Author Topic: How long does it take HiTech to model a plane?  (Read 3080 times)

Offline CZCH64

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How long does it take HiTech to model a plane?
« on: November 27, 2012, 02:40:39 PM »
Just wondering. Back when CFS 2 came out (2000?) I bought Abacus FS design studio and got into (trying anyway...lol) modeling a few. I think I tried  a couple different Yak's. Never got as far as flying them.....Still have the program somewhere. Though I did do some skins using Paint Shop Pro.
« Last Edit: November 27, 2012, 02:42:38 PM by CZCH64 »
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Offline mechanic

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Re: How long does it take HiTech to model a plane?
« Reply #1 on: November 27, 2012, 02:43:57 PM »
depends how much cragganmore you send him
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Offline Bino

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Re: How long does it take HiTech to model a plane?
« Reply #2 on: November 27, 2012, 02:45:29 PM »
Wait for it.......






TWO WEEKS!   :rofl



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Offline SmokinLoon

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Re: How long does it take HiTech to model a plane?
« Reply #3 on: November 27, 2012, 03:36:09 PM »
It takes as long as they want it to.  Seriously.   :aok

I wonder though if Pyro, Hitech, and Waffle (and whomever else gets their hands dirty with connecting the tinker toys) were to all start at 8am and work their fingers to the bone programming and "coading" a new airplane from scratch if they could be done by 5pm? 
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Offline TheMercinary60

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Re: How long does it take HiTech to model a plane?
« Reply #4 on: November 27, 2012, 03:51:23 PM »
im rather curious to know as well now
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HiTech - in response to davidwales

Online The Fugitive

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Re: How long does it take HiTech to model a plane?
« Reply #5 on: November 27, 2012, 04:33:43 PM »
I doubt it. I would think it would take a bit longer to build the model, then the 3d shape, then the skin. Then there would be the testing to see that it performed as intended, that the damage model and all its shapes perform as intended and so on. I would think if they spent strait time on it it would be a month any way. Some of these skinners spend 80-100 hours doing a skin. building 3d shapes and tying it all together can't be a walk in the park either. If it was easy everyone would be doing it. 

Offline bustr

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Re: How long does it take HiTech to model a plane?
« Reply #6 on: November 27, 2012, 04:41:41 PM »
I've always wondered if it depends on the amount of testing data that exists versus if HTC had to purchase or create a wind tunnel app to generate the data knowing the airfoil and 3D wing shape and extrapolating the drag and lift factors for the rest of the airframe. 3D model rendering is one thing, 3D physics modeling and motion is another.

It would be kind of fun if Hitech added a feature to our film playback where you see threads attached to the lift surfaces and you could freeze frame, zoom in, and see what's happening to the airflow. Might give the trainers a bit more visual info to work with player questions.

Also the amount of engine\prop data still available, or did they have to build\purchase an extrapolation program to create values based on similarities that could be scrounged up off the internet or various private and government data sources.

Then there is the matter of internal photos of pilot and crew positions. Unless accurate enough scale drawings are allowable sources leaving the color pallet up to known historic country standards and the ingenuity of the art team. The ventral gun position in the A20 and Boston for example. Good drawings are out on the internet and the AAF manual.

It could also be a budgeting issue due to the economy and what can be expected. Like many companies HTC may have cut back on overtime for projects(sleeping under the table to hit release dates) and we are all waiting for the 2013 budget cycle to kick in 1.1.13.

In the last few years alot of toys and effects have been pumped out creating an expectation of toys and changes versus game play. If the game becomes about new toys and effects opposed to playing the game, then can the game stand on it's own as a combat simulator?

Are you here to play the game or are you here becasue you want SantaTech to stirr the pot one more time? I love new toys like anyone else. But, a new toy is not combat or the interactive community in the arenas.

Toys are not a substitute for bordom.

Just remember the Me410. We spent months telling each other it would be a drag racing Semi with gun packages from hades. We got a fully loaded 18 wheeler instead, most of the time sitting in the garage collecting dust. Come to think of it one of my gunsights helped a squadmate hit bombers from 2-2.5k (25Mil below center elevation)with the 50BK. My best was about 1.5k testing that gunsight in the drone circle. Correcting the optical resolution in the gunsights was one of the better tweeks Hitech made to his game over the years........ :aok
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Offline CZCH64

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Re: How long does it take HiTech to model a plane?
« Reply #7 on: November 27, 2012, 05:29:35 PM »
No idea it was that involved. I figured they made the 3d model on a program like this.
http://www.youtube.com/watch?v=rRCg9myk0V0

 Which is the one ( prob newer version) that I used. I don't think the version I had the white graph template. Pretty much started from scratch setting your points etc. I didn't get as far as the aerodynamics and flight part of the model. I should dig the program out and install it on my PC I have now. Not sure if it would run on 7 though.
« Last Edit: November 27, 2012, 05:40:36 PM by CZCH64 »
aka....... SCRATCH

Offline lunatic1

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Re: How long does it take HiTech to model a plane?
« Reply #8 on: November 27, 2012, 05:40:11 PM »
6 months
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Offline Babalonian

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Re: How long does it take HiTech to model a plane?
« Reply #9 on: November 27, 2012, 06:05:24 PM »
Soon™, say about Two Weeks®, although more Craggenmore© sent to their address never hurts.
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Offline TheMercinary60

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Re: How long does it take HiTech to model a plane?
« Reply #10 on: November 27, 2012, 06:06:59 PM »
Soon™, say about Two Weeks®, although more Craggenmore© sent to their address never hurts.

are you sure about that? stuff like that usually sidetracks me  :lol
Formally Merc flying with the 99th Blue Lagoon Bandits
I wish people would use the wish list forum to post their brilliant ideas, and be smart enough to not post all their stupid ones.

But I am under no disillusions of my wish ever being fulfilled.

HiTech - in response to davidwales

Offline beau32

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Re: How long does it take HiTech to model a plane?
« Reply #11 on: November 27, 2012, 08:58:30 PM »
I asked Hitech one time about this, and this is what he said.


40-80 Hours for the flight model

1-2 months for the art work
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Offline Daddkev

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Re: How long does it take HiTech to model a plane?
« Reply #12 on: November 28, 2012, 10:03:42 AM »
 :huh :huh :huh  = 2 weeks  :huh :huh :huh
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Offline tunnelrat

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Re: How long does it take HiTech to model a plane?
« Reply #13 on: November 28, 2012, 10:11:50 AM »
How much Cragganmore would it take to get like a vidya blog or something of the creation process?

I know I wouldn't be the only one interested in seeing the process in action.

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Offline ink

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Re: How long does it take HiTech to model a plane?
« Reply #14 on: November 28, 2012, 10:24:14 AM »
Just wondering. Back when CFS 2 came out (2000?) I bought Abacus FS design studio and got into (trying anyway...lol) modeling a few. I think I tried  a couple different Yak's. Never got as far as flying them.....Still have the program somewhere. Though I did do some skins using Paint Shop Pro.

if you want to get back into 3D modeling....check out the program "Blender"  it is free and can do anything that pertains to 3D art......just as good maybe easier even for some things...then the high end big money programs....the interface is a bit overwhelming at first, but once you know all the KB commands its quite nice.