Author Topic: New HE round  (Read 1605 times)

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
New HE round
« on: December 16, 2012, 03:35:08 PM »
I wish we could set the HE ammunition for percussion fusing + delay. Say 1-3 seconds delay which would also use the ".delay #" command.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: New HE round
« Reply #1 on: December 16, 2012, 05:55:25 PM »
The end goal being use as quasi FlaK batteries? Sorry, don't think so.

About the only other thing I can thing of that this would be usefull for is killing troops where you don't quite have a direct line of sight on the bunker.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: New HE round
« Reply #2 on: December 16, 2012, 06:11:40 PM »
The end goal being use as quasi FlaK batteries? Sorry, don't think so.

About the only other thing I can thing of that this would be usefull for is killing troops where you don't quite have a direct line of sight on the bunker.

Nope. You missed the point completely. Thankfully its not about what the off-liners want. If I wanted what you are suggesting I want I would wish for air-burst fusing which in effect I already have.

Delayed fusing has more effect upon tracking vehicles. One of the big defenses (that off-liners dont ever get the chance to see) is a vehicles ability to change speed and heading when it is being fired upon from long range. Delayed fusing makes the terrain much more of a mine field albeit with limited effect. Still it would make things a bit more interesting and certainly worth asking for.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: New HE round
« Reply #3 on: December 16, 2012, 06:28:57 PM »
So you're asking for the shells to burst after the fuze runs out, regardless of whether they've impacted the target or not?

Say what you will about me being an "off-liner", this will end up being nothing more than a quasi-AA gun for the majority of people. It wouldn't be that hard to create a precise range table for converting range out to 1000m into flight time for each individual gun, thereby creating a fairly accurate AA gun. You could even extrapolate times for ranges beyond 1000m, using data you've collected from the .target command.



Flight time to 2000m is around 2.8 seconds for the KwK 42, in a frictionless enviornment. Now consider that the KwK 42 has one of the highest muzzle velocties in the game, probably for HE shells as well. If you follow that through to its logical conclusion, you see that the majority of tanks will be incapable of utilizing this feature from beyond around 1500m once you include drag on the shell.

Now I don't know about you, but most tankers (myself included) never seemed to have had a problem aiming at and hitting their targets at a measly 1500m range. It seems to me you might want to spend less time thinking of clever ways to make things easier, and more time improving your gunnery.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline RedBull1

  • Gold Member
  • *****
  • Posts: 2769
Re: New HE round
« Reply #4 on: December 16, 2012, 07:00:42 PM »
So you're asking for the shells to burst after the fuze runs out, regardless of whether they've impacted the target or not?

Say what you will about me being an "off-liner", this will end up being nothing more than a quasi-AA gun for the majority of people. It wouldn't be that hard to create a precise range table for converting range out to 1000m into flight time for each individual gun, thereby creating a fairly accurate AA gun. You could even extrapolate times for ranges beyond 1000m, using data you've collected from the .target command.



Flight time to 2000m is around 2.8 seconds for the KwK 42, in a frictionless enviornment. Now consider that the KwK 42 has one of the highest muzzle velocties in the game, probably for HE shells as well. If you follow that through to its logical conclusion, you see that the majority of tanks will be incapable of utilizing this feature from beyond around 1500m once you include drag on the shell.

Now I don't know about you, but most tankers (myself included) never seemed to have had a problem aiming at and hitting their targets at a measly 1500m range. It seems to me you might want to spend less time thinking of clever ways to make things easier, and more time improving your gunnery.
No, tank, you obviously don't understand, Chalenge here is one of the best tankers in the game. Any time I have ever seen him in a tank he was on concrete in a Tiger II...  :lol  :noid
"There is absolutely no point discussing anything on the BBS, it's mostly populated by people who are right about everything, no one listens and everyone is just talking. People will argue over the shape of an egg." -Anonymous

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: New HE round
« Reply #5 on: December 16, 2012, 08:25:37 PM »
No, tank, you obviously don't understand, Chalenge here is one of the best tankers in the game. Any time I have ever seen him in a tank he was on concrete in a Tiger II...  :lol  :noid

Your novice attempt to insult my ability only proves you have zero argument (and no knowledge whatsoever).
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline RedBull1

  • Gold Member
  • *****
  • Posts: 2769
Re: New HE round
« Reply #6 on: December 16, 2012, 08:30:41 PM »
Your novice attempt to insult my ability only proves you have zero argument (and no knowledge whatsoever).
Not as much of a insult as it is my opinion from my Point Of View, I was simply stating that personally I have never seen you in anything but a tiger II or similar on concrete.  :aok

Also note the " :lol " was just a light hearted jab/joke, lighten up Francis!  :)

 :salute
"There is absolutely no point discussing anything on the BBS, it's mostly populated by people who are right about everything, no one listens and everyone is just talking. People will argue over the shape of an egg." -Anonymous

Offline MrKrabs

  • Gold Member
  • *****
  • Posts: 2152
      • AH-Freebirds.com
Re: New HE round
« Reply #7 on: December 16, 2012, 08:48:19 PM »
Your novice attempt to insult my ability only proves you have zero argument (and no knowledge whatsoever).

