Author Topic: Assists  (Read 754 times)

Offline matt

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Re: Assists
« Reply #30 on: November 11, 2012, 10:52:11 AM »
I agree with this, otherwise we'd risk having players flying around just to ping everything in sight for the reward.
:rofl

Offline RotBaron

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Re: Assists
« Reply #31 on: November 13, 2012, 10:50:49 PM »
I'm obviously very new here, but my $.02 is that I try to be respectful and not steal other ppl's kills. However, maybe it's the strategy gamer in me, as I've played the majority of the WW2 games out there that's worth a darn, but when a base is in jeopardy, killing the most dangerous/strategic targets first becomes of the utmost importance regardless of who gets the kill. With all that in mind, would giving a really small perk for an assist really be that bad? Yes, I don't have a lot of perks, and of course I'd like more, yet I understand (to a degree) why the allocation of them is so small.

Personally, the allotment of a small fraction of perks wouldn't change the way I try to engage nme's. Isn't the limitation of fuel and ammo enough to dissuade most S&P opportunities?

At this point in my learning curve, perks don't even cross my mind, I'm too busy trying to figure out some ACM that might work.

Maybe I'm a lot worse than I think I am, but in 2 months (with prior flight sim exp.) I still don't have enough to take up the 262.

Flame me or say anything you like, I've been on Bloodydecks (as AZTunaBaron) now known as BDoutdoors for years and have thick skin because of it.
« Last Edit: November 13, 2012, 11:07:57 PM by RotBaron »
They're casting their bait over there, see?