Author Topic: Ability to land on concrete at Factory Strats.  (Read 1385 times)

Offline Chilli

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Ability to land on concrete at Factory Strats.
« on: October 23, 2012, 12:09:41 PM »
Discovered a possible bug in Trinity and posted that information in another thread.  http://bbs.hitechcreations.com/smf/index.php/topic,340745.0.html  During that process of discovery, I found that it was very inconvenient to say the least, that after dropping my supplies at the factory and landing on what appeared to be concrete, I consistently received a "ditch".

Why not fly back to the base where I came from, you may say...  :uhoh   Well, besides the fact that it was located quite a climb from the strat and nearly a sector away, I could have done this, but then I would never bother to resupply a factory strat.  Herein lies the problem with that.

The new strat pork settings have brought a new importance to the bombers roll in game play.  However, one player may now put significant damage to resupply time of their enemies.  The proper corrective action by the affected country is to mount as many repair supplies as quickly as possible.  Such penalties as not successfully landing at the factories, combined with the extended time to reach and return to an actual base greatly decreases the response by affected country members to participate in the corrective action.

Giving the C47s and escort fighters the ability to land successfully at any factory strat (just as they are able to at HQ) would help keep an equilibrium in game play.  :cheers:

Offline 100Coogn

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Re: Ability to land on concrete at Factory Strats.
« Reply #1 on: October 23, 2012, 12:21:32 PM »
Return the old strat layout!   :old:

Coogan
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From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
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Offline Bino

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Re: Ability to land on concrete at Factory Strats.
« Reply #2 on: October 23, 2012, 12:46:56 PM »
Perhaps integrate a "small airbase" right into the city/strat complex?


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Offline The Fugitive

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Re: Ability to land on concrete at Factory Strats.
« Reply #3 on: October 23, 2012, 01:29:49 PM »
So what your saying is that it should be ok for the attacking buffs to be able to land there too. After all the time of their return trip ie also wasted and could be better spent on a second run.

The supplies take whether you rtbin or not. Your just worrying about points/perks. If it was really time, then to make it fair the nffs should have the same options.

Offline titanic3

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Re: Ability to land on concrete at Factory Strats.
« Reply #4 on: October 23, 2012, 01:31:31 PM »
So what your saying is that it should be ok for the attacking buffs to be able to land there too. After all the time of their return trip ie also wasted and could be better spent on a second run.

The supplies take whether you rtbin or not. Your just worrying about points/perks. If it was really time, then to make it fair the nffs should have the same options.

How does attacking buffs land at an enemy field? :)


  the game is concentrated on combat, not on shaking the screen.

semp

Offline Slade

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Re: Ability to land on concrete at Factory Strats.
« Reply #5 on: October 23, 2012, 01:35:34 PM »
Quote
Perhaps integrate a "small airbase" right into the city/strat complex?

+1
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Offline Tilt

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Re: Ability to land on concrete at Factory Strats.
« Reply #6 on: October 23, 2012, 01:41:21 PM »
I'd go the other way........

 for ac
RTB (returned to origin base) max points
Landed successfully (at any air field) max points minus
Landing on concrete (vehicle field or strat or town) max points minus minus
Landing on grass (Intact) max points minus, minus, minus
Landing with undercarrage broken (anywhere) ditch.........
Ludere Vincere

Offline 100Coogn

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Re: Ability to land on concrete at Factory Strats.
« Reply #7 on: October 23, 2012, 01:50:45 PM »
I'd go the other way........

 for ac
RTB (returned to origin base) max points
Landed successfully (at any air field) max points minus
Landing on concrete (vehicle field or strat or town) max points minus minus
Landing on grass (Intact) max points minus, minus, minus
Landing with undercarrage broken (anywhere) ditch.........

I like most of your points, just not the last one.  What if you are rtb to original field, upon landing you are jumped and your landing gear are subject to damage?   Why would the pilot be at fault for bringing it home the best he/she can?

Coogan



Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Tilt

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Re: Ability to land on concrete at Factory Strats.
« Reply #8 on: October 23, 2012, 01:58:45 PM »
 Why would the pilot be at fault for bringing it home the best he/she can?

cos in the end........................ he/she failed
Ludere Vincere

Offline 100Coogn

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Re: Ability to land on concrete at Factory Strats.
« Reply #9 on: October 23, 2012, 02:04:10 PM »
cos in the end........................ he/she failed

Bull sh%$  The plane has been returned and he/she can fix the landing gear.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Tilt

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Re: Ability to land on concrete at Factory Strats.
« Reply #10 on: October 23, 2012, 04:16:50 PM »
Nope he/ she failed..... Bet he/she bent the prop to........ And reformed the fuselage.......... For sure no aviator would term it a "successful landing"..........


And please don't quote the "any landing you walk away from is a good landing BS"
Ludere Vincere

Offline Chilli

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Re: Ability to land on concrete at Factory Strats.
« Reply #11 on: October 23, 2012, 04:38:19 PM »
Tilt,

I think you misunderstood Coogan.  As I read it, he means that the plane was actually damaged due to combat not during the landing.  Now, if you are saying that the pilot failed in avoiding damage at all, that is a bit extreme in a combat based game (that is not the way I read your response).

I could go along with reducing perks, no problem.  The landing successful in strats in my OP has to do with not penalizing someone for adjusting to the new strat system game play.

Offline 100Coogn

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Re: Ability to land on concrete at Factory Strats.
« Reply #12 on: October 23, 2012, 04:53:50 PM »
Nope he/ she failed..... Bet he/she bent the prop to........ And reformed the fuselage.......... For sure no aviator would term it a "successful landing"..........


And please don't quote the "any landing you walk away from is a good landing BS"

Who knows what the pilot achieved during their sortie.  Perhaps it was something phenomenal.  They then decide to land at the original base that they took off from. 
You would penalize this person for damaging his landing gear?
What if half of a wing were missing, or pilot wounded?  Would we still be offered your hospitality?

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline The Fugitive

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Re: Ability to land on concrete at Factory Strats.
« Reply #13 on: October 23, 2012, 06:58:11 PM »
How does attacking buffs land at an enemy field? :)



First we are talking HQ, and second they wouldn't. The point is however why should one side be given the chance to "cut corners" and the other side not be able to?

If either team is worried about "the time it takes" they can bail/ditch after there drop. If on the other hand they are worried about grabbing as many perks/points....as I believe the OP is.... they should both have to make the full run.

Offline titanic3

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Re: Ability to land on concrete at Factory Strats.
« Reply #14 on: October 23, 2012, 09:02:18 PM »
Perhaps integrate a "small airbase" right into the city/strat complex?


So what your saying is that it should be ok for the attacking buffs to be able to land there too. After all the time of their return trip ie also wasted and could be better spent on a second run.

The supplies take whether you rtbin or not. Your just worrying about points/perks. If it was really time, then to make it fair the nffs should have the same options.

I'm confused, isn't that what you meant? Or at least it looks like it.  :headscratch: You don't attack your own HQ if you're a friendly.

First we are talking HQ, and second they wouldn't. The point is however why should one side be given the chance to "cut corners" and the other side not be able to?

If either team is worried about "the time it takes" they can bail/ditch after there drop. If on the other hand they are worried about grabbing as many perks/points....as I believe the OP is.... they should both have to make the full run.

  the game is concentrated on combat, not on shaking the screen.

semp