I believe that the new achievement system is a precursor for a new funding model for Aces high.
The most serious problem for hitech or in fact any business is how to increase profits and increase the customer base. The way Aces is set up at the moment, it has and will prove difficult to achieve these goals. At the moment there are about 5000 subscriptions. How do you maintain your customer base and increase those numbers? Under the present subscription model, advertising is the only possible solution, however even if the advertising is successful, and say for instance attracts 1000 new players to a two week free trial, how does AH convert any of those new players to the subscription model? The huge learning curve the game requires IN combination with the current scoring and rank system is not conducive to new players staying. I see some noobies flying 10s if not hundreds of sorties to get a kill. This is obviously discouraging and sends many potential customers away. The new "achievements" solve this problem nicely. Humans are hard wired to become addicted to tasks that provide small and continuous rewards. Poker machines are designed to exploit this fact very effectively. Lots of bells and whistles even for little payouts compel the player to continue under the false assumption they are gaining something. The parallel with the new achievement system is obvious, getting 3 secs of airtime in a jeep is totally unrelated to any part of AH, but is a fun and achievable reward for a player. Other achievements are obviously designed to improve game play, getting a kill in every plane, or killing 1 of every type of plane, encourages the use of of many of the wonderful older planes that at the moment are just a waste of space. How many spit1s do u see in the LW arena? The new model will see a plethora of new planes and gvs in use. This will spell the end of the current scoring system. Rank will be in the future based on the number of achievement goals that are met. Why do this?
The basic idea behind this new system is i believe the beta test for removing subs altogether. Most games on the net do not follow the antiquated subscription model or even buy the CD model. Gaming on the net has evolved to "free to play, pay for upgrades". So for instance, as a noobie you have access to say a P51b, after gaining perks or "gold" or some such counter from either ticking off of achievements or and here is the important bit, you can buy the plane straight up!! might cost a dollar say to have access to P51D, an extra dollar if you want 1000lb bomb load out etc, might be $15.00 for a 262, not every time u up one but just to get access to the model. When plane is lost or damaged it will cost a certain amount of achievment "gold" or cash for repair/ replacement.
The advantage of this scoring/revenue stream is that the potential market is now HUGE. Many games i play online follow this model and have 100s of thousands if not millions of players!!! Makes the 5000 subs look like a waste of time. 1 game i play on facebook, had a special event this week (they usually run 1-2 times a month) the prizes would be similar to gaining a 262 or a tempest for your hanger, I couldn't believe the number of players talking about how much they spent, some more than $200 over a weekend, and for what? A stupid fairly cheesy simple flash game that provides those same rewards for free if you spend the time and effort to get them. This game has 1.8 million players!!!! If only 0.5 % of those players spent $15.00 per month that's twice the turnover of Aces high, and trust me a lot more than 0.5% spend money!
Another advantage for Hitech, a critical mass of players can be reached where advertising becomes more profitable and less necessary, and word of mouth or should i say the social network does all the advertising you need. Moderating the game becomes far less of a headache. At the moment hitech must moderate chat and player behavior closely so as not to offend its present customer base, a stalwart group that have well entrenched ideas and attitudes toward the game that makes any changes subject to intensive lobbying from the regular players. If the customer base numbers in the 100k plus range, it becomes of a bit of who cares what you say. A simple text filter and a watch for hacks is as far as moderating will go.
How will it affect the top raters and present players? Well for a start no subs. We should be at a skill level where most achievements will be easy for us, still hard for noobies. We wont have to spend any where near the amount of new players or I'm sure Hitech can organize it so that we end up spending about the same money per month. At least it will be our choice on how to spend those dollars, if we are not interested in a new Me410 then we just wont buy one, and market forces will determine where AH spends its R and D. At the moment they have to guess what we want then cop the complaints when they don't get it right. The new funding model will point Hitech in the right direction, if most peeps are spending money on P51ds, then that's the plane that should be upgraded first. New income will lead to improvements in quality of graphics etc. How could Hitech justify spending$ on graphic improvements now, if it really does not increase customer base enough to make it worth while. At the moment they are chasing their own tail, trying to keep the present players happy and yet spend money they probably don't have to advertise to customers who probably wont stay because the scoring rank reward system is designed to work against them. The scoring/rank system also creates many problems within the game, peeps getting angry cause a single death destroys their score for the month, that death may come at the hands of a noobie HO or collide and the noobie suffers the berating on chat and thinks why bother? If on the other hand that single death makes far less impact on a players overall achievements met or overall ranking, then less angst will be generated. This new model wont solve all the problems but will go a long way to ensuring AH continues in the future. Personally I love the new feature. Perhaps because i am used to playing other games under this model, they certainly cause me far less frustration than this game does.
What do you think?
Will it matter what you think?
5000 subs versus the potential millions of players is a no brainier.
If I am totally wrong sry Hitech.
If I am right would love to work for you and with you in the future Aces high!!!