Author Topic: Ability to land on concrete at Factory Strats.  (Read 1398 times)

Offline Lusche

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Re: Ability to land on concrete at Factory Strats.
« Reply #30 on: October 27, 2012, 03:29:12 PM »
As there seems to be some confusion about downtimes and resupply, let me explain the 'new system' in a nutshell:

Downtime of items on fields (or towns) is determined at the very moment they are being destroyed. No change in the factory/city status after that moment has any influence on that. When the city jumps from 50% to 100% that does not mean already destroyed town buildings will get "more supplies" and come back up faster. It just means shorter downtimes for buildings that aer being destroyed from now on.

Resupplying any object, at fields as well as at the strats, does not directly change the %. Each destroyed object has it's own downtime, and each supply drop will just reduce that downtime by a fixed amount (10 minutes in case of fields/towns, 4 minutes in case of strategic objects).
All objects withing a certain radius get the full amount. If you see a factory going back up step by step (like 50%-54%-60%) while your are doing resupply runs, it's because the individual buildings have been destroyed successively and they are coming back up in the same order. The supply runs just sped that up, but by the same absolute amount for all objects there.

The only way to increase downtime for objects after they have been destroyed is to kill the auto supply convoys coming in.
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Offline Chilli

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Re: Ability to land on concrete at Factory Strats.
« Reply #31 on: October 27, 2012, 05:11:11 PM »
I should let this thread rest with Snailman's clarification of how the NEW resupply works (since my word doesn't carry the same weight), but since Flayed wanted to know the name of the narcotic that I was on, I thought that I should respond to that; it is called "real experience".

I also flew bombers on Baltic map last night and did just as I advertised in the post that you quoted, with two exceptions.  #1 I hit the strats twice (my estimate another 7 minutes or so added to flight time).  #2 Landed 2 bases farther away from my target base (due to heavy Bishop presence at the height of their last 2 horde base grabs to win the war).  I landed sucessfully, in a little longer than 50 minutes.

If anyone needs further PROOF let me know, but NO.... you may not see my birth certificate  :uhoh 

Now, I suggest that before you, Fugi or anyone else feels the need to question the character of a post, please get your facts straight.  So far, Tilt and Challenge have been spot on, what this thread IS about.  I suggest that you read these two posts and forget about landing on concrete, instead imagine that I asked for a pair of Spikes' Avatars to greet you after each resupply +36DD (did I say pair?).  This is about reward and balance. 
Balance may demand that it takes much effort (and gains as much reward) to repair, as it takes effort (and gains reward) to destroy.

But actually kudos has always been given to the destroyer and/or the defender and rarely the rebuilder

This is patently false. If it is a ten minute flight then it is ten minutes times forty-five flights (under the conditions the OP stated) or four-hundred fifty minutes total flight time. During peak flying periods that would take nearly 1/3 of any country out of fighting for ten minutes in order to resupply strats. That has not happened yet. No one person has 7-1/2 hours of their game time to devote to resupply.



Heck, I saw the exact scenario that I am talking about with country strats porked.  I took one box, found absolutely no one else resupplying during peak play time, rtb after delivered and said "screw it", and logged off.



Congrats to your 2 x 163 kills and good strat run, I only got one 163 kill, but did manage to land.  See we probably have more in common than you think.  :salute

Offline Flayed

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Re: Ability to land on concrete at Factory Strats.
« Reply #32 on: October 28, 2012, 11:38:11 AM »
 Thank you Lusche that is exactly how I thought it worked and I feel it is working fine but that's just me.

 Sorry Chilli but we seemed to be talking about the same thing just you were talking local strat, town, dar and what not on base in correlation to the factories and I was focusing on the factories only up until my last post. 

 
 As for the "real experience". I've been flying around the Aces High virtual skies for 12 or so years now (Bish the entire time). Got my brother Thndregg into the game and helped turn him into the nasty bomber geek that he is lol.   At one point I was spending over 130 hours a month "flying". So generally I do know what I am talking about when it comes to this game.
 So As far as that bomb run I have to ask if you were in KI-67's or some other such smaller bomber or if not how high did you go to get there?   Just asking because my flight was about average for me in the bigger bombers and that of the other guys I've hit strat with.
 

