Author Topic: How long does it take HiTech to model a plane?  (Read 3083 times)

Offline Ardy123

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Re: How long does it take HiTech to model a plane?
« Reply #30 on: November 30, 2012, 02:32:44 AM »
Im not sure but I think its something akin to 20 times as expensive retail.
I bet you Presagis's product isn't cheap by any stretch of the imagination(I'm guessing around 10 grand)... just say'n
EDIT: maya is about 2 grand
« Last Edit: November 30, 2012, 02:36:22 AM by Ardy123 »
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Offline CZCH64

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Re: How long does it take HiTech to model a plane?
« Reply #31 on: November 30, 2012, 04:28:00 AM »
if you want to get back into 3D modeling....check out the program "Blender"  it is free and can do anything that pertains to 3D art......just as good maybe easier even for some things...then the high end big money programs....the interface is a bit overwhelming at first, but once you know all the KB commands its quite nice.

Thx Ink.....Just downloaded and installed it.
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Offline Chalenge

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Re: How long does it take HiTech to model a plane?
« Reply #32 on: November 30, 2012, 10:12:43 AM »
I bet you Presagis's product isn't cheap by any stretch of the imagination(I'm guessing around 10 grand)... just say'n
EDIT: maya is about 2 grand

I remember a day when Maya was much more affordable but you are right . . . I see it on Amazon for $3700. I think Presagis Multigen Creator is $16k alone. Im not sure how all their tools fit together but it looks interesting.

Im much more familiar with 3DS, Maya, Mudbox, Motionbuilder and Softimage but they are just toys for animations like Thor and Avengers and so on (and XBox games).
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Offline hitech

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Re: How long does it take HiTech to model a plane?
« Reply #33 on: November 30, 2012, 10:39:15 AM »
I remember a day when Maya was much more affordable but you are right . . . I see it on Amazon for $3700. I think Presagis Multigen Creator is $16k alone. Im not sure how all their tools fit together but it looks interesting.

Im much more familiar with 3DS, Maya, Mudbox, Motionbuilder and Softimage but they are just toys for animations like Thor and Avengers and so on (and XBox games).

The key difference is what the output is used for. Creators intent is to build data bases for real time animations.

HiTech

Offline hitech

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Re: How long does it take HiTech to model a plane?
« Reply #34 on: November 30, 2012, 10:40:39 AM »
Also if anyone is interested I have been in search of soldier animations/rigging/and meshes for FPS style play for a long time.

HiTech

Offline tunnelrat

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Re: How long does it take HiTech to model a plane?
« Reply #35 on: November 30, 2012, 10:58:35 AM »
Also if anyone is interested I have been in search of soldier animations/rigging/and meshes for FPS style play for a long time.

HiTech

Like pre-existing stuff, perhaps open source?  Or would reference material from an FPS game/mod work?  By reference material, I mean that I don't know how directly it would translate to the style you are looking for.

Have you looked at the Unreal Development Kit recently?  It has a lot of stock stuff, not sure how valuable it would be but may be worth a look.

http://www.unrealengine.com/udk/

One question for you, sirah... do you do the standard high-poly/low-poly then normal mapping for models?  Thanks for sharing the tool you use, very interesting reading!

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Offline hitech

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Re: How long does it take HiTech to model a plane?
« Reply #36 on: November 30, 2012, 11:06:40 AM »
As long as it is in the public domain and is wwii based.

Also All rigging must match.

HiTech

Offline ink

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Re: How long does it take HiTech to model a plane?
« Reply #37 on: November 30, 2012, 11:15:18 AM »
Thx Ink.....Just downloaded and installed it.

cool beans....Blender kicks arse......Ive been using it for years, so if you get stuck on anything dont hesitate to PM me any questions, there are all kinds of tutorials that will really help you get going....David Ward search his name his tuts are great....

a good tip in the screen shot of the bearded dragon I am doing you see the images....in object mode ad a "empty" and you can set that to "image" then just upload the image....took me awhile to find that tip and it comes in VERY handy

couple pieces I am workin on.






Offline Oldman731

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Re: How long does it take HiTech to model a plane?
« Reply #38 on: November 30, 2012, 12:00:02 PM »
Also if anyone is interested I have been in search of soldier animations/rigging/and meshes for FPS style play for a long time.


One is moved to inquire:  why would that be?

- oldman

Offline ink

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Re: How long does it take HiTech to model a plane?
« Reply #39 on: November 30, 2012, 12:07:34 PM »
Also if anyone is interested I have been in search of soldier animations/rigging/and meshes for FPS style play for a long time.

HiTech

man.......animation is a PITA......been trying my hand at it, it is very difficult to get it smooth.....

have you seen the open source BVH animations? 

http://www.cgarena.com/forum/viewtopic.php?p=52789

I am using these for reference to build my own.

Offline Nathan60

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Re: How long does it take HiTech to model a plane?
« Reply #40 on: November 30, 2012, 12:21:36 PM »

One is moved to inquire:  why would that be?

- oldman

Well, i would like to see that. HT anya ideas how you would introduce the fps element? Would a room open when troops are dropped?
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Offline CZCH64

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Re: How long does it take HiTech to model a plane?
« Reply #41 on: November 30, 2012, 12:54:10 PM »
cool beans....Blender kicks arse......Ive been using it for years, so if you get stuck on anything dont hesitate to PM me any questions, there are all kinds of tutorials that will really help you get going....David Ward search his name his tuts are great....

a good tip in the screen shot of the bearded dragon I am doing you see the images....in object mode ad a "empty" and you can set that to "image" then just upload the image....took me awhile to find that tip and it comes in VERY handy

couple pieces I am workin on.

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)

Ink...Nice work. Get stuck?... There's the understatement of the day...lol..A lot more involved then the program I had. Pretty much starting from square one....lol. Taking care of my sick wife (cancer/chemo) so I have plenty of indoor time to work with it. Found a tutorial on youtube (basic head shape). Working with that......
« Last Edit: November 30, 2012, 12:56:38 PM by CZCH64 »
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Offline Lusche

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Re: How long does it take HiTech to model a plane?
« Reply #42 on: November 30, 2012, 12:59:36 PM »
One is moved to inquire:  why would that be?


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Offline ink

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Re: How long does it take HiTech to model a plane?
« Reply #43 on: November 30, 2012, 01:05:45 PM »
Ink...Nice work. Get stuck?... There's the understatement of the day...lol..A lot more involved then the program I had. Pretty much starting from square one....lol. Taking care of my sick wife (cancer/chemo) so I have plenty of indoor time to work with it. Found a tutorial on youtube (basic head shape). Working with that......


man that sux sorry to hear about the wife :(

good luck, blender can be overwhelming at first but it will come. :aok

Offline hitech

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Re: How long does it take HiTech to model a plane?
« Reply #44 on: November 30, 2012, 01:50:16 PM »
our animation is already bvh based. As the running and dancing troop.

HiTech