Need XMas hug?
The boiling pot is put away and the crab has gone back to sea...

Offline bangsbox

  • Silver Member
  • ****
  • Posts: 1017
Re: New HE round
« Reply #8 on: December 16, 2012, 09:25:27 PM »
I wish we could set the HE ammunition for percussion fusing + delay. Say 1-3 seconds delay which would also use the ".delay #" command.

Historical accuracy?

Not including howitzers and 5in+ inch 

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: New HE round
« Reply #9 on: December 16, 2012, 11:55:27 PM »
I will give you just a short synopsis on ammunition. The M4A3-75mm used a 75mm APC projectile. The only differences between HE-APC and AP-APC was the tail of the round (rear). Both rounds use the same AP component (windshield and body) but the HE round is heavier since the explosive chamber has material in it instead of being a hollow cavity as in the AP version. Also the HE version has a fuse which can be modified for percussion ignition or timed delay while the tail of the AP round has a tracer component. The HE we have for the M4A3-75 should not show a tracer. There is also an AP-solid round which is probably what HTC uses for the AP we have for the M4A3-75. It has no windshield element and no hollow cavity but it does have a tracer component.

Of course once the round was loaded aboard the tank the fusing could not be modified so if included the fusing could be limited to a single usage (delay setting) or a breadboard preselect from the hangar.

If the rounds for any other nation or gun differ in a big way from that setup I would like to see the docs on it.
« Last Edit: December 17, 2012, 02:24:58 AM by Chalenge »
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline bangsbox

  • Silver Member
  • ****
  • Posts: 1017
Re: New HE round
« Reply #10 on: December 17, 2012, 01:30:58 AM »
Your info was very informative...and I was like ok this sounds like something htc cantry to inc. but once u said ore-set times I want much for the game first....stronger ap bombs, few new tanks, and lil diff eny. Other than that I'm very happy

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: New HE round
« Reply #11 on: December 17, 2012, 02:21:00 AM »
I dont think it would be that hard using something akin to the current .delay host command for bombers or a popup window (breadboard preselect) at launch time.

I have not mentioned the canister rounds yet since I know that would go over like a lead balloon (imagine for a minute tanks firing shotgun blasts at aircraft). Canister usage was primarily for anti-infantry and whereas I would like to see canister for shooting troops I would hate to see it abused and it would be.

EDIT:

However. . . HTC could set it up so that canister would have a very limited range. Effective use of canister against infantry was no more than 400-500 yds. So an aircraft approaching a tank within 400 yds would deserve it. Canister would not be effective against the IL-2. Historically it was used by US Marines to break up Banzai charges during WWII and its greatest usage was Guadalcanal. Adding this to the inventory would stop Spits/Zeros/Nikis/La7s from strafing tanks which has always bothered me. IL2s and B25s okay but the lighter fighters deserve some canister.
« Last Edit: December 17, 2012, 02:41:41 AM by Chalenge »
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline bangsbox

  • Silver Member
  • ****
  • Posts: 1017
Re: New HE round
« Reply #12 on: December 17, 2012, 02:34:55 AM »
Current 88 system would sifice but was it even "maybe" some guy tried it once in ww2? Also a delay fuse would blow up under ground. I wouldn't think a tanks racks would be dmg, maybe m18/m3/m8 ect.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: New HE round
« Reply #13 on: December 17, 2012, 02:41:19 AM »
No you dont understand the power of the HE round. That is precisely how it was used and to great effect.

EDIT: To my knowledge the tanks that we have in the game now that actually used canister are:

LVT-A4
M-18 Hellcat
M4A3-75
Panzer IV F

I have never heard of their usage on the Firefly T-34s Panthers or Tigers.
« Last Edit: December 17, 2012, 02:56:26 AM by Chalenge »
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline bangsbox

  • Silver Member
  • ****
  • Posts: 1017
Re: New HE round
« Reply #14 on: December 17, 2012, 02:00:40 PM »
The power on AH HE round lol...I've bouced 5-6 HE rounds off tanks and one m3 (hit him at a very sharp angle). I think HE needs to always explode before we think about this idea.