Author Topic: Supply Depot  (Read 790 times)

Offline Volron

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Re: Supply Depot
« Reply #15 on: January 03, 2013, 11:20:14 AM »
The easy route would be to jusy "big up" the little convoys we have now (which just seem to sit off shore these days) They could spawn at/near a coastal "depot" and journey to a port as the trucks journey now. Set spawn times, speeds and routes permit the whole thing to burden the FE at about the same level as a train does. The proviso would be that both depot and port have to belong to the same country.

Coastal Depot?  Why not make a Port Depot, unless that was what you meant?  But as I think about this more, I see a possible reason to include Railyards into this as well. :bhead

McKrabs has an interesting idea in letting depot's handle base supplies.  But would someone have to take off from an airfield, fly to a depot and pick up supplies, then proceed to target location for supply drop?  Or (which was likely the idea), have the ability to fly/drive from the depot only in a C-47, M3 or 251.  Limiting them to only carry Field Supplies as well?

A idea for the Railyards that I mentioned, would be for them to affect the spawn times of convoy's?  Since everything would originate from the railyard to depots and port depots, with it damaged, increasing the time it would take before a convoy bound for a depot spawns isn't outrageous.  The issue is how much time could be affected without it being a game breaker?  Krusty mentioned this idea in another thread, also saying that it would increase spawn times for convoy's by as much as 10%.  I would say to bump it up to 15% to start though. :headscratch:
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Offline Tilt

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Re: Supply Depot
« Reply #16 on: January 03, 2013, 01:50:22 PM »
A idea for the Railyards that I mentioned, would be for them to affect the spawn times of convoy's?  Since everything would originate from the railyard to depots and port depots, with it damaged, increasing the time it would take before a convoy bound for a depot spawns isn't outrageous.  

This is very much how it worked back in the day.... railyards fed strat, strat fed depots, depots fed feilds, convoys (trucks) also fed fields (i think from depots) but they were not the sole source of field logistics...there was a mysterious other route of feeding logistics to fields.

Ports operated the same way but had little barges instead of truck convoys.........

There would be a problem to solve if active ports provided merchant shipping spawn points for logistic  to other ports............how would stuff be re-arranged in the event of capture? Hence just as truck convoys spawn from their little barns (which could be configured as depots in the future) so merchant shipping would spawn from coastal depots which (as you say) could be a special port that even uses the existing Port objects with a depot bolted to it.
« Last Edit: January 03, 2013, 01:53:03 PM by Tilt »
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Offline Brakechk

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Re: Supply Depot
« Reply #17 on: January 03, 2013, 05:29:25 PM »
+1  :aok

I like the idea of having more ability for strategic missions for folks.  Especially the idea of harder or softer strategic targets that effect gameplay.  It could just be me but I seem to remember strafing trains years ago.  It would be nice to have targets that range from a full on HQ or Strat factory raid to depots to just popping a train or convoy if you happen to see one...and have them effect the gameplay in someway so there is a reason to do so.  I also like the idea of moving towards using airfields for supporting offense or defense rather than being the primary object of offense or defense.  I do remember not having towns at all and just capturing the base....I guess this would be movement a little further in the direction of adding the town as the target of capture in order to capture the base.  Maybe a few cities with no airfield attached?  Or just the depot idea as a capture point?  Obviously I haven't thought this out well...but the idea sounds cool in general.

I wonder if this would result in less airbase leveling.  Folks who are bombing could have a more meaningful target to bomb and folks who want to up a fighter and just fight might be less likely to have the FH's dropped at the airbase they want to up from.
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Offline bustr

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Re: Supply Depot
« Reply #18 on: January 03, 2013, 07:04:51 PM »
The more complexity you add to the MA the more you will find no one using those toys and running off to other corners of the map to chase each other around going piu, piu, piu. The closer you get to a game restructuring that allows systematic chokepoint castration of the equal ability to piu, piu, piu all the way down to the war win notification. You will be delighted to death while flying very long distances to find someone to go piu, piu, piu at you.

Do you ever asked yourself why the MA can keep hundreds of players entertained day after day while the Special Historical events are one or two days a week? And often have numbers problems if they have numerous ongoing frames over months? Complexity cannot be addressed by the chaotic random nature of the general MA player base 24x7. Militairy organisations with their membership following orders are stuctured to accomplish that outcome.

Simplicity is not as easy as you are bored to death by it. Solving problems with complexity is very often a good indication of the easily bored from lack of nuance rather than outcomes. Complexity hides a universe of unintended cosiquences that eventualy destroys the consturct with it's weight. But, it is by no means boring while your ship is sinking all around you and you have a well organised, sturctured abandon ship plan with everyone executing their bit down to the end. Then you just have to find another ship to sink with complexity and a crew of the like minded willing to do their bit.

Your average person dosen't want complexity just to have fun for a few hours a night in the MA. Nor do they appreciate the uncertainty that their ability to equaly have fun will not be possible at any other time they login in the future.

Why not ask HiTech to add your toys into the SEA arena of the nature and complexity you want. Then go there and play 2 side war with strategic choke holds and end run killer blows? If any of them are winners the players will advocate for Hitech to move them into the MA full time. They will at least be advocating from experience and their wallets versus Hope and Praying that it might work in some form in the MA if Hitech would simply listen to your advice on what will enhance his simple MA.
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Offline Chalenge

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Re: Supply Depot
« Reply #19 on: January 03, 2013, 09:36:52 PM »
Nope. All I want is something a little more interesting than one building with trucks that pop out every ten minutes. Something with defensive guns (auto) and things to blow up. It does not have to add to complexity of the game at all.
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Offline Brakechk

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Re: Supply Depot
« Reply #20 on: January 04, 2013, 08:14:46 AM »
The more complexity you add to the MA the more you will find no one using those toys and running off to other corners of the map to chase each other around going piu, piu, piu. The closer you get to a game restructuring that allows systematic chokepoint castration of the equal ability to piu, piu, piu all the way down to the war win notification. You will be delighted to death while flying very long distances to find someone to go piu, piu, piu at you.

Do you ever asked yourself why the MA can keep hundreds of players entertained day after day while the Special Historical events are one or two days a week? And often have numbers problems if they have numerous ongoing frames over months? Complexity cannot be addressed by the chaotic random nature of the general MA player base 24x7. Militairy organisations with their membership following orders are stuctured to accomplish that outcome.

Simplicity is not as easy as you are bored to death by it. Solving problems with complexity is very often a good indication of the easily bored from lack of nuance rather than outcomes. Complexity hides a universe of unintended cosiquences that eventualy destroys the consturct with it's weight. But, it is by no means boring while your ship is sinking all around you and you have a well organised, sturctured abandon ship plan with everyone executing their bit down to the end. Then you just have to find another ship to sink with complexity and a crew of the like minded willing to do their bit.

Your average person dosen't want complexity just to have fun for a few hours a night in the MA. Nor do they appreciate the uncertainty that their ability to equaly have fun will not be possible at any other time they login in the future.

Why not ask HiTech to add your toys into the SEA arena of the nature and complexity you want. Then go there and play 2 side war with strategic choke holds and end run killer blows? If any of them are winners the players will advocate for Hitech to move them into the MA full time. They will at least be advocating from experience and their wallets versus Hope and Praying that it might work in some form in the MA if Hitech would simply listen to your advice on what will enhance his simple MA.

Actually I was thinking of more stuff to go piu piu piu at while not having to do in base ack (mine or theirs).
Brakechk/Zaphod