  "Heck, I saw the exact scenario that I am talking about with country strats porked.  I took one box, found absolutely no one else resupplying during peak play time, rtb after delivered and said "screw it", and logged off."

 The problem there I feel is not so much that strat is not working correctly but more that most players don't value them much or simply fail to see how much it hurts their war efforts (for those that are actually trying to win the war) when strat is down.   as we have seen we can't put a nice perk reward on resuping strat as it leads to the "victims" saying "Let them bomb so we can collect perks!" and thus decrease the fight to defend strat not that there is much of a defense effort anyway usually.   
 If we increase how much down time is taken off for each sup drop then I fear we will end up right back where we started with stat being fixed before the buffs even get back to land and thus not even want to bother with them any more.  The only thing that seems to have enough meaning to anyone strat wise is HQ, if you take that down then you see a huge effort to fix it and it's back in 10 min or less depending on flight/drive time.

  Any way I need to go and get some real life things done lol. will give this more thought while I work.  ;)
BTW Chilli are you rook or nit?  Just curious. :)  <S>
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Offline Chilli

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Re: Ability to land on concrete at Factory Strats.
« Reply #33 on: October 28, 2012, 09:51:18 PM »
 :headscratch:  Okay, you were talking about resupplying airfields while I was asking about concrete at Factory Strats.  So, you put the fire out but don't turn off the gas, so to speak.  As long as the factory multiplier is left in effect any loss of field strat would last the extended time.  In the case of my OP, I believe it was 90 minutes for Radar on several fields.  That would take the equivalent of 9 supplies ( a couple less if it actually takes 20 minutes to deliver that many supplies). 

My point, and I believe that you conceded that in your last post, is that is at least 20 minutes of non combat game play, for more than one player to repair something that takes one "combat" player little more than 7 minutes to pork all over again.  The sensible thing to do is to resupply the factory, and protect them in the future.  << That is where we agree. 

Thank you Lusche that is exactly how I thought it worked and I feel it is working fine but that's just me.

 Sorry Chilli but we seemed to be talking about the same thing just you were talking local strat, town, dar and what not on base in correlation to the factories and I was focusing on the factories only up until my last post. 

 The problem there I feel is not so much that strat is not working correctly but more that most players don't value them much or simply fail to see how much it hurts their war efforts (for those that are actually trying to win the war) when strat is down.   as we have seen we can't put a nice perk reward on resuping strat as it leads to the "victims" saying "Let them bomb so we can collect perks!" and thus decrease the fight to defend strat not that there is much of a defense effort anyway usually.   
 If we increase how much down time is taken off for each sup drop then I fear we will end up right back where we started with stat being fixed before the buffs even get back to land and thus not even want to bother with them any more.  The only thing that seems to have enough meaning to anyone strat wise is HQ, if you take that down then you see a huge effort to fix it and it's back in 10 min or less depending on flight/drive time.

Back to my opinion that instead of rewarding a non combat action, the "difficulties" in time management for the gamer greatly reduces the amount of action.  Don't know about you but shooting at stuff, and making loud booms  :O, is much more exciting than pats on the back from a cheer leader  :x for humping the light switch back and forth until the lights come back on again (sorry, Sandy is pounding outside my door... brain is dreading the inevitable being without current for the next week  :salute all Power and Utility Workers around the world).

Well, just don't be surprised if this doesn't turn into another "ruint da game," "horde type of allegation".  HQ downtime is about right in my opinion.  The loss of dar bar, and friendly dot dar is MUCH more damaging to the ability to wage war.  Every one must rely solely on eye contact and communications for intel.  I can tell you that is never pretty.  The reduction in perk points doesn't bother me either.  Someone in another thread questioned if the 4 minute supply should be increased.  I believe that something along the lines of the latter would be moving in the correct direction.