Author Topic: GV Turnovers  (Read 744 times)

Offline Tinkles

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GV Turnovers
« on: November 29, 2012, 06:35:10 PM »
All of us at one point or another have rolled over a tank. Since the ability for tanks to plow through bushes and topple over trees won't be for sometime. Could we have the ability if our tank flips over to flip it back? Considering I have never heard of a WWII tank flipping over (this is me personally, I am NOT saying that this never happened, I'm not a Historian as many of you are), so can we have the ability to flip over our tank? At least to have a counter against the all-powerful trees/terrain.

Just a thought.

Respectfully,

Tinkles

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Offline The Fugitive

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Re: GV Turnovers
« Reply #1 on: November 29, 2012, 06:47:42 PM »
You are not driving a WWII tank. You are playing a game that to add challenge has obstacles that you must avoid..... or they will flip you.

Learn to drive !   :aok

Offline redcatcherb412

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Re: GV Turnovers
« Reply #2 on: November 29, 2012, 07:46:11 PM »
All of us at one point or another have rolled over a tank. Since the ability for tanks to plow through bushes and topple over trees won't be for sometime. Could we have the ability if our tank flips over to flip it back? Considering I have never heard of a WWII tank flipping over (this is me personally, I am NOT saying that this never happened, I'm not a Historian as many of you are), so can we have the ability to flip over our tank? At least to have a counter against the all-powerful trees/terrain
.

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bad things happen to bad tanks    :D :salute
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Offline MK-84

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Re: GV Turnovers
« Reply #3 on: November 29, 2012, 08:13:43 PM »
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(Image removed from quote.)
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bad things happen to bad tanks    :D :salute

How would the crew in that tank be able to exit said tank? :confused:

Offline colmbo

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Re: GV Turnovers
« Reply #4 on: November 29, 2012, 08:18:00 PM »
How would the crew in that tank be able to exit said tank? :confused:

A thin chance they could crawl out of the top hatch.   :devil

Some tanks had hatches in the bottom.
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Offline RedBull1

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Re: GV Turnovers
« Reply #5 on: November 29, 2012, 08:21:28 PM »
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(Image removed from quote.)
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bad things happen to bad tanks    :D :salute
What tank is that? Looks a little bit like a Tiger, although I know it's not..
"There is absolutely no point discussing anything on the BBS, it's mostly populated by people who are right about everything, no one listens and everyone is just talking. People will argue over the shape of an egg." -Anonymous

Offline MK-84

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Re: GV Turnovers
« Reply #6 on: November 29, 2012, 08:24:13 PM »
I thought it was a tiger too.  It isn't?

Offline MK-84

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Re: GV Turnovers
« Reply #7 on: November 29, 2012, 08:27:50 PM »
How would the crew in that tank be able to exit said tank? :confused:

Do you think they(any tankers) ever had equipment to dig themselves out a hatch for just this case?

Offline titanic3

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Re: GV Turnovers
« Reply #8 on: November 29, 2012, 08:38:43 PM »
What tank is that? Looks a little bit like a Tiger, although I know it's not..

Looks like a Panther to me.

How would the crew in that tank be able to exit said tank? :confused:

I doubt they could, whatever knocked that tank on its side, probably killed the crew at the same time.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline MK-84

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Re: GV Turnovers
« Reply #9 on: November 29, 2012, 09:05:46 PM »
Looks like a Panther to me.

I doubt they could, whatever knocked that tank on its side, probably killed the crew at the same time.

If it was an explosion or such I suspect you're right.  With limited visibility and possibly combat conditions I see it as entirely possible to accidentally roll a tank over an embankment or into a tank trench or the like.  Was there ever a procedure that considered that possibility for anyone?  The hatch on the bottom hull sorta makes sense. I think that was more for someone outside the tank to access the inside though.

Offline B3YT

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Re: GV Turnovers
« Reply #10 on: November 30, 2012, 05:18:08 PM »
it hit a sheep  :noid
As the cleaners say :"once more unto the bleach"

Offline icepac

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Re: GV Turnovers
« Reply #11 on: December 01, 2012, 08:07:17 AM »
I think HTC has a sort of "shove" used when you encounter an unmovable object.

If not for that shove, it may be possible to brush a tree and get stuck against it without the ability to move either forward or backwards.

Maybe add the same sounds planes make when touching anything to the tanks would help you to back out before you get the shove.

Some shoves are harder than others.


Offline redcatcherb412

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Re: GV Turnovers
« Reply #12 on: December 01, 2012, 08:53:01 AM »
I think HTC has a sort of "shove" used when you encounter an unmovable object.

If not for that shove, it may be possible to brush a tree and get stuck against it without the ability to move either forward or backwards.

Maybe add the same sounds planes make when touching anything to the tanks would help you to back out before you get the shove.

Some shoves are harder than others.
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that shove gives the caliope a really good rocket angle for aircraft  :lol
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best shove I ever had was at a town maproom running into the concrete maproom perimeter and next thing I knew my perspective was under the maproom with the buildings suspended in the air above me. I have no idea how others saw my M4 from their views, but I suspect my tank was not visible to them as I was able to kill every GV that entered the maproom square.
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Offline waystin2

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Re: GV Turnovers
« Reply #13 on: December 01, 2012, 09:19:49 AM »
Did somebody say turnovers?
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Offline bangsbox

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Re: GV Turnovers
« Reply #14 on: December 02, 2012, 02:13:08 PM »
Even modern tanks get flipped. Google flipped tanks you will see plenty. My complaint however is for heavy German tanks that don't get into gear and go 1 to 15 mph in a sec then to dead stop (why). This happens a lot to me with panther. Also funky spin outs that twist panther around also annoy me.