid, but thanks for being polite and offering absolutely nothing of any value in your response. I did do research in a search on here for topics posted under runway bombing and nothing from this decade came up thank you. Did you stop to think that maybe there is a reason why this topic has come up a few times. Such as it is something that people do want in this game and maybe by the idea repeatedly coming up its something that, maybe HTC will look into or at least think about doing. After all this is just a "WISHLIST" and it is just a WISH.

Don't worry, semp is always in a bad mood.

But like gpwurzel said, it won't be implemented for game play purposes. Would be too easy to shut down a base (like it isn't already).

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Rino

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Re: Runways. . .
« Reply #6 on: October 21, 2012, 07:52:50 PM »
     Plus it assumes that you need to use a runway to takeoff.
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Offline 9thAFE

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Re: Runways. . .
« Reply #7 on: October 21, 2012, 08:26:53 PM »
I was only commenting on the fact that you said it has been mentioned I was taking you r word for it so either your are the idiot and you didnt actually research the threads this year or your just and idiot for saying that it has been mentioned then turning around and calling me stupid for agreeing with you that maybe it was mention and i missed it (obviously its hard for a person with the maturity of a 12 yr old to follow this whole conversation).

But thanks to the rest of you for at least offering intelligent responses that arent negative towards me for thinking such a thing. Part of the reason i said to put it so that it has such a short downtime so that it doesnt become a primary means of shutting down a base. when you consider all the things that have to be in motion to shut down a base within a 5 minute time frame your going to have enough people there that its not going to impact the outcome for the defending country that much anyway. The idea is that for it to work you need a good amount of people to work together and the runway would only be a small part of the whole puzzle cause 5 minutes is not much time when you dont have that many people to attack a base.

I thought of the whole you can take off from anywhere thing and that swhy you would just set it up like you do now with the hangers if its shown as "disabled" then you cant even try to take off much the same as if the hangers are disabled you cant take off bombers if the bomber hangers are disabled.

I think the important things here are that it requires teamwork, the downtimes are short enough (5 minutes) that it isnt going to give a HUGE advantage to anyone. Its no different than the FH's if two people take 8 1000 lb bombs and hit a medium field you could keep that field down for at least a half hour straight, how is that anymore fair then dropping a runway for 5 minutes. it would take an incredible stream of bombers to keep that runway down for a half an hour.

5minutes is not that long but it might buy enough time to help out. Like I said too the idea is that it would have to be somewhat precise, and you would have to have at least 2 people to do it there wouldnt be a lopsided advantage to dropping it but enough of one to make it a consideration.

I know from some of my experiences and seeing what I have seen there are quite a few times when you have a hard time getting people to work together on something. So I think with that thought it really wouldnt be much different than dropping hangers like I said. I dont see people lining up in pairs of 2's spread five minutes apart to keep a runway down, its hard enough to get 2 people to hit a town and that can be down for almost an hour lol.
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Offline 9thAFE

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Re: Runways. . .
« Reply #8 on: October 21, 2012, 08:35:31 PM »
Another thought I had too. This would have the most impact on your small bases anyway as it would require 4 people just to drop the runways at a medium base and 6 for a large base to hit all the runways. So even if you did keep wrecking the small base runway its not like there isnt a fair amount of medium and large bases that would need captured anyway. It also would be something that couldnt be resupplied because its only 5 mins anyway it would prob almost take you that long to get there to resupp it.
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Offline caldera

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Re: Runways. . .
« Reply #9 on: October 21, 2012, 09:13:26 PM »
Why not just bomb the fighter hangars like the other griefers?
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Offline guncrasher

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Re: Runways. . .
« Reply #10 on: October 21, 2012, 09:33:31 PM »
I was only commenting on the fact that you said it has been mentioned I was taking you r word for it so either your are the idiot and you didnt actually research the threads this year

if you had researched the threads this year you would have known that it's been proposed several times this year alone.  and the answer has always been no.  the vtards alone proposed this same thing twice in the past year.

semp

edit:  when FA shut down, there was a big influx of threads asking the same thing.  and even most of them agreed that it was a dumb idea.  and just because a lot of people ask for it it doesnt mean it will get implemented.  You just joined 3 months ago and you think you already know how to "fix" the game.  I'll save you some time, every single airplane, idea, wish has already been proposed several times.  there's hardly an idea that comes that we havent heard it before.  and yes they have also asked to have the nuke added, many times.
« Last Edit: October 21, 2012, 09:38:43 PM by guncrasher »
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Offline Tank-Ace

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Re: Runways. . .
« Reply #11 on: October 21, 2012, 11:42:54 PM »
Semp, you on the rag again? You're not usually this miltant about keeping duplicate threads off the forums.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline gyrene81

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Re: Runways. . .
« Reply #12 on: October 21, 2012, 11:46:50 PM »
7. Teamwork would be the idea of it the runway has to have all 100 bombs dropped within 5 minutes of each other. Encourage more (dirty word coming) TEAMWORK whether its as a squad or just country mates. That way you couldnt just drop on it land take off again and finish it off.
i have to ask, did you really (and i mean really seriously) think this idea through? first, it would require destructible terrain, then every existing map would have to be reworked to implement the new feature. second, you're talking about wasting 10,000lbs of bombs to shutdown a runway when it could be done with 1,000lbs. the effort it would take to kill just the runway would be better served killing the base ack, dropping the ords bunkers and the hangars.

the idea is preposterous to be honest. if you're looking for a reason to run around dropping 100lbs bombs, hit the towns and the ack.
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Offline BaDkaRmA158Th

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Re: Runways. . .
« Reply #13 on: October 22, 2012, 12:17:53 AM »
Maybe its the crack i just smoked kickin' in..but..i remember aces high 1 having craters that could destroy planes,or knock landing gear off.


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Offline Volron

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Re: Runways. . .
« Reply #14 on: October 22, 2012, 12:31:37 AM »
Someone seems to have forgotten about a bomber we had added not too long ago.  It has a fairly nice payload of, with a formation, 240 100lb bombs.  I do believe it's called the B-29, or was it the B-29?  Maybe it was the B-29???  Can someone clarify if it was either the B-29 or the B-29?  Aww, nuts!  I forgot about the B-29 as well... :bhead
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