Author Topic: Combat Rescues  (Read 1479 times)

Offline The Fugitive

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Re: Combat Rescues
« Reply #30 on: December 31, 2012, 10:38:57 AM »
Lol, is this your game?

No.

Shut up and play it instead of dictating how it should be played, only HT has that right.

Features that add continuity, like the recent reconnect from disconnection and this only add to the game, not take; like your restrictive way of thinking.

OK, so lets go with your way of thinking..

I almost shot him down, but never had a good angle to shoot....I should get an assist!

I almost captured that base, but the other M3 got there first....  I should get an assist and perks too!

I almost bombed that factory, but I got shot down before my bombs hit the ground... I should get points and perks

There has to be a line drawn some place and HTC has decided where those lines are. PLAY THE GAME, stopping looking for ways around game play.

Offline Karnak

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Re: Combat Rescues
« Reply #31 on: December 31, 2012, 10:45:24 AM »
You really want to sit on a hillside for 30-60 minutes on the off chance you get rescued to change your "captured" to "bailed"?

You won't get perks refunded.  Those were paid for the airplane you failed to bring home.  Look to how lost perk bomber drones are treated for proof of that.
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Offline Nathan60

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Re: Combat Rescues
« Reply #32 on: December 31, 2012, 10:45:38 AM »
Now do you  see why Torq is  the true Messiah and  David wales was just a false prophet.
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Offline Wiley

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Re: Combat Rescues
« Reply #33 on: December 31, 2012, 12:23:51 PM »
Now do you  see why Torq is  the true Messiah and  David wales was just a false prophet.

Hmm...  Not sure.  Torq seems to actually believe the stuff he says.  DW didn't strike me as having conviction.  I'm not sure what that makes either of them.

As to the suggestion, please don't give people something that will make it seem like a good idea to sit around in a field for half an hour instead of doing something.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Karnak

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Re: Combat Rescues
« Reply #34 on: December 31, 2012, 12:33:02 PM »
As to the suggestion, please don't give people something that will make it seem like a good idea to sit around in a field for half an hour instead of doing something.
Surprisingly few people seem to get that point, yet it is probably the single most important point relevant to this suggestion.
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Offline Sabre

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Re: Combat Rescues
« Reply #35 on: January 03, 2013, 12:59:42 PM »
Well, why not something I consider critical, I'm not fundamentally opposed to it either; however, I wouldn't suggest giving back any perk points you paid for the sortie (you lost that shiny, expensive hardware...end of story).  On the other hand, and unless I'm mistaken, you get fewer points for kills if you don't make it back home from the sortie.  So, I'd suggest that if you're shot down or ditch behind enemy lines (i.e. you'd be stamped "captured" if you were to ".ef") but are rescued, you get all your earned perks for the mission, and the rescuing player gets perks for a successful rescue.  There are plenty of areas on most maps where you're likely only a few minutes away from someone in a jeep, M3, M8, Storch, or other potential rescue vehicle. If you make a mayday call and no one answers, or doesn't want to come two sectors to pick you up, most are going to ".ef" rather than sit and do nothing.  It doesn't negatively impact game play as far as I can see, so what's the harm?  Of course, now you'll need a float or seaplane for water rescues.  :t
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Offline tunnelrat

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Re: Combat Rescues
« Reply #36 on: January 03, 2013, 01:18:14 PM »
I think it'd be cool to be able to rescue a downed pilot... regardless of perks...  and it wouldn't hurt any of you that are opposed to it (just something else to shoot at).

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Offline Nathan60

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Re: Combat Rescues
« Reply #37 on: January 03, 2013, 01:20:04 PM »
I think it'd be cool to be able to rescue a downed pilot... regardless of perks...  and it wouldn't hurt any of you that are opposed to it (just something else to shoot at).


 So you would wait for somebody to come pick you up in a storch? Then fly you back? Its not that I'm against it  I just find it frivolous  and unwanted. Nobody is  going to sit for  that long, noway.
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Offline Karnak

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Re: Combat Rescues
« Reply #38 on: January 03, 2013, 01:29:00 PM »
I think it'd be cool to be able to rescue a downed pilot... regardless of perks...  and it wouldn't hurt any of you that are opposed to it (just something else to shoot at).


If there was any point to doing so some people would do so and in doing so would lower the effective number of players participating in the combat aspects of the game.
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Offline Wiley

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Re: Combat Rescues
« Reply #39 on: January 03, 2013, 01:30:36 PM »
It doesn't negatively impact game play as far as I can see

You're not looking very hard then.  Many people can't stand the idea of losing something or not getting as much benefit out of it as possible, no matter how small it might be.  The original suggestion restoring some percentage of perks would make it something many, many people would want to do.

To a lesser extent, giving the landing bonus for getting rescued would be the same motivator.  The net result is more perks.  Regardless of the fact that they could make more perks .efing and coming back up, people will have a tendency to sit there and wait so they can get the best value for their 'work'.

While that rescue is going on, you've got two people occupied, one of them sitting in a field waiting for their rescue and the other one flying/driving a rescue vehicle.  Instead of doing this, they could be in a combat vehicle doing something that contributes to the action in the arena.

I'm not naive enough to say they're 'contributing to winning the war' or expecting a unified strategy on the part of the countries, but doing anything that involves an armed vehicle is far preferable to multiple people playing 'SAR Hero' and 'Waiting for Pickup Simulator 2013 Gold Edition'.

If it were actually 'fun', people could do it right now by flying a storch out to the guy, having him .ef, and having him .join their aircraft.  Oddly enough that doesn't happen for some reason...  I suspect because it doesn't allow them to save their perks or score like is ALWAYS suggested when this topic comes up.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Sabre

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Re: Combat Rescues
« Reply #40 on: January 03, 2013, 02:50:24 PM »
Wiley, with respect, I heartily disagree, and believe you greatly over-estimate the potential negative impact on arena dynamics. We all play for different reasons, at different times.  This option would, I believe, increase player immersion and camaraderie.  Sneaking in and rescuing someone would be a unique and (to me, anyway) rewarding challenge, just as bringing supplies to a wounded friendly tank to get them back in the fight.  I don't believe it would result in more than a fraction of players sitting idle, either (and only one of the two involved would in fact be "idle", the other would be involved in an often tricky and challenging effort to reach the downed pilot).  In fact, it could generate more combat, particularly if enemies deduce that a rescue attempt is underway.  Imagine that a downed pilot in the no-mans land between two adjacent (from two different countries) bases calls for SAR.  It's only a few minutes away by Storch, so someone volunteers (much as we currently volunteer to take supplies to friendly players and bases).  However, there are enemy units in the area, so another player or two volunteer to sweep ahead and keep potential vulchers at bay.  Suddenly you have a meeting engagement where none might otherwise exist.  People interacting, people fighting...isn't that why we play?  As for people sitting for long periods waiting for a pickup, I just don't see this as more than a rare occurrence.  I know my own dislike for inaction would not allow me to sit idly for much more than 10 minutes while I wait for a pick-up. Few are likely to take the time if the downed friendly is more than even a half sector away.  What this does is add a new dimension to game play, and I think that's generally  :salutea good thing.

Oh, and it is a fun thing, and my old squad would sometimes simulate it.  However, it's more fun when you get some kind of reward for it.  Otherwise, why give buff pilots points for bombing strat...if it's fun, they don't need a reward, right?
« Last Edit: January 03, 2013, 02:52:14 PM by Sabre »
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Offline Wiley

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Re: Combat Rescues
« Reply #41 on: January 03, 2013, 03:11:29 PM »
Sabre:  Fair enough.  We've got a difference of opinion and our assumptions of how people will act, and what motivates them differ widely.

You mention people want combat, and that's why we're all here...  I would respectfully point you to the nearly constant behavior in the MA of people hording up to take nearly undefended bases so their numbers can crush all opposition, even to the point of two unopposed hordes flying in opposite directions a mere sector from one another to horde the other countries' undefended base.

A lot of people don't want fights, they want points/kills with the least amount of effort possible.  I just don't like things that incentivize non-combat play.  For every rescue that went the way you describe, I believe there'd be 20 that would drag out and not contribute anything to the arena other than an NOE storch and a chute in a field.  There would also probably be 50 people panhandling on country with 'Need pickup grid 4,2,3.'

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Sabre

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Re: Combat Rescues
« Reply #42 on: January 03, 2013, 03:40:52 PM »
Peace. As you say, a difference of opinion.  :salute
Sabre
"The urge to save humanity almost always masks a desire to rule